Metascore

Generally favorable reviews - based on 21 Critics What's this?

User Score

Generally favorable reviews- based on 234 Ratings

  • Summary: In Sanctum 2 players assume the role of one of four elite soldiers, each with their own unique abilities and weapons whose mission is to protect the Cores from hordes of mysterious alien creatures on the human colony planet, LOEK III. Melding the best elements of the tower defense and first-person genres, players are challenged to protect the Cores. In each scenario, players must set up defensive towers to take out waves of attacking enemies and ensure victory. However, Sanctum 2 is not just a game where players sit back and watch the action unfold. Instead they jump into the fray head-on in FPS mode to light up the opposition with a wide array of weapons, some of which you've never seen before in an FPS game. Expand
Score distribution:
  1. Positive: 18 out of 21
  2. Negative: 0 out of 21
  1. 90
    While Sanctum 2 is still a tough game, it’s tough in smart substantive ways that add up. Opting for this instead of the punitive approach that Sanctum was built on has made for a far superior product in the form of Sanctum 2.
  2. May 16, 2013
    85
    Planning gets you ahead, but making choices in the heat of the moment is just as important. This dichotomy makes Sanctum 2 some of the most fun I've had with a tower defense game in a long time.
  3. May 30, 2013
    85
    Coffee Stain Studio achieved its purpose, making a game that combines two different genres and offers a lot of fun, especially if played with three other players.
  4. May 29, 2013
    70
    Unlike its previous instalment this shooter and tower defense game mix is focusing on a player and their character building. Therefore your hands are tied from the tower building perspective, and the title is counting on its cooperative multiplayer game. On the other hand, if you've never played the original instalment or you are not afraid of the changes, feel free to venture into Sanctum 2.

See all 21 Critic Reviews

Score distribution:
  1. Positive: 31 out of 63
  2. Negative: 30 out of 63
  1. Ignore the negative reviews. Virtually every single last complaint they have has been fixed in the last two major patches! And the game has been out less than 10 days! Imagine all they can accomplish to perfect this already amazing game in the months to follow. Expand
  2. Sanctum 2 take most of what made Sanctum good and expand on it to become even better. There's now 4 characters you can choose from, you have a level to get new guns/towers and perks, a lot of different maps (16 currently). Why it has 8 and not 10 is because we are very strictly limited on the number of tower (10) but the tower do makes a different but overall, i feel like this is too few for survival mode. There's also some improvements that could be made in co-op with the way resources are used and the way we select a game. All in all, I prefer this game to the previous one because enemy are more aware of you, the level system make you feel like you are progressing in the game and the sheer number of gun/tower/perk is pretty awesome IMO. Expand
  3. If you are a fan of the first Sanctum, read this before buying.

    Sanctum 2 is very different from the first. It's almost entirely different.
    For one, it's main focus is just co-op, while the first was both single player AND co-op. This is proven by the different character selections. There are 4 different characters this time around, instead of just one. However, each character has one gun that is locked directly for them (The Assault Rifle, Rocket Launcher, Sniper rifle, and Shotgun are tied to one of the 4 characters). This is very different from the original, because in the original you could pick any 3 weapons no matter what type. This time around your first weapon is locked in, and you can only have one secondary weapon instead of two. You also cannot upgrade any weapons.

    It is also pro co-op in that some enemies have weak spots in their backs (like in the original), except this time around they attack you (and thus, face you). There is literally no way of getting around them to hit them in the weak spot. It was designed so one player would distract them while another attacks, which is not a good thing in single player.

    You can only build 10 towers as well. Now, this isn't 10 towers per player. You can only build 10 towers per map regardless if it's one of 4 players. You also do not get resources after every wave like the first. They are dropped down at the core, only only one player can pick them up. So that means if you find a bad player, they may be a resource hog and not let anyone else get anything. I find this to be an extremely poor choice in design on a game that's meant to be co-op based.

    It's also more boring than the first. The maps are a LOT smaller, and the enemies per-wave are puny compared to the first (Which looked like just a long line of enemies because there were so many).

    However, there is still fun to be had here. Just don't go into this thinking that it's going to be Sanctum but with new content, because it's not.
    Expand
  4. 4
    Sanctum 2 is by no means an improvement from the first. It feels like smart, balanced, challenging Sanctum devolved into something stupid and often annoying. Not a single mechanic in Sanctum was actually improved in Sanctum 2, and most of those mechanics are arguably, no ARE worse than the original's. The only exception is the implementation of a new CoD-like crosshair with the ability to aim-down-sight, which some people may or may not like. Expand

See all 63 User Reviews