• Summary: Rome: Total War is the next generation in epic strategy gaming from the critically acclaimed and award winning Total War brand. The aim of the game is to conquer, rule and manipulate the Roman Empire with the ultimate goal of being declared as the "Imperator" of Rome. Set in a time when the mighty Roman Empire emerged to conquer the known world against powerful enemies; when gladiators fought to a bloody death in the Coliseum; when Spartacus defied the might of the empire; when Hannibal led his invincible army and his war elephants across the Alps to strike fear into the very heart of Rome itself; and when Julius Caesar finally smashed the Barbarian Gauls. This was a time of brutal confrontation between civilisation and barbarism, and of civil war as the ancient world's only superpower turned on itself. A completely new Total War engine uses innovative technology and groundbreaking design to bring the world of ancient Rome to life to deliver the biggest and most cinematic battles ever seen in a videogame. So the battles in Rome: Total War maintain the epic scale that fans of Total War are used to, but now use high-detailed 3D polygonal troops and allows huge cities to be displayed on the battlefields. The result is truly spectacular. [Activision] Expand
Score distribution:
  1. Positive: 58 out of 58
  2. Mixed: 0 out of 58
  3. Negative: 0 out of 58
  1. 100
    The most epic, cinematic real-time 3D battles ever seen.
  2. 100
    A new breed of superlative is needed to even begin describing how truly revolutionary and fantastic Rome: Total War really is. "Medieval" was a strategic masterpiece but the superiority of Rome makes Medieval look positively, well medieval in comparison.
  3. It has so much depth and aptitude that you'll find yourself drawn in for hours, which will quickly turn into days, months and, dare I say, years. There's been so much effort put into every single aspect of the game that it's hard not to admire the hard work of the developers behind it.

See all 58 Critic Reviews

Score distribution:
  1. Positive: 90 out of 100
  2. Negative: 5 out of 100
  1. AlexC
    10
    An truly incredible game with unprecedented depth that first kindled my love for strategy games. I still find it worth playing five years on!
    • 2 of 2 users said yes
  2. JeffD
    6
    I'm starting to get pretty sick of the gaming press' absurd hyper-enthusiasm for any even remotely-interesting game. This is the third game I've spent my hard-earned cash on in the last six months which had a Metascore of 85+ and which, nonetheless, was lackluster-to-bad. Coupled with the fact that games can't be returned (a practice which badly needs to end), it's just unforgivable. Hello, journalistic integrity? Where are you? With regard to this specific game, yeah, it's an OK strategy game. Certainly not the godsend that the gaming press and some of the folks around here seem to think. Gameplay is initially rather convoluted and confusing (no doubt due to a less than stellar user interface), then fun for a few hours, then repetitive and tedious. The graphics are OK -- nothing special. I think that folks may be getting off on the "epicness" of the graphics, on the sheer fact that you'll have thousands of soldiers fighting in a battle. But all those soldiers look alike and move exactly alike. And the terrain they're fighting on, as well as the campaign map, and the cutscenes as well, are all pretty lacklustre. Despite this game's general classification as a RTS, the gameplay emphasis is on the campaign (turn-based) play. I say this because all RTS battles can be skipped...and frequently they will be, since the AI will spend a lot of time attacking your armies even when they're badly outmanned. Naval battles can't be fought in RTS mode at all. And as a turn-based campaign game, R:TW is really lacking in depth. About 8 hours into my campaign game (now at about 12 hours, I seem to be about 1/3 of the way through it), I enabled the "Automanage AI" option and never looked back. So, I'm not fighting my battles on the battlefield, I'm not managing my cities. It seems like all that's left is what would be the most tedious part of another turn-based game like Civ IV -- ferrying my troups around the campaign map. Yuck. It's not all bad. I did have some fun with this game in the few intervening hours between figuring out the rather poorly-documented and unusual-but-not-in-a-good-way UI and getting bored with the repetitive gameplay. But was it worth my $30? Hell no. Expand
    • 1 of 6 users said yes
  3. BlakeT.
    3
    What game did you guys play? It wasn't the same one I played. Rome: Total War is a waste of money. Don't fall for the hype.
    • 1 of 18 users said yes

See all 100 User Reviews

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