- Summary: In Sanctum 2 players assume the role of one of four elite soldiers, each with their own unique abilities and weapons whose mission is to protect the Cores from hordes of mysterious alien creatures on the human colony planet, LOEK III. Melding the best elements of the tower defense and first-person genres, players are challenged to protect the Cores. In each scenario, players must set up defensive towers to take out waves of attacking enemies and ensure victory. However, Sanctum 2 is not just a game where players sit back and watch the action unfold. Instead they jump into the fray head-on in FPS mode to light up the opposition with a wide array of weapons, some of which you've never seen before in an FPS game.… Expand
Jun 10, 2013I'm a happy owner of both Coffee Stain Studios games... wait, there's actually three of them, and I have them all. And I played them all as well, so now I gonna tell what I think about it.
For first, I'm not a big fan of TD, just because I'm pretty bad with strategies. I've been not very happy then one my friend decided to gift me first Sanctum to play together. Still, I don't really regret his decision after just a few hours of him building and me shooting, I found that Sanctum is actually a pretty lot of fun. I have nice memories about time I spend on that game in company with my friend.
And then, for all the sudden, while we waited, first news about Sanctum 2 showed up! I've got not much wonders about what it can become, but I've been sure that I gonna take a loot of good time with my friend again, playing the new game. I was wrong.
The thing here, I think I'm now even more a fan of Sanctum 2 than my friend. This game became so amazing, I didn't even expected that. Even if there's no more slow field or towers that increases the power of every shot that goes through(I mean the ones that increases power of even players shots, they did amazing work in previous game), if I can't power up weapons anymore, it became the coolest thing I ever saw. New tower system are much easier for me to understand, new leveling system endlessly pushes me forward to get new perks, weapons and towers, while if I play with my friend, we can actually talk about tactics much more now, like what tower any of us going to take, what positions we must choose to shoot off enemies and how we gonna make the maze to apply maximum possible damage on enemies.
That thing became so awesome, and if I didn't finished it already, I still amazed and wonders what awaits me on the next stage. Storyline showed awesomely as well it's the best way to show what happens between fight, giving the player pages of greatly made comics. Only thing that it's can be kinda boring or not too funny to team up with random peoples... but it's actually doesn't makes a lot of problems for me as long as I have someone to play with.
Nicely done, Coffee Stain Studio. Can't wait for DLCs already.
Oh, and little notice for peoples complaining about Sanctum 2. Someone already pointed at it it's completely different game. It's not original Sanctum, it's not even close and it shouldn't. Because this difference, all the changes in balance are actually the thing that must be here. It's fine to play both alone and with your friend, even 4 towers is more than enough to make a good defence line, if you know what to do. So please, don't tell things like "New Sanctum is the bad game". It's a great game, there's just actually no good way to make everyone happy then not everyone happy with some changes.… Expand
May 20, 2013I usually don't use metacrit but the amount of kids giving ridiculous low scores to this game simply isn't fair with the game/ devs. If you actually take a look at the kind of player that is complaining about this game in the steam forums you will note that they didn't even play the game for more than half an hour.
Even here they are complaining about how you actually have to use your gun... well guess what? this is a FPS TD Hybrid if you tou sucks at FPS games dislike the genre then this obviously isn't a game you will enjoy.
Check the demo and (or) watch some youtube review/ let's play... it totally worth the money, ignore any review with a score below 6 because they are bull****.… Expand
Jul 24, 2013Like its previous title, Sanctum 2 is an entertaining blend of first-person shooting and tower-defense-style strategy. Instead of passively watching your towers do all the dirty work, you are allowed descend into the action and distribute carnage alongside them. Both games execute this concept almost flawlessly, however Sanctum 2 has far more content than its small-scale predecessor. This is the fully featured, fully realized game this series needed, and offers lots of content to enjoy whether you’re a strategy fan first and shooter fan second, or vice versa. With 16 levels, 8 weapons, and 4 different character classes to choose from, there is a lot more to do right out of the box compare to the first title. with additional DLC being announced and there’s a Season Pass available that gets you all the future expansion packs at a reduced price.
Multiplayer has been completely overhauled as well. It is now easier to drop in or out of multiplayer matches, and you can now specify who exactly is allowed to join your ongoing game. It also scales rather nicely, with each additional player adding even more resources to the pool but also increasing the overall challenge. This way, the game’s difficulty is well-balanced. There is an easy mode, but it skews the game balance a little too much in your favor and is not entirely recommended.
Resources have also received a sort of overhaul. The game sort of just drops a set amount of supply for you to utilize, breaking up barricades and towers into separate categories. Credits, however are no longer a shared currency required for building barricades and towers. Instead you just get a certain amount of tower credits, and a certain allotment of barricades at the end of each round. Although It may not seem like that much, but taking away the decision of spending money on barricades really does make the game better, as you’re free to spend more thought on strategy instead of playing accountant on the battlefield. This is also mainly because on the field, weapon upgrades have been given the boot. In the first Sanctum you had towers, barricades, and weapon upgrades that you had to spend credits on. All of these things operated on the same currency, meaning that you could spend wrong and die. This would happen often. Though the field upgrades are gone, you can still tweak and improve your weapons through the smart use of loadout perks that can affect the behavior and damage of your guns. These perks however can also affect yourself, or your towers; but with the removal of upgrades, it would be smart to use the perk slots for more offensive purposes.
Other improvements in the game are minor tweaks and additions that keep things refreshing and new in smart ways. You’ve got AI squad buddies that will assist you now. While they can take about as much damage as a dandelion, they still try. Weapon damages are tweaked, enemy damage values and health have been tweaked. Bosses have been added and maps are varied and consistently intelligently challenging. To top it all off, the game looks gorgeous and is really brought to life by its high gloss neon art style. A style that has clearly taken cues from ’80s futurism, and the Anime from that era.
Sanctum 2 is a brilliant representation of a game that was developed with an open ear. When Sanctum was released in 2011, it was a great idea that wasn’t without flaws in the structure of its design. Here, Coffee Stain Studios have taken the time to improve upon every flaw, and produced an indie gem polished in the fire of scrutiny. While Sanctum 2 is still a challenging game, it’s tough in smart substantive ways that add up. Opting for this instead of the punitive approach that Sanctum was built on has made for a far superior product in the form of Sanctum 2.… Expand
Jun 17, 2013Sanctum 2 is by no means an improvement from the first. It feels like smart, balanced, challenging Sanctum devolved into something stupid and often annoying. Not a single mechanic in Sanctum was actually improved in Sanctum 2, and most of those mechanics are arguably, no ARE worse than the original's. The only exception is the implementation of a new CoD-like crosshair with the ability to aim-down-sight, which some people may or may not like.… Expand
May 15, 2013AFTER ALL THAT WAITING.. ALL I HAVE TO SAY IS "WHAT A COMPLETE WASTE OF MONEY"! This game holds nothing true to the original sanctum.... they took all that was good and destroyed it. It feels terrible to control and is sloppy in execution. Looks pretty, but the size of the towers, behavior of the enemies, and performance of the weapons, is just terrible. DO NOT BUY IF YOU LIKE SANCTUM 1!!… Expand
May 16, 2013I am a big fan of tower defense games. I have played every possible tower defense games in Warcraft 3, Starcraft I+II, flash, and some TD phone games. This game has very little content when it comes to tower defense.
Sanctum 1 was great. You could specialize in mazeing and tower defenses, in weaponry and build support towers to maximize your damage output, or a combination of the two. Upgradable weapons, towers, support stuff. The maps were big enough for the player to build a huge variety of mazes.
Sanctum 2 is ultra horrible. You don't really have a lot of options when it comes to mazeing because the building arenas are very very small. I cannot stress how small the maps are. In fact, they are so small, they have to limit the number of rounds to 6-7 because by then, you could basically fill in the entire building area. The only mazes you can build are linear ones; left to right or up to down, and by no means are they considered complex. Weapons are no longer upgradable. Buildings can only reach level 3. There are no more slowing fields or amplifying fields. The number of buildable towers has dropped to like 3.
The one thing that's different is that the monsters will now chase the players; However, you can abuse this and just kite the monsters around offensive towers. In fact, it's best not to maze at all. I focused on building a trap with a high dps killzone instead of a maze and trying to shoot them.
Don't waste your money on this game. The developers are just trying to make money off the fans of Sanctum I.… Expand