User Score
tbd

No user score yet- Awaiting 1 more rating

User score distribution:
  1. Positive: 2 out of 3
  2. Negative: 0 out of 3

Review this game

  1. Your Score
    10 out of 10
    Rate this:
    out of 10
  1. Submit
  2. Check Spelling
  3. Characters remaining: 5000 out of 5000

  1. JimboH.
    Jan 18, 2008
    7
    This episode's strongest trait is the puzzle difficulty and creativity. This is the first S&M game to make heavy use of items (some of them completely useless) and other tactics to mislead you. The best part is that the puzzle solutions are still logical, but are difficult enough I authentically got stuck twice (with hints off), which never happened to me in any of the previous episodes. Took me 5+ hours. Would be an 8, but I tacked off one point for Moai voice acing (they don't sound like stone statues...) and for the beginning, which did not feel very well put together (a triangle chasing Sybil? Please...). Expand
    • 0 of 0 users said yes
Metascore

Generally favorable reviews - based on 30 Critics

Critic score distribution:
  1. Positive: 25 out of 30
  2. Negative: 0 out of 30
  1. 82
    If anything, the smaller scale means that there's no filler here. Everything you come across is pure comedic content. Moai Better Blues never loses its focus so you'll get as much enjoyment out of its two-hour length than the three or four hours you spent playing some of the previous episodes.
  2. In terms of overall quality though, which is the aspect which really counts, Moai Better Blues is easily in the same league as Ice Station Santa.
  3. Of all the episodes so far, Moai Better Blues comes closest to hitting the bizarre, pulp-fiction-y tones of the original Sam & Max comics, with a bigger emphasis on random spurts of cartoon silliness and fewer desperate stabs at hit-or-miss wackiness.