Sea of Stars is an amazing-looking and sounding title that has captured all you love from classic turn-based RPGs and improved upon it. I can’t recommend this game enough; this is how you modernise and pay tribute to a classic genre.
The best JRPG I have played. It has a great, original, unpredictable story and a beautiful art style. The gameplay is exciting with many fun mechanics like timing, magic without magic, ultimates and the lock enemy system. The music is wonderful, I even started listening to some of the soundtracks in my free time. The level progression is good but not that difficult, although early in the game, you unlock certain customization options so you can adjust the game to your own liking, with things like timing indicators or modes that make the game harder and more.
As a kid growing up alongside some of those early Super Nintendo and PlayStation RPGs, Sea of Stars feels like the classics I remember; and I mean that in the purest sense. When you’re toddling about, hardly old enough to understand some of the words on the screen, nostalgia often compensates for aspects that may have grown less appealing through the years. However, if I were to dream up any old favorite from memory, I’d imagine it’d turn out something like this. Sea of Stars is endlessly charming, bright, and packing a ton of heart — another timeless addition among the classics.
Sea of Stars successfully modernizes and builds on the traditional 2D pixel RPG game and proves how such a genre has the potential to thrive among the saturated market hype for realistic games through beautiful storytelling, engaging gameplay, and brilliantly written characters.
A polished, cleverly designed, and utterly joyful experience, Sea of Stars takes the best parts of classic RPGs and distils their essence into something at once comfortingly nostalgic and refreshingly modern. Its combat system twists traditional turn-based combat into a satisfyingly tactile blend of strategy and execution, making exploring every inch of its gorgeous world an absolute pleasure. Despite some odd pacing in the final act and the occasional cringey joke, Sea of Stars holds up as a fantastic modern RPG and a must-play for fans of the genre.
Sea of Stars is an old-school JRPG, cut on modern molds, which because of its dragging and template solutions turns from a fun adventure into a routine work.
Sea of Stars initially captivated me with its art, leading me to try it. After 25 hours, I've quit. It's a simple RPG with repetitive combat, and while the story is somewhat interesting, it's not enough to keep me intrigued about what's next
The graphics? Gorgeous. The tunes? Absolute bangers. It’s like they’re screaming, “This is gonna be epic!”
But man, once I got into it, it was like expecting a gourmet meal and getting fast food instead. The characters? They’re kinda there, but not really making me feel anything. They’re supposed to shape the world, but everything just felt… meh.
And the fights, they started out cool, but didn’t go anywhere. It’s like playing the same level over and over. Plus, there’s this one character who keeps breaking the fourth wall, pointing out all the clichés. Just let me get lost in the game!
I really wanted to get into Sea of Stars, rooting for it to be my new obsession. But it’s like it’s stuck in the shadow of the old-school legends, trying too hard to be like them without bringing anything new to the table. It’s a feast for the eyes, sure, but it doesn’t hit you in the feels like the classics do.
This game is an unbelievable pain in the ass. And it flipping kills me as the storyline is absolutely fantastic. The combat is a chore. It's like they took the Mario and Luigi formula, misbalanced it by making every damn enemy hit like a truck, and then go, "Hey that'll do." Sure I can augment the game and make it easier, but that just feels like cheating. It really should have been the default option. Also you can't run away from a single fight. It takes one of the most basic turn based functions and doesn't give you it. That coupled with every enemy hitting like a truck, makes the inbetween boss trecks precarious, tedious and frankly unforgiving, but then the bosses have the easiest telegraphing and go down like sacks of crap. Stick to making notoriously difficult platformers Sabotage. This is a chore. It gets a 4 for its brilliant story and nothing else.
SummarySea of Stars is a turn-based RPG inspired by the classics. A prequel story set in The Messenger's universe, it tells the story of two Children of the Solstice who will combine the powers of the sun and moon to perform Eclipse Magic, the only force capable of fending off the monstrous creations of the evil alchemist known as The Fleshmanc...