Sam & Max Episode 202: Moai Better Blues Image
Metascore
80

Generally favorable reviews - based on 30 Critics What's this?

User Score
7.7

Generally favorable reviews- based on 9 Ratings

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  • Summary: A surprise trip to the tropics turns into a working vacation when Sam & Max sign up to stop a massive volcano eruption. Will their special blend of bewildering wit and renegade justice be enough to win over the gods, not to mention the locals? [GameTap]
Score distribution:
  1. Positive: 25 out of 30
  2. Negative: 0 out of 30
  1. The production quality is good, the sounds of music, effects and voice talent are professionally done. The animation and graphic art are up to the Sam & Max standards of three dimensional excellence.
  2. While there’s only two or three hours, tops, of gameplay in Moai Better Blues, it turns out to be a less is more situation: it’s always fun, always funny, always teasing the brain for solutions to puzzles in a short, single-sitting burst.
  3. Sam and Max may have dated graphics, wonky lip-syncs, and a play style that hasn’t been seen in almost a decade but the game consistently becomes more than the sum of its parts.
  4. Don't miss it, Sam & Max turn on the charm once again and dish out plenty of wisecracks in this crazy adventure in the sun. It's short and sweet and a lot of fun.
  5. 80
    Compared to other Sam and Max adventures, this is a short one. There are fewer locales to check out than usual, but that lets it tell a nicely condensed story that amuses well before it frustrates (and free hints are better than no hints, anyway).
  6. It's more of the same but still better than the last episode, because Moai Better Blues offers more demanding riddles than its predecessor "Ice Station Santa" and the weirdest story since "Abe Lincoln must die". But it would be better still if it were at least as long as the other episodes. It's over far too soon.
  7. The rest of us might like future instalments to try something else, or at the very least tweak the formula rather than copy its shortcomings. [Mar 2008, p.61]

See all 30 Critic Reviews

Score distribution:
  1. Positive: 2 out of 2
  2. Mixed: 0 out of 2
  3. Negative: 0 out of 2
  1. JimboH.
    Jan 18, 2008
    7
    This episode's strongest trait is the puzzle difficulty and creativity. This is the first S&M game to make heavy use of items (some of This episode's strongest trait is the puzzle difficulty and creativity. This is the first S&M game to make heavy use of items (some of them completely useless) and other tactics to mislead you. The best part is that the puzzle solutions are still logical, but are difficult enough I authentically got stuck twice (with hints off), which never happened to me in any of the previous episodes. Took me 5+ hours. Would be an 8, but I tacked off one point for Moai voice acing (they don't sound like stone statues...) and for the beginning, which did not feel very well put together (a triangle chasing Sybil? Please...). Expand
  2. Jan 30, 2013
    7
    This review contains spoilers, click expand to view. Overall, I liked the game, but I just found it too difficult. I did get through the game with liberal uses of a walkthrough, but I didn't like the fact that I had to use one :P Some people did like the challenge, but for the rest of us who have a real life and want to get back to it as soon as possible, games that are too difficult aren't very enjoyable. Also, I suffer from a very short term memory which made the game that much more difficult. For example, there's a part where stinky sells a "basalt sandwich" which you need, but she'll only give it to you later in the game when you get transformed into youngsters (it's a "kid's meal"). Trouble is, by the time I needed it, I'd forgotten what the kid's meal consists of (she tells you early in the game), and stinky doesn't tell you (she only tells you that it's only for kids). For someone with an abysmal memory, this wasn't enjoyable at all Expand