A fantastic console experience and it comes highly recommended. It does have flaws, and some strange graphical bugs that pop up from time to time, but despite all that I look forward to playing the game for months to come, and I think 360 and PS3 owners should absolutely plan on either playing, or picking up, this action RPG.
Sacred 2 scratches an itch very rarely seen on consoles. As all reviews have stated there are bugs. There are a lot of bugs. However ive found that this game caters to quantity over quality. Not to say there are no quality aspects of this game, its just that this game is massive. And that is still an understatement. Essentially 5 new game plusses, 6 classes with a 200 level cap, 600 quests and a map that has taken me over 100 hours to fill only a little over 50%. The navigation is confusing and a little more than frustrating at first but you learn how to use it. However ive found that this game encourages exploration. Ive yet to find all 42 towns and i still discover little hidden areas every time i play. The detail put into the environment is outstanding. If you zoom in while exploring a house youll find little objects such as coffee mugs or toilet paper unraveling off a spool in a bathroom. There are places in the world you will never find if you dont set foot off the beaten path. Speaking of which there are 20 screen filling bosses that have nothing to do with the story.
The controls are fantastic. You have more skills than you can slot. And with the left and right triggers opening up their own skill menu plus the default face buttons you have 12 slots into which you can put any skill or weapon set. I have yet to see a game that allows you to equip 12 skills at once. It allows you to grab loot in an area rather than per item so you can swallow lots of loot without missing a beat. However you do not share loot within multiplayer so communicate if youre playing with someone else. This also comes with a filter so you can stop filling your inventory with low level gear.
This is a very numbers heavy game and i hate numbers. However sacred literally lays out all your combined stats like chance to find valuables or skill regen time reduction so you know where you are in terms of building your character. It lists your last 3 opponents and their stats so you can see beyond just damage numbers. It wont let you respec but it does lay out everything about your character so when the level up happens you can make a sound decision as to where you want to take them.
Yes there are flaws and this game very rarely, if ever, holds your hand. You will be punished for not considering your point placements. ive had to redo my warrior 4 times before i understood how to turn him into a pure summoning necromancer. And thats only one option of one character. Ive made four characters with that warrior being my most recent. You can turn him into a tank or one man army if youd rather just rush sword first into mobs. Unless youre in a town, or can become permanently invisible like my necro, then no amount of pausing will save you from the enemy. A bathroom break requires a trip to town or you lose your precious survival bonus when you die. Story is stupid but thats not what this game is about. For those who complain about story are looking in the wrong place. Voice acting is not good but honestly the same things applies. The world has more character and depth than any NPC you will encounter.
I can go on and on about the little things this game does so well. Theres more to love here than hate but you gotta take the game for what it is. It is a loot fest grinder filled to the brim with content and love. It is a dungeon crawler that presents you with a vast and varied world to explore. Everything about the world feels natural and there are no procedurally generated dungeons. The whole issue with the camera is due to how much there is to see. The game cannot render the amount of world you would be exposed to. Its just too freaking big. Skyrim would fall to its knees and cry at the potential vistas and hidden gems scattered throughout the world. I traded diablo 3 in because i was spoiled by the amount of exploration and detail this game offers. For ten bucks used screw the reviews. This game is worth the chance. If you decide to pick it up take it slow at first. It will take you a long time to really scratch the surface but once it clicks its hard to put the controller down. Just one more quest...
Oh yeah... Did i mention 2 player same screen co op, 4 player online co op with shared exp., and a free roam with the option of PvP. And because players host, unless no one ever plays again, servers cant be shut down. Try it out and i hope to see new faces to wreck mobs with.
One of the few actual dungeon crawlers on the 360 and well worth playing. Sacred 2 had one of the best loot grabbing systems I have ever experienced, as you could set several options and grab loot in a circular area. Tons of exploration with a giant world map, plus more quests than you could ever want. There are only two small things that keep this from being a 10 for me. First, no skill and attribute point respec/reset. This can be very bad if you get too far in the game and find you messed up with a skill point or even attribute point. Plan your character very carefully. The other thing, they were unable to make one last patch to fix some minor glitch issues, but they are not game killers at all. This is actually not the companies fault as they were disbanded.
The console port of Sacred 2 is a great RPG, with many hours of fun. Gameplay-wise, it changes enough to adapt itself for controllers, and it offers the same depth as in the PC version. Not a game for everyone, but ideal for lovers of the genre.
Sacred 2 is definitely not a game I can recommend to anyone and everyone. Only particular players are going to enjoy this game, while others will log a few hours into it, and quickly lose interest. It's a shame because it has been a long time since we've had a strong console hack-and-slash game, and while Sacred 2 will provide you with something to fill the hack-and-slash void, it will not leave you entirely fulfilled.
The hack-and-slash role-playing game Sacred 2 may feel more at home on console systems than it does on the PC, but the game design still leaves something to be desired.
The true draw here is the combat and class customization, so if you've got a few friends around it could serve as a solid distraction for a while with its options for online play while you wait for something better to come along.
This game is very good for what is priced nowadays. You get this huge world, hundreds of quests, and great replay ability. It's worth it; however some may not like the gameplay and unfortunately it is either you love it or hate it kind of game. If you loved Diablo and Warcraft then this will be the game that you have been waiting for on the 360. If not I warn now, you will not like this but I recommend that you at least give it a shot especially since this game is at a decent price today.
An inoffensive and somewhat ambitious, but overall unremarkable Diablo clone that has aged poorly. While Sacred 2 offers moderate complexity, marginally interesting progression systems, an open world and enough overall to get players invested, these features do not coalesce in a way that is coherent enough to offer something engaging, especially since its release in 2009.
This game has withered and eroded as time has gone on, and while far from being unplayable or offensive, Sacred 2 is definitively mediocre by today's standards. It would be very hard to recommend playing this today, as there are just too many things about the game that would likely put off anyone who tried it - a shame, as it was somewhat more compelling around the time of its initial release.
Guhh, horrible frame rate and cumbersome controls to go with it. A good friend of mine let me borrow this game since he knew I liked the hack and slash loot games but I could only bare to put about ten to fifteen hours into this game and I just couldn't get into it. I laughed as I handed it back to him, saying "guhh". The camera angles just didn't feel right and the interface was poorly designed. The graphics were descent but that was about it, the character selection and story just didn't do it for me.
Sacred 2 does do that much wrong - it's just not that exciting or good a game itself. For one I'm not a fan of the combat, for me it feels as if you're just relying on stats to do the job and a lack of a block option or the need for any type of rhythm to win battles makes it very dull. The quests themselves are all text based which in today's gaming world feels very dated, and the world also feels very old-school too - too old-school for me to get into. Add to that a camera angle that doesn't allow you to see very far in front of you, and Sacred 2 is just too dated and too dull to be worth a purchase.
I have been looking for a two player Dungeon crawl (Ã la Dark Alliance or CoN), and Sacred 2 would be good if the Co-op was not so buggy.
The player 2 save file routinely get corrupted and rendered un-loadable. Forcing player two to start their character from scratch.
When teleporting player 2 is often unable to summon their mount, unable to move, or occasionally spawned somewhere below the ground plane.
If the multiplayer functionality worked properly, this would be an excellent game, easily an 8 out of 10.
However, since the multiplayer doesn't work, and these game are best when played with others, I have to give it a 1 out of ten. A fun experience is quickly downgraded to frustrating and infuriating.
SummaryAncaria already awaits you! The mighty realm of the Highelves lies in ruins. The raging war for control over the T-Energy wears down the land and lures its denizens into fear and chaos. The world calls for a hero to end this war. Accompany six characters through the mystic - technological universe of Sacred 2: Fallen Angel. Dwell on drea...