- Summary: Rogue Legacy is a rogue-"lite" game for PC, Mac and Linux. You'll die, but your children will avenge you. They might be genetically deficient, but that's ok. You still love your colour-blind baby. Or do you?
Oct 16, 2013Roguelike games have become increasingly popular of late and it’s great to see one which rewards you for all the time spent by allowing a form of character progression. It’s mitigated to a point by having you lose all your money before entering a castle and each purchased bonus makes all the others more expensive.
Jul 25, 2013Dying, again and again, every time in an unknown world. Roguelikes are tough, but Rogue Legacy makes the journeys slightly lighter with rpg elements that make progress attainable every single run. Rogue Legacy also gets a lot of personality and humor from the addition of character specific traits, like a handicap or disability. Rogue Legacy is tough, hard and unforgiving, but still very accessible thanks to these additions. Just what this genre needed.
PC GamerAug 16, 2013While Rogue Legacy lacks the balance and crispness of Spelunky, it mostly makes up for its shortcomings with heart, imagination, and a killer compulsion loop. [Oct 2013, p.75]
CD-ActionAug 2, 2013I just couldn’t get away from this simple platformer – it gave me a clinical just-one-more-attempt syndrome. [CD-Action 09/2013, p.69]
Jun 29, 2013Expect to win the game about as frequently as in vanilla Nethack. RL offers a challenging, fun, casual (hardcore-casual, though!) experience.Expect to win the game about as frequently as in vanilla Nethack. RL offers a challenging, fun, casual (hardcore-casual, though!) experience. You can pick the game up, head off and die a few times, then set it down and go do something else the dying actually serves the game very well to break the overall game up into bite-size chunks.
In RL, you're effectively grinding the game to get gear, stats, and abilities for the "over-game" which is the point in which you actually have a shot in Hell of getting through to the final area. There are a few glitches here and there, usually which'll kill you by, for example, having a character apparently undecided if he's on or off a ledge, so he can't jump but dying is fun.
RL adds quite a bit of fun easter egg type content throughout the castles to ensure things are always fresh, and that you always want to explore. The best part about this content is that it's very rare. You can die 50 times and never see more than a small handful of the "fun" rooms, so the freshness of these unique rooms doesn't wear off quickly like if you were seeing repeats so often, they become "normal."
I would say, if you like games similar to Binding of Isaac or Nethack, you'll appreciate the intentional imbalance in this game.… Expand
May 3, 2015Fast and fun, on top of that hard to leave XD. This game is one of the best examples of 2D games and manages to reach levels of fun you wouldFast and fun, on top of that hard to leave XD. This game is one of the best examples of 2D games and manages to reach levels of fun you would have got only with the Ghost and Goblins games! One of the best purchases ever made!… Expand
Sep 17, 2013So, what makes Rogue Legacy worthy of your hard-earned money?
First off, I wanted to state how excited I was in learning that the RogueSo, what makes Rogue Legacy worthy of your hard-earned money?
First off, I wanted to state how excited I was in learning that the Rogue Legacy development team also created the classic text-controlled flash game "Don't Your Pants"! If you haven't played it, google it, and prepare for.. Well, the title says it all. Share it with your friends and watch them play for the first time. This made me cry with laughter!
Ok, down to the positives!
1. Rogue Legacy has the feel of ye olde Super Nintendo titles. If you're looking for some 80s/90s nostalgia with the additional complex elements which we expect from game releases nowadays, you'll find them here!
2. A glorious 'skill tree' and upgrade system. With every death comes more gold, which buys you new classes, improved stats, armor, weaponry, or magical runes! The rune system is an awesome idea, granting you faster base speed, health-stealing upon kills (recommended!), flight, or extra jumps, to name a few. These stack, meaning that with the proper runes, you could jump up to ~5 times before hitting the ground. Great system, with fun and cool unlocks as you journey through the generations!
3. Challenging, but not ultra-frustrating. While the enemies are challenging, this makes defeating them even more fulfilling. You are expected to die, and very frequently, in Rogue Legacy. However, with every death also comes more opportunity for upgrades. You slowly make your way through the castle at first, but the gameplay doesn't stale. Your power grows with every new heir, and the castle is different every time you enter. I have rarely felt any 'deja vu' based on past castle explorations, and that displays to me that their game is well-constructed.
4. It's humorous! You pick from 3 heirs every time you die, with most of them having some hilarious physical/mental health issues. These rarely hinder you in moving forward. As a matter of fact, they can help too. Your heirs may suffer from near-sighted/far-sighted/tunnel vision, ADHD, OCD, Dwarfism, Dyslexia, Insanity, or Irritable Bowel Syndrome. They may even be balding, homosexual, or hold an unhealthy fear of chickens. I love what this element adds to the adventure. Each disorder must be recognized for its pros or cons. You usually decide your heir based upon which of the three has traits of the least evil! You will learn to recognize how all of them affect your playtime, and how they help or hinder your progress within the castle walls. TIP: Sometimes you just have to pick the heir that seems the most messed up. Wondrous results: inevitable.
Conclusions: It's worth your money and time. There is only one reason why I gave Rogue Legacy a 9 instead of a 10. I was slightly behind the storyline (told through journal entries) towards the end of the game. The monsters level with you, and from what I've gathered, each main character death connotes a level. This being my first play-through, I ended up accruing many horridly short lives. Basically, I was told the story before I had completed the objectives I supposedly should have already finished based on these entries. I was probably ~10-15 lives behind at all times.
All-in-all, a lovely experience though! I have one suggestion for new players: Play through 10, maybe 15 lives, learn the mechanics and how to properly defeat each monster, then clear your save data via the game menu and start from scratch. It will save you the heart-ache of deleting a fairly worthless level 50 or 60 character, as I'm about to do I can't say it's not totally worth it!!
Thanks for a great game, Cellar Door. Here's wishing you long existence. You built a world that brought me back to my younger years. I haven't felt such nostalgia since I last played Final Fantasy 4! I never expected I'd find such a diamond in the rough, but here it is! I'm very excited to see what your hard work brings next!… Expand
Jul 12, 2013A rather difficult but rewarding game, It gives you a sense of great accomplishment at times but it can also be quite frustratingly hard. ItsA rather difficult but rewarding game, It gives you a sense of great accomplishment at times but it can also be quite frustratingly hard. Its rather simple but with with layers of complexity to keep you interested and invested. Defiantly a must buy game for those looking for a challenge.… Expand
Oct 13, 2013Game Play- 10 ]
controls 10 ]
contactable easter Eggs 0 ] Innovation 8 ] graphics 4 ] sounds 1 ] replay Value 10 ] gamingGame Play- 10 ]
controls 10 ]
contactable easter Eggs 0 ]
Innovation 8 ]
graphics 4 ]
sounds 1 ]
replay Value 10 ]
gaming Satisfaction 10 ]
price playtime 8 ]
technical Issues 10 ]
Over All 7.1 … Collapse
Dec 22, 2013Let's start with the good: The graphics and animations are spectacular, very charming and cute and detailed. The music and writing are alsoLet's start with the good: The graphics and animations are spectacular, very charming and cute and detailed. The music and writing are also great, with a good bit of light-hearted humor thrown in.
Now the rest: What could be a very fun game is ultimately doomed by its own rogue-like nature. You're stuck fighting the same 5 or 6 enemies. Rooms are randomized, but quickly start to all look the same. There's zero "legacy" from one hero to the next outside of the gold you inherit. Your character class choices for each new attempt are completely random. You could spend all your gold upgrading your favorite class and then not even see it as an option for the next few runs. Even after hours of playing, venturing into new areas or boss rooms leads a swift and unavoidable death. The real difficulty comes not from learning to recognize and adapt to enemy attacks, but from floaty controls and cheap hits. The cost of upgrades scales so sharply that you'll soon find that unless you have a series of simply amazing runs, you're unable to make any progress at all. It's a fun diversion for a night, but without the ability to steadily progress, it's hard to see myself coming back to it again and again.… Expand
Jul 29, 2014Such a unique game. Controls are solid, level design is great albeit difficult, and the aspect of learning from death makes it a really funSuch a unique game. Controls are solid, level design is great albeit difficult, and the aspect of learning from death makes it a really fun experience.… Expand