- Summary: RUNNING WITH RIFLES is a top-down tactical shooter with open-world RPG elements. In RWR, you join the ranks of an army as a common soldier, just like the thousands around you. To your superiors, you're nothing but cannon fodder... The open world approach lets you define your own path andRUNNING WITH RIFLES is a top-down tactical shooter with open-world RPG elements. In RWR, you join the ranks of an army as a common soldier, just like the thousands around you. To your superiors, you're nothing but cannon fodder... The open world approach lets you define your own path and story in the campaign. Push back the enemy with your comrades or go deep behind enemy lines to sabotage their efforts and loot valuable items. … Expand
Positive: 6 out of 6
Mixed: 0 out of 6
Negative: 0 out of 6
Feb 20, 2015This game is brilliant. It's the best game I've seen to date to really create the experience of being in the middle of an epic battle. YourThis game is brilliant. It's the best game I've seen to date to really create the experience of being in the middle of an epic battle. Your task as a single grunt is to figure out a way to turn the tide of battle in the middle of the raging chaos. You can accomplish this by leading squads along the main flanks, deploying cover and machine guns strategically, or stealthily assaulting side bases to create diversions or capture a new zone.
The shooting and cover mechanics are solid, and the AI is very impressive. I never felt like it was cheating or that failure wasn't my fault. The game is very challenging at first, which also makes it extremely rewarding when you're finally able to break a vicious stalemate with a well-executed plan that catches the enemy off-guard.
Running with Rifles rewards patient and thoughtful play. Battles can sometimes take hours of back-and-forth, so don't expect a conventional shooter. Once you get into it though, the gameplay becomes some of the most fun and addicting I've ever seen.
As of this review, the game is still in beta, but plays like a finished product right now. Framerate was great even on my crappy old laptop. There were no significant bugs to speak of. The one down side right now is that reading the online manual is pretty much required to understand all the mechanics of the game. I'm sure the devs have plans for a proper tutorial for the final release, though.
The two man dev team is also extremely responsive on Steam and their own forums. If you have a problem or suggestion, they typically respond within 24 hours. It's really wonderful to see a small, responsive team create such an innovative and fun game.… Expand
Mar 7, 2013This game has been out in beta for a while now but it's getting closer to the 1.0. I gave this game a 10 and I really mean it. I was dreamingThis game has been out in beta for a while now but it's getting closer to the 1.0. I gave this game a 10 and I really mean it. I was dreaming for a battlefield-series game with a top-down view since a while. And this dream came true with this game. I don't need a monster PC to run this gem and it still looks pleasant to my eyes. Actually I really love the graphic style. The weapons are fairly realistic and the terrain system is great (height, cover system, etc). The AI is smarter than most AAA titles out there, which surprised me tbh. The multiplayer is very entertaining, even though the servers aren't very populated yet. I highly recommend this title to every battlefield/arma/CoD-fans out there if you want a fresh and clean alternative with a lot of potential. The price is very fair (8 bucks) as well.… Expand
Nov 19, 2014While still in beta at time of writing, this game is near completion (v 0.9.8 as of now), and it sure is a lot of fun!
The game isWhile still in beta at time of writing, this game is near completion (v 0.9.8 as of now), and it sure is a lot of fun!
The game is basically an isometric shooter with a Call of Duty-esque model of damage: that means a couple of shots can send you happily to the maker. Cover, then, becomes really important, as is posture: a prone soldier will be harder to hit than a standing one. This brings freshness to the genre of both iso-shooters and cover-based shooters, as the player vision isn't constricted by a wall, but can span over a decent portion of the battlefield.
Most maps are also really huge, with objectives that change from map to map (capture & hold, king of the hill, extermination), all the while retaining special objectives (capturing a cargo truck, sabotaging antennaes and water towers, etc.). These maps can be played singurarly in skirmish mode or one by one in the campaign, with player discretion on where to go next.
The amount of weapons available to the player is staggering: there are machineguns, shotguns, bazookas, sniper rifles, burst rifles, grenades, impact grenades, artillery strikes, mortar strikes, LMGs, pistols, LMG turrets, rocket turrets, and others, with each faction having its version of it (wich honestly looks like little more than a remodeling of the same weapon). There are also vehicles to drive, all with multiple seats (driver, gunner, passenger), such as tanks, jeeps, APCs, trucks and more.
Graphically it's pleasing, but it takes a little while to get used to voxel-modeled soldiers and weapons on the vectorial map.
It's also open to mods, which are relatively easy to make, thanks to HTML and the Voxel models. There some already out, such a Warhammer 40K total conversion or a World War one.
That said, the game suffers of little design problems here and there. Sometimes there won't be enough cover to actually make a push againts the enemy, or the AI of both allies and enemies will insist in capturing a particular zone of the map, causing a stalemate with a discomforting amount of bodies from both sides (which can also be awesome).
All in all these little defects can also add more character to the game. There are few games that can achieve the same feeling of putting a LMG in the right place, mowing down a platoon of enemy soldiers and proceeding for the capture.… Expand
May 13, 2015If Battlefield had a baby with Alien Swarm - this would be it.
It's good. Think of what Battlefield would be like if viewed top-down.If Battlefield had a baby with Alien Swarm - this would be it.
It's good. Think of what Battlefield would be like if viewed top-down. That's basically what it is.
You get to command a squad (which gets bigger as you level-up) to wipe out the enemy and conquer areas of the map. Once conquered you get access to all their vehicles and weapons - and new spawn points. The armory allows you to outfit your character exactly how you like to play. The vehicles are quite cool as well and the AI is not stupid.
There seems to be a lot to learn - which must be done via trial and error since the tutorial is pretty weak. Saying that, I think I picked up most of the basics fairly quickly. Once I had sorted out the controls (crouch and prone are for some weird reason not set as toggle keys by default) I got on quite well and won a few matches/missions.
The multiplayer is fun. You can play the campaign together co-op or against others and it has a variety of different game modes and it also includes dedicated server support.
Jimbo Rating: 7/10… Expand
Apr 3, 2014The video game industry needs innovation. From personal experience, this is definitely innovative. The gameplay feels smooth and the AI areThe video game industry needs innovation. From personal experience, this is definitely innovative. The gameplay feels smooth and the AI are not retards (They are not perfect but, better than most modern shooters that we see). It's not your average top-down "hero" game; "one shot, one kill" on pretty much all weapons. Gore settings is really how much blood you want, no blood, scrape, saving private ryan, and then shogun II.
The main reason you would want to buy this game is because you want something new from the same thing that the "top dogs" of the gaming industry keep on pumping out. It gives you a different perspective and a different experience. Also, it's somewhat of an open world so, you can play the way you want. You could go guns blazing to the front lines or you could go commando around enemy lines to take out their comms truck and effectively taking out their means of giving their troops support.
The game right now has three factions, green, gray, and brown; green representing America, Grey is Germany, and brown is Russia. I personally hope for more than that, if not them, the community as this game has an option just before you start a game to activate mods for your custom battle. This should increase it's value already.
But, every game has a downside. Your own troops tend to be very passive with the vehicles they possess and the game still has a few maps or any kind of content for that matter. Keep in mind that it was in beta when this review was written so, currently I hopefully have just a glimpse of the game that you people of the future are playing.
The AI still needs a little tweaking, there is little options on what you can do in-game, and the campaign is just another battle. But, the game has huge potential! That is why I'm giving this game a 7 out of 10. It's a great game in desperate need of new content for greater playability.… Expand
Mar 15, 2015Good game, but it needs some work. The basic mechanics are there and work well enough, but it's just simplistic to get really excited about.Good game, but it needs some work. The basic mechanics are there and work well enough, but it's just simplistic to get really excited about.
-Awesome aesthetics and attention to detail, visually. The game's style is immediately appealing!
-Great core idea for the gameplay. This is really an "easy-to learn...hard-to-master" formula.
-Potential is through the roof! With the game only in early-access, it's amazing to think of where this might go.
-Potential is not ability. As it stands now, features are only basically implemented.
-Multiplayer is kind of balanced...sort of. But the single player campaign is just arduous. Far too little player control over tactics/strategy.
-Extremely random hit detection, bullet spread, and damage. Plus, CPU enemies tend to insta-kill the player the second they're in range. Overall combat mechanics start to feel very "cheap" in short order.
-Driving mechanics are several monkey-levels of stupid. And, no: the clever little dialogues about not being able to "drive this thing" do NOT make it better.
-Fixed isometric view adds an artificial layer of difficulty when the player is blocked by walls, buildings, trees, etc. If this "feature" is part of the game's design, then it needs to function clearly.
-Game covers the exact same ground over and over and over again, simply with different backgrounds. The formula works for a while, but becomes mind-numbing after 3 or 4 maps.
On the whole, the negatives are significant enough that you won't miss them, but it doesn't stop it from being enjoyable! There could be great things in store for this title!… Expand