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81

Generally favorable reviews - based on 21 Critics What's this?

User Score
8.3

Generally favorable reviews- based on 147 Ratings

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  • Summary: Experience a New Full-Length Campaign: Return to the “Tech meets Magic” future of Shadowrun in an all-new 12+ hour campaign. Operating out of an offbeat hub neighborhood, you’ll choose which missions to accept and how you’ll approach them while navigating the dark underbelly of “the Flux”.
Score distribution:
  1. Positive: 17 out of 21
  2. Negative: 0 out of 21
  1. 90
    This is a developer that understands and loves their source material, which very evidently comes out in their work. Consequently, Shadowrun: Dragonfall is another home run for the up-and-coming studio.
  2. Mar 13, 2014
    88
    Dragonfall’s fundamentals haven’t changed enough to justify a play if you actively disliked Shadowrun Returns, which is a required purchase before enjoying this new expansion. However, if you were simply hungry for deeper role-playing options, Dragonfall makes major strides, and deserves your attention as a standalone adventure.
  3. Mar 23, 2014
    85
    Apart from the abrupt epilogue and somewhat daft AI, Shadowrun: Dragonfall is a great expansion to the original game.
  4. Mar 7, 2014
    80
    Shadowrun: Dragonfall is a very good campaign and finally shows some of the potential that Dead Man's Switch forgot along the way. The new story offered by Harebrained Schemes does not only provide great content to the game but also opens the door to users who want to unleash their imagination. Although its overall image is blurred by its price inexplicably equal to the original content, Shadowrun Returns still is -possibly- the best adaptation of the world of Shadowrun to date.
  5. Mar 25, 2014
    80
    Dragonfall brings a brand-new content along with slightly altered "Berlin" feel to it into the Shadowrun saga. Otherwise, it's the same as its predecessor – wonderful, concentrated and also slightly problematic.
  6. Mar 11, 2014
    80
    An expansion that improves on almost every aspect of the original, fixing obvious flaws and adding a much greater sense of variety to what is now one of the best retro role-players around.
  7. Mar 7, 2014
    70
    Some inconsequences, e. g. in terms of AI and the short leash are annoying, but story and characters are very convincing.

See all 21 Critic Reviews

Score distribution:
  1. Positive: 29 out of 34
  2. Negative: 4 out of 34
  1. Jun 3, 2014
    10
    Great story, like few recent game do.
    I'm a early fan of SR, the tabletop game, and when i play this game, a lot of good and fun roleplaying
    game with my university friends come to my mind.

    And when you come to think it's a game with a really low wallet to make it...
    I think it deserve some greetings!
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  2. Mar 8, 2014
    10
    Whether you liked the original Shadowrun Returns Dead Man's Switch campaign or not, you owe it to yourself to try out this new expansion set in Berlin. With this DLC, the folks at HBS have upped the ante and provided a full RPG engine with everything you could possibly want. Kick in a few bucks and check out the magic. After you're done with Dragonfall, there's plenty more easy to access content from the player community too! Expand
  3. Mar 7, 2014
    10
    Awesome story, great characters. It improves the original in every single way. I hope the developers continue to make such great campaigns. There are some bugs, but nothing a patch wont fix. Expand
  4. Mar 9, 2014
    9
    I say this: if you liked the original SRR go buy this, if you didn't like it, but you like CRPGs with good writing, nice quests, choice and consequences and memorable characters - go buy this! A huge improvement over "Dead Mans Switch". Bravo to HarebrainedShemes! Expand
  5. Mar 11, 2014
    8
    A lot of people mention that the game has improved over it's predecessor, I have NOT noticed that. It seems, the game offers very little novelty over the original. It's still a good game, but not a great one.

    The gameplay consists of a set of several runs (less than 10) in different locations, most of which are very linear and really do not require any creative thought to solve. You go through a location, click on white thingies which are either always visible, or are highlighted with ALT. For each one of these interactive points, there can be some "special" option, most likely decking, biology or strength. Corporate and security etiquettes got me through most of the game, haven't really seen the need for others.

    All the fights I've encountered on "Hard" difficulty were much easier than the first game, and the AI to put it bluntly is retarded. AI does not know how to use directional cover, and wastes half (1 out of 2) AP each turn on pointless moving around. This literally halves it's effectiveness, as I can heal the most recent wound easily, and there's little need for medkits. The only really hard fight was a side mission involving ghouls.

    In terms of decking, there appears to be more simultaneous "fight while your decker hacks" encounters, but I found decking to be totally lackluster. Playing as a non-decker, all decking was done for me by an party member who was always high enough to pass all skill checks. Within the matrix, he won every single fight easily, using the same set of 4 skills. Most of the encounters in the matrix involve 3ICs guarding a node. I think the original game had more challenging and diverse decking scenarios with black ICs and more varied special ICs.

    Story was decent, and the amount of dialogue is more than in a typical RPG nowadays, although a lot of this dialogue was predictable and exists only to outline the set and setting. 10 minutes on the shadowrun wiki and you already know most of the things that NPCs will try to tell you about:.

    Overall, a good game, worth 15$, but not much more.
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  6. Jun 28, 2014
    8
    These new Shadowrun games have set the franchise back up with back-to-back solid entries. Hopefully this works up to a big nasty alternative to Deus Ex.

    I recommend playing a physical adept for a good challenge with long term payout.
    Expand
  7. Mar 5, 2014
    0
    As buggy and broken as the "core" game. If only the editor provided what was promised MAYBE the blatant and shameful state of SR and its expansion would not be such an egregious betrayal of kickstarter backers and SR fans. The problems with the game as bone deep, the tools to fix the game are not provided within the editor.

    Which explains while as of now all user content with any ambition has been abandoned and what currently exists isnt worth the 35 seconds to download. Shame on you HBS shame.
    Expand

See all 34 User Reviews