Dec 6, 2013Backed it on Kickstarter and have to say i was expecting more.
I've finished it, tried some of the user content never picked it up again.
Since seeing it's release on the iOS market. And re-analyzing the game.
I can't help but feel the PC market was NEVER there audience on Kickstarter and the aim was to always make a tablet product.
Worth a playthrough for $5 wouldn't spend anymore.
Dec 4, 2013What a wonderful idea... I backed it on Kickstarter. But, the game just doesn't run on my Linux machine at all and the developer's bug reporting system is haphazard so I have gotten no feedback about when it might actually run. For that matter, even though they advanced to the Linux version number more than half of their website still refers to the previous patch level. Another example of a developer pushing a game out half-baked and then failing to patch the game up to its level of promise.… Expand
Dec 4, 2013I feel compelled to defend this game.
Consider this: The original Fallout had a budget of 3 million 1993 Dollars and a crew of 30 people working for four years. Shadowrun Returns had a budget of 1.8 million, by Weissman's admission 35% of this went to giving backers prizes. It also had to hire 25 additional people (the original 10 wouldn't do for the expanded project). Start to finish, they had less than one year.
The "Dead Man Switch" campaign is too linear and lacks significant side quest content, dialogue options and opportunities to immerse yourself in a plot line directly impacted by your actions. However, these elements could be added to the game by user's creating content.
The combat system is well designed and allows for interesting player positions and strategies. Corpse looting is not a big part of the game. Baddies drop quest items mostly and your character can't hold so much. Honestly, I don't miss carting truckloads of junk loot to and from a fence. The game gives you infinite ammo (still costs actions to reload...mostly).
It's a bit buggy for me at times and I hate that you can't save until a level switch.
I have absolute faith that the fan base will create compelling levels for us to play and that this game, while not the most incredible ever, is catching a lot of guff it doesn't deserve.… Expand
Dec 2, 2013Being a long time fan of cyberpunk when the game came on sale I was like what the heck, why not. I was in for a very VERY pleasant surprise.
The game is indie but the only thing really reflecting this is the graphics. It does seem a bit dated but if you can live without everything reflecting everything and such gimmicks, you will see a well written story (the first few hours at least that I played through so far), great atmosphere, real role play game-like descriptions.
The magic, the races, the cyber, the Matrix... everything is there. No wonder of course since the game was made by a company led by Jordan Weisman, the person who designed the Shadowrun tabletop game, so I guess it hardly gets more authentic than that.
Since I haven't finished the game yet I can't really judge the story or the late game balance, but what I can tell is that the true strength of the game lies in modding so instead of buying pricey DLCs you can actually get free user generated content. Now if I learned anything over my years of tabletop RPGs it is that people who are into it are enthusiastic and creative beyond imagination but also very adamant in interpreting the world and the rules in their own way so I am sure it is a good idea to be on the lookout for some great mods.
Once I finish the game I will change my score to 10 (or not)… Expand
Dec 2, 2013cool story, no gameplay.
I loved NWN series and played them just to see where the story went, because it had proper d&d mechanics it was alright gameplay wise, but I was not able to suffer through this. I do not have anything against turn based combat games but the execution in this is just bad. The fact that you cannot save anytime you want makes it worse, it is like having to read a couple of the pages you already read in a book.
Speaking of books, go read a book instead of this. Rating it 5 for the intriguing story, which always constitutes half of my rating.… Expand
Dec 1, 2013You a DIY or weekend warrior? Then I've got the game er campaign editor for you! Introducing Shadowrun Returns!
So you recall the snes and the genesis game of 94/95? Where you were dropped in an open world free to suit up and level up your favorite runners and make loads of credits! Well toss those memories out the window sir as Shadowrun Returns does none of those nostalgia things of decades past. Instead immerse yourself into hours of editing and trial an error as you try and make sense of the campaign editor! That's right kiddies, this here "Game" offers the player one campaign and the exclusive campaign editor "new models and textures later to be released via dlc packs". The main campaign "Dead man's switch" will run on average time of 12 hours, but it's an example by the developers to show what you the player can do.
Reading before the launch of this it read like the old games of yesterday, however on launch it was a slap in the face as the game only has auto save, unlimited ammo limited mana, runners that aren't persistent, one road path, not open world, no random encounters, reading tons of pointless reading "don't get me wrong it was a cute story DMS" but nothing mattered, choices don't matter, dialogue doesn't matter, karma skill tree doesn't work, deckers are useless, guns rule, drawn out battles where if you fail guess what back to save point to swim through loads of texts all over again. The list goes on as to how this failed to be a game and became a choose your path story book editor.
It's real true to tabletop DM style, where as a DM designs a run and players come together and play the DM run. However I fail to see the market in tabletop players even bothering with this as paper and pen is a lot faster to design runs on the spot. What happened here was the snes and genesis players of yesterday all came together along with some tabletop backers and pushed the Kickstarter well beyond their expectations. The only bright side to this lackluster knock off is the art put into the design and a editor "whoopee".
1.8 million in Kickstarter and all they pushed out was an editor and above average design.
76 critic and a 7.5 user For an editor, that's a skewed rating if you ask me. It should be 65 critic above average and a neutral 5 user as it mainly depends on people to make campaigns for it. You do all the work but we'll take the credit for making such a awesome editor mentality.… Expand
Nov 26, 2013Having played and been a fan of previous Shadowrun titles, and having many fond memories, I found this to be a welcome and long over-due addition to the series. Younger players may not appreciate this very much since this is a game straight out of 1992, but this is exactly the kind of game I wanted from countless titles I've purchased in the past for much more.
Technically speaking, the game doesn't raise any standards, in fact it is a little old-school, but so are its tabletop roleplaying roots. And in the spirit of its table-top predecessors, I think the depth of customization offered is something I've only found in a couple games, ever. A fully featured campaign asset creator.
If you're looking for a game that offers amazing capability in authoring your own turn-based RPG stories and adventures, and don't mind sacrificing a little technical advancement to keep things simple, then this will likely be right up your alley. But don't expect AAA, 200hour, custom physics engine fanciness. Shadowrun Returns is definitely one of my favorite isometric RPGs for PC.… Expand
Nov 23, 2013There's a lot to like about Shadowrun Returns. Not the least of which it is a huge amount of fun. Fun marred by some silly but painful issues but still fun.
What Shadowrun does right is the turn based game is simple but still tactical. The story moves fast and leaves me compelled to read all the text boxes.
A little mediocre are the graphics and more so the sound effects. Not a big issue unless you're expecting something that looks like XCom: Enemy Unknown.
What it does wrong is unfortunate and honestly feels like it could have been fixed with a couple of weeks more effort. This game only auto-saves. And those saves are few and far between (generally 15 to 20 minutes of game-play). This can be quite frustrating when a simple battles turns into a run of bad dice rolls and a character you didn't want dead ends of up dead.
Or, more annoyingly, when you need to shut down and spend quarter of an hour hunting for the next save point (Why not save when closing the parties locker?)
The next big issue (again a small programming issue) is that I run a higher than usual resolution but can only zoom as if I was running a much lower resolution leaving everything looking tiny including interactive icons. This is exacerbated by character dialogues that change the camera zoom. And there is a lot of dialogue.
All in a all a pretty awesome game almost broken by two small issues. Oops.… Expand
Nov 11, 2013Linear, only autosave, XCom clone, made for smartphones. That's about it.
I really, really love the artstyle though, and I just hope the Berlin campaign will improve everything, but since it's an iOS game and the devs are clearly focused on casual players and a quick cash grab, I highly doubt it.
Nov 10, 2013Not many hardcore RPGs are made nowadays. I've spent nice time playing this game. However, I think that the ending in main campaign was incomplete. I'm not going to spoil anything, but I had this feeling that it could have been something more. Though, the game all in all was fun to play, you always can try campaigns made by others and the game reminded me of first & second Fallout, which I'm going to play again. Dear God, I love RPGs!… Expand
Oct 31, 2013Shadowrun Returns' Dead Man's Switch will leave a lasting impression similar to the movie Se7en. SRR makes you make some ethical and moral decisions without keeping track of your ‘alignment' like Bioware and Bethesda games do. As a direct result, every single decision you make feel meaningful and not like you're making the “good” or “bad” decision because your character is going to be “gooto be “good” or “bad” for a desired ending or achievement. In my mind SRR has one of the more memorable plots I have played in any video game which is actually assisted by the length of the game. Any game that can be played in a few hardcore gaming sessions will probably leave a better impression on you because you don't feel like there's 40 hours of buildup to an ending or plot twist. Harebrained Schemes decided to name the game Shadowrun Returns, and return Shadowrun has.… Expand
Oct 28, 2013A very good game the first time through the mechanics are interesting, the story is both intelligible and engaging, while the numerous characters if somewhat shallow are engaging.
The second time through however is where it slips, as you'll find your choices have no real impact on the story and as a result there's very little variation it quickly becomes dull.
Your 'personality' is only what you interpret it to be, if you're rude to npcs it won't impact any conversation tree.
Overall a very fun game but for re-playability you'll have to look to either expansions or community mods.… Expand
Oct 18, 2013Shadowrun Returns is like a Big Mac. Some people think that a Big Mac is the most delicious burger in the world. The people who know better know that it's not.
Now if you are here you are probably wondering why a game with almost 500 positive reviews have 100 negative ones. That's 1 negative for every 5 positives btw. If so, then I have one word for you, just one word: "fanboys". The metacritic score is of 75 is so far away from my experience that I made a metacritic accounting specifically to give this game a 3/10.
This is supposed to be an RPG. Not a tabletop engine (which sucks anyway because so many limitations are hardcoded and cannot be changed through the modkit.)
The campaign lasted me only 5-6 hours? and has 1 or 2 sidequests. This is fine if you are one of those who think that the Ipad is the best platform for an RPG. If so, stop reading now and buy the game. You will love it. Then, please email HBS and tell them that they are gods and they should quit developing anything for anything other than Android and IOS. If you have ever played any RPGs on any other platform that is heavier than two pounds, read on.
The story is poorly written. The story sounds like something written by a 15 year old and you should probably be able to tell how it's gonna end by the time you get 1/3 into the campaign. Those reviewers who applauded the story must have never read a decent novel. They probably also think that Jean Claude Van Damme's movies have such good plot twists, because the plot of the campaign is on the same level as the plot of the Expendables 2. The dialogue lines are as campy as Jean-Claude's lines from ANY of his movies.
Classes, races, and "etiquette" do not matter. "Oh hey you're a security guy, let me buy that from you for 1000 instead of 500" pretty much sums it up.
Interface is severely clunky. Have to click everything? Yes indeed. You have to click multiple times to do things like equip a medpack or whatever they call it.
Weapons do not matter. Anything can kill anything else. Don't like having a weapon? Doesn't matter either. You can kill anything in the game with your fists if you want.
No ammunition. this is 2013. They have magic guns in an RPG. Kudos. It's funny when you think about it, because mages consume mana, but rocket launchers shoot forever!
Oh yeah, the character models in the game are a little on the poor side, which I wouldn't mind if the campaign was non-linear and more open world, with a bunch of side quests and a good storyline, but it doesn't.
I did like the pet behavior, but I don't wanna add any spoilers so you'll have to figure that one out yourself when you summon one.… Expand
Oct 10, 2013Amazing game. I didn't play the original game (in fact I didn't even know anything about it 'till I played this one). The first few seconds I was skeptical about me really getting to play the game 'cause of the very retro artstyle and high emphasis on reading and reading and reading more texts...
But then I just decided to give it a chance... and boy am I glad I did.
This game has the soul that games like FF7 had. It has a lot of charisma in it and how the universe, the story, the soundtrack (AMAZING) and the design become one and sucks you right in all the way to the end make this game outstanding.
It's not perfect tho, you seem to be able to make a lot of decisions but it's all a lie, almost nothing you choose to do actually change anything in the game.
And at some point I got a bug that froze the mission and got me stuck to the point I had to load an earlier save, like some script wouldn't happen or something... and that's a bad thing.
Other than that, it's one of those ''special games'', I really liked it.… Expand
Oct 10, 2013I really enjoyed this game and can review it in the context of modern games, without having played any prior shadow run games. RPG elements are a bit light and party dynamics are fairly weak. However there is definitely an immersive environment and story that pushes you forward to play more and more of the game. The thing that detracts however is the length of the game. I was seriously expecting double/triple the size and content, very disappointing and slightly ruins an otherwise enjoyable game.… Expand
Oct 6, 2013Great tactic rpg in fantastic Shadowrun universe. Nice hero making possibility and without cheating You can really be whatever You want and it is also playable. Making Your own team can easily match the differences between classes. Pity it is not so long, but main plot is quite interesting and barely naive. Game absolutely necessary for every old timer rpg fan. Gameplay is good and quite rich. Graphics are great flowing in good sci-fi climate souse.… Expand
Oct 3, 2013A quite good game that has for sure the soul of the Shadowrun franchise. However, it is too repetitive to be fun for a long time, you don´t feel the impact your actions have on the sinister world, and there is literally no storytelling. In the end, I was entertained but disappointed.
Oct 1, 2013I will not write anything new.
OK game overall for 2, may be 3 runs. What I liked most about this game it reminded me of Fallout. Just for this nostalgia I give it score of 6.
Nice stage setup, nice story.
Very linear, very short. No drops and almost no loot.
$20 is a little too much for this game in my opinion.
Sep 22, 201310/10 that is my valuation. For an independent, Kickstarter-based game, it is a pure gem. The story is really involving, the mood is amazing, and of course the game-mechanics are also well-defined. It could be polished here-and-there, the graphics/animations could be better, some bugs were also present (not game breaking), but overall in its category this game is simply outstanding. I recommend it to everybody, who loves cyberpunk, RPGs, turn-based strategy... Thank you, Harebrained Schemes (and Jordan Weisman) for creating this thrilling world+journey for me to escape everydays for a few days and nights:)))… Expand
Sep 22, 2013SR is probably slightly overrated at the moment as we are still coming out of a drought in the oldschool tactical RPG subgenre, leading reviewers to grade it on a bit of a curve simply because there are very few games like it at the moment. Ultimately, SR is a competent, but as yet unremarkable old-school RPG. Future patches and player content may bring more to the table.
Hopefully SR's first effort will prove to be just the leading crest of a small wave in isometric oldschool RPGs, because by itself it is somewhat overwhelming.
-Great user mod tools.
-Solid combat system, though you probably need to crank up the difficult to experience any challenge.
-Strong atmosphere, reinforced by the consistent tone of the (generally competent) writing.
-Far too linear to be a true successor to the isometric RPG classics.
-Save system can be inconvenient (though I personally was only trivially inconvenienced by it).
-Unclear if SR's community will be large and creative enough to supply interesting community content.
-Harebrained Schemes has heard the most common critiques of the game regarding linearity, save system, length, etc., and the next campaign ("Berlin") will attempt to address them.… Expand
Sep 20, 2013Horrible quality game. Inventory screen displays your gear differently depending on which NPC is used to open it. Gear of the same category have practically no diversity, you do not even get smart-link gear until the last mission. Matrix combat is horribly unbalanced, Pet types never have their main differences explained like if they are single use or not. Pets never show their abilities or stats until used which for some pets makes you use it up. No random missions to side quest with. No random matrix runs. I have found 1 complete side quest/job, just 1. Social Options do not seem to be randomized at all, you either have a stat and automatically get the NPC to do whatever you ask or you don't and you always fail. Sharing gear with allies means that they steal the gear and never return them. You can't give your allies better guns from your inventory even if they have empty slots to equip more.
Immersion issues: "Burnt Out Mages" and some other NPCs have Cyberware yet unaffected 6 essence.
My review is based on expected vs delivered and if I would recommend this to my family and friends, the answer is that I hope none of them waste their money on this game that is the worse I have seen any Shadowrun Product.… Expand
Sep 20, 2013A pretty fun game, especially since I came in with no expectations. There's little replay value, as the game revolves around a couple mysteries that just cant hold my attention the second time around. Still, the system is fairly interesting, and combat is ok.
Sep 17, 2013The game is a lot of fun, and while it sacrifices a lot of the complexity and variation possible in the tabletop system, it makes for a functional PC game experience. The writing for the core campaign is excellent, and that combined with the game tilesets create an immersive world for the sprawl of 2050s Seattle. in a dystopian cyberpunk future run by feuding megacorps, street gangs, and immortals.
The soundtrack is lively, a just jarring enough to keep you alert. The core campaign isn't unduly challenging, but isn't easy either, and good squad tactics become essential for the later missions.
The toolset that comes with the game is one of the stronger touted features, and a number of fans are already kicking out their own mods, with varying qualities of writing and encounters.
If you want to get a fun, fairly simple, and inexpensive RPG Shadowrun Returns provides good bang for your buck.… Expand
Sep 12, 2013Please, before you consider buying this game view http://www.shadowrun.com/forums/categories/tech-corner, the tech support on the official forums.
This game is full of bugs. I purchased this game on steam on August 16th, and still can't play it because the 1.04 patch causes an access violation for some people. Unfortunately, this patch was released just before I purchased it (lucky me lol). To make things worse, an access violation is a programming error until the developer decides to patch this, I can't play it. I take C++ programming classes and have fiddled with games for years, so believe me when I say I've done everything to get the game to work. I sent an e-mail to the developers the day after I bought the game, over a month ago. They responded, saying they were aware of the problem and were working on it. I have bought games since the original NES, and I can deal with minor bugs. Heck, I enjoyed Alpha Protocol, and that was fairly buggy. But it is painfully obvious that this game (and recent patch) were barely tested.
This game gets a 0 based on the fact that when I buy a release version of a game I expect it to at the very least run. Even if I could get it to run, it would likely still score only a 3 based on all the other goofy bugs still present in it. I really need to check more tech support forums before I buy games.
Bottom line: Before you go and get this, do yourself a favor and check the tech support forum, then if you really still want this do not buy it for the listed $20 on steam, wait for a sale. And even then, don't pay over $5. Save that cash for saints row 4 or go get XCOM: Enemy Unknown if you need some turn based strategy.… Expand
Sep 11, 2013I haven't had much to do with the Shadow run universe however this brought back fond memories of when an RPG was actually that, it told a story and it told it well. PROS -I didn't have any bugs with this game which was refreshing -Storyline was great -Map editor and community access greatly enhance a games capabilities, looking forward to the custom content and user content CONS -Seemed to easy to go down some character paths, this may be inline with the Shadowrun universe I don't know
-Didn't seem to be any real outcomes from your decisions so from that perspective it seemed to linear
Good start in my opinion, i got my moneys worth.… Expand
Sep 10, 2013So Shadowrun definitely has its shortcomings, but the game was so much fun that it's stuck in my head all of this time later. I keep listening to the soundtrack over, and over, and over.
Honestly, while I was playing the game the save system was frustrating-but now, looking back, it added a certain realism and pulse-pounding edge to the battles. I recall escaping a couple of times by the skin of my teeth, and hanging onto the edge of my seat while doing it. The combat was great, and honestly, by making it so you can't just hit "redo", it encourages you to be more cautious and tactical, making it even more fun! Honestly, this review is mostly to refute the negative reaction to the save system.
I played on a standard Windows 7 system a couple weeks after release and had no trouble with crashes or bugs.… Expand
Sep 8, 2013Incredible game that is very entertaining with unlimited possibilities for free expansion. The story that comes with the game is written well, is entertaining, and decently long. The game mechanics are very well done and conform to the Shadowrun rule set while still being in the background so it doesn't get in the way or make the game feel limited. The price of the game at 20 bucks is well worth it, and I applaud the game makers for not trying to gouge loyal fans! I do have a few complaints about the game that stop it from being a perfect 10. 1. The graphics could be a little better, but they aren't horrible for a top down strategy game. 2. The ability to rotate the screen to see different angles would be a welcome addition. Seeing everything in one angle is highly annoying and seems very limited and dated. 3. For the love of God, FIX THE SAVE GAME SYSTEM. This is my biggest complaint. It does not make sense, and seems pointless as you can only load from the start of missions anyway. The "copy" save games is buried in the load game screen for some reason, and it doesn't really even do anything. Either make it more traditional so we can save whenever we want, or make it more user friendly and explain how in the world it's supposed to work! Can't wait for new story content that is complete and works by the community!… Expand
Sep 7, 2013I am a bit torn about that game. I love the art-style, i liked the combat. I did not like the non existent voice acting AT FIRST but i got used to it. The storytelling writing was very good in the vanilla campaign. It felt like the game focused a bit too much on combat though you were rewarded for having skills outside of combat, but you simply HAD to have combat skills. i do not know if that is a trademark of the Shadowrun franchise though, because i have not played other SR games )
Adding an editor is a great thing and will do much for the modding community. I would have liked a "little" more character fidelity. We identify ourselves with the character in a RPG and while the game graphics were nice, the i would have liked to have an up sized, detailed char of myself. (yes, that is a very important feature for me in a RPG)
by the end of the vanilla campaign the game felt a bit more like a tactical Diablo and it was also too short by FAR. When i beat the game it felt like i had finished act 1 out of 4 but not the entire game.… Expand
Sep 4, 2013I love the Shadowrun world and therefor would have loved to have given this game a 10 but I felt the strategy aspect could have been highlighted a bit better. I've played a ton of strategy games and this didn't really make me stop to think about what I had do to win, just sort of push this way or duck behind that. That being said, the included story has wonderful characters that are really memorable. It's actually more than I expected it to be and (bonus) is true to the Shadowrun canon. The editor, and the user generated content just mean you don't have to stop or play the same story over, over and over again, like most games. Overall, great game with lots of drek to do.… Expand
Sep 4, 2013Overall a very disappointing title despite the humble purchase price.
Engaging storyline and intricate setting is strangled to death by a flat and awkward combat/movement system, convoluted user interface, entirely linear gameplay and clunky mechanics. It felt as though I was stepping back in time about two decades, but without any of the nostalgia.
The only positive I can offer is that the provided campaign wasn't any longer than it's humble 10-15 hour play time, as I found myself gritting my teeth in frustration by about half way through. The strategy component was virtually non-existent and the gameplay most tedious.
I really wanted to like this title particularly as the setting happens to be one of my favourite genres but it was genuinely difficult to find any redeeming features.
Regretful of this purchase.… Expand
Sep 2, 2013Really great story and interesting characters even if they are a bit archetypal. Definitely worth the low price tag. Bonus points for shipping with a massive campaign editor. The single launch campaign seems to just be skimming the surface of a massive world that leaves you craving more.
Aug 30, 2013The Shadowrun Universe is, hands down, one of the most entertaining and well-developed settings you could hope for in a game, and Shadowrun Returns hits most of the high-notes. A game designed around an editor (rather than a editor derived from a game) makes future quality content by the "mod" community all but assured. Some game-design choices give the sense that a larger budget could have helped (the save-game system precludes easily saving "anywhere" but instead relies on linear checkpoints). But given the low initial price ($19.99 USD), the game feels fairly-priced, with room to grow. A great game for RPG fans.… Expand
Aug 28, 2013Shadowrun Returns is a HUGE leap forward for games in the Role-playing genre. Not for it's gameplay, which is fairly generic turn based tactical combat, but in the fact that it is shipped with the same editor the creators of the game used to make it. No modding is required to add your own content, just some time and patience.
If you are not into creating your own stories for others to enjoy then the upside of this is the fact that there are hundreds, if not more, people who love to craft stories for you to enjoy. It is possible for each and every person to craft professional-level campaigns using the level editor and a bit of imagination.
The actual gameplay is fairly generic, however. Out of combat there is a lot of talking and searching and once combat is engaged it switches to a turn-based tactical game. There are a decent amount of equipment with the ability to create more in the editor and you can build your character however you wish. It scratches an itch that most RPGs on the market can't, and that is depth. If you find a story that is written well, then this game can provide you with a satisfied feeling that even big budget RPGs like Skyrim cannot.
I highly recommend this game to anyone who enjoys playing RPGs and even more to anyone who enjoys creating content that can and will be enjoyed by a wide range of people.… Expand
Aug 26, 2013An absolute classic as far as I'm concerned and a unique experience among modern games (at least as far as the story and setting is concerned). Great multi-faceted storyline with equal or more "weight" than most other RPGs and simple overall gameplay that is nonetheless nuanced enough to always be fresh, entertaining, and strategically-challenging as you level up your character and plan for each next battle.
Somewhat rough around the edges, though: Combat can be merciless (depending on your difficulty setting personally I played the given campaign on the highest difficulty) if you don't pay attention to the flow of each battle and it can drag on a bit at times as well, especially if you die; dying will piss you off due to the auto-save mechanic that uses zone saves rather than saving dynamically between encounters. However, even though I played in the maximum difficulty, I didn't die often, since dying is frustrating enough that it forces you to think about what you're doing during combat (which works for most situations, unless you get exceptionally unlucky during a tough fight or forget to stock up on plenty of healing and rezzes or invest in healer before heading into a combat section).
The story is amazing, but like the combat it expects you to pay close attention to it to follow what's going on. Also the game is fairly linear for an RPG; though the engine definitely allows for more elaborate things than it shows in the given campaign, the choices you make in it (composed mostly of dialogue) give you little more than money-rewarding (or money-saving) and combat-skirting alternate routes. Other than that... occasional typos in dialogue and other text will make you do a double-take, but aren't terrible enough to make anything illegible; you may notice various logic gaps in the story (though without a second play-through, it's hard to tell if I just wasn't paying enough attention at key moments), and at times your character might seem to be solving the mystery of the story before you, or with seemingly little evidence to go on; the story escalates in scope jarringly fast at times and focuses too little on each new revelation and also explains it far summarily (though perhaps this is to be subtle and/or entice you to research the Shadowrun table-top setting on your own, as I did).
!!SUMMARY!! A somewhat less epic (or perhaps "abridged") bleak futuristic guns-and-sorcery version of Baldur's Gate II that mixes (for the most part, successfully) 1 part intriguing real world sociopolitical elements and 2 parts real world mysticism and Dungeons-&-Dragons-style high fantasy... with all the expected interactive trimmings (dialogue, items, some puzzles, etc.) of a classic turn-based RPG and a fun but arguably deceptively simple combat system to boot.
(8.9 10)… Expand
Aug 25, 2013Love it. Been waiting for a modern Shadowrun game for ages. The campaign they give you was entertaining and a decent intro to what the editor is capable of. There are people making noise because they didn't care for the campaign that came with it and there are not a lot user-generated campaigns to play yet. What the game editor is capable of is very much worth being a little patient and worth tinkering with yourself.… Expand
Aug 23, 2013Shadowrun Returns is great old school RPG gaming period. While I have seen some complaints of graphics, storyline, etc for a gaming nerd such as myself it's a great trip back to the days of all night campaign sessions and bad jokes.
With the custom editor and material already becoming available, I see a lot of potential for those of us wanting more than FPS killing sprees or RPGs that to be quite frank, are not.… Expand
Aug 22, 2013As a long time fan of the western RPG genre, and a man who has replayed titles such as Fallout 1 and it's sequel, Arcanum, and Baldurs Gate over and over again, I see this game as a poor attempt at a game.
How is it that games that came a long time ago could offer a more sophisticated playing experience than this game is beyond me. No save feature made me have to go through the same uninspired dialogue options over multiple times, only to realize it didn't matter which one I picked. The game is on rails and makes no attempt at disguising the fact.
You can tell an NPC that "you want to", "sort of want to", or "have no choice" when presented with a quest, which makes the entire role playing segments devoid of meaning. It matters little who you are when an entirely different person would have done the same. Expect no replayability from this one.
Also, one cannot simply copy the modern reincarnation of X-COM's battle system, dumb it down, and expect a great final product. Whenever you fight anyone and anything in this game, prepare yourself to be dulled; it takes an obscene amount of time to complete an action, the hit and miss percentages are broken, and the animations are some of the more horrid I have seen since 2002.
However, this game has a great feature that most of the reviewers seem to miss; if you go to the game folder, there seems to be an application near the tool-set named "uninstall". Click on it, and pour yourself a five of gin. Just forget this game ever happened.… Expand
Aug 21, 2013Delivered precisely what I wanted from them.
Is it short? Yes. Are the tactical options somewhat limited? Yes. Is the tactical iso combat frustrating and unintuitive at points? Absolute.
But did it capture the essential flavor of the original SNES and Genesis game? Yes! Is it a decent tactical turn based squad game? Yes. Is the story better than 90% of games out there? Very much so.
Aug 20, 2013Good: Though I didn't finish the game, the plot seemed pretty well written. Bad: Tactics and saving. It's turn-based combat, but flanking or other combat tactics are not supported. Strat is, try to hide behind something, and blast away. The result is that the frustration of the random number generator builds with every enemy turn. Worse though, is the restricted saves that ruin the experience. I don't want to spend an hour getting 80% through a level only to die and have to start over. Sorry, fail. I put up with it for quite a while, 17 hours according to Steam, but in the end, too much frustration to "restart level" once more.… Expand
Aug 19, 2013Looks and plays like a 10 year old PC game you would find in a bargain bin.
Absolutely no variety in combat. Guns, magic, and the matrix all play the same way. The "Matrix" is the same combat system as the real world. Programs are spells, the bad guys are ICE.
To call this game tactical is a joke. Combat plays like a boxing match I hit you hit me. No need to position your team. Weapon choices matter little. Shotguns are effective from across the room
The interface is point and click, but it struggles to work correctly. Often failing to find the click point of a item or a target. The entire game feels slow. Moving your character, going from rooms to room, feels slow.
Really sad the bench mark for this game is a 1994 SNES or a 1995 Gensis game, and shadow runs returns fails to surpass it.… Expand
Aug 19, 2013Returned, but should have stayed buried. The originals were much more open-ended, had better save systems. No ammo? Pointless skills abound. Defenders keep talking about future player made content, but so what? We'll maybe get 1 or 2 stories that are worth playing..no to mention this isnt a rpg maker software, it is sold as a game
Aug 17, 2013A great amount of potential for combining storytelling and the feel of the original shadowrun universe, the content simply isn't there yet. You can't spend $20 on the current short storyline, which only takes a few hours to complete and has little to no replay value. Once more content is created and comes out, it has potential to be a great buy, but now it just lacks too much.
Aug 16, 2013Quick Biased Review:
I preordered this game and have been trying to get some time into it since it released last month but I have found it's save feature (or lack thereof) a nuisance. Checkpoint systems don't sound too bad...unless you have children or just a life in general. Every time I try to sit down and play this game, life distracts me, and I lose all my progress.
Last night I got home from work, got on the game, put in about 20 minutes, nodded off, and was too exhausted to reach the next check point, especially since I have no idea when, where, or how far off it may be.
It was the last straw. I didn't think the checkpoint save feature would be that big of a deal to me when people started raising a fuss, but now I have felt the irritations myself and can't tolerate it. There just simply is no excuse for a game of this design to lack a common save feature.
Game seems interesting, would love to experience it fully, but am incapable without frustration do to poor save design.
5/10 because I cant progress without battling real time. Dont know if the game itself is good or bad yet, but that's because they made it that way and still sold it to me. I own over 250 games on steam and can't recall ever having this issue.… Expand
Aug 16, 2013Shadowrun Returns is a good game if you like older CRPGs like Baldur's Gate or Fallout 1 and worth checking out, especially as UGC begins to come out. It may not have the flashy graphics of a TES V: Skyrim, but SRR frankly doesn't need them. My only issue with the graphics are the character models, which look generally ugly. Here is certainly room from improvement. The storytelling is great, though highly linear and the story is a bit short.
A big plus is the game's editor, which is quite powerful and while not as userfriendly as the Aurora toolset (NWN 1), it's far from being unwieldy.
The game's main issue is the utterly horrid save game system that allows for auto-saves only and those occur only upon a map change. This is something the developer will have to look into.… Expand
Aug 16, 2013Love the setting, love the look, love the gameplay. My only complaints are that its a little short and a little buggy. Neither of which should put you off snapping it up. Its well worth your time & money.
Plus with the Berlin expansion and community created content I reckon there's a lot of mileage left.
Aug 15, 2013I enjoyed the p&p game many years ago. This looked like it might be an interesting revisit so I took a gamble buying it. I was a little disappointed. The graphics and effects are pretty mundane, the tactical system fairly awkward and controls prosaic (not as good as Xcom for example) the camera limited to a single isometric view, the tailoring of your character extremely limited, the environment, okay, but with very limited space you can access. The game also lacks the multi-player capacity you might expect, so is essentially a platform for individuals to play solo through DLC/user generated Shadowruns.
It's perhaps most like Neverwinter Nights 1, yet lacks that old classics depth or variety. Saying that it might well improve as user content develops (which was what made NWN1 so special). I appreciate it is an indie title and a labour of love, yet I feel slightly ripped off for my £14. It would have felt fairer to pay between £5 to £8. On the plus side, I think it should run okay on low spec computer and so allow many fans who aren't necessarily computer fans to take part.
May dip into playing it once in a while...… Expand
Aug 15, 2013I played and loved the tabletop games, as well as the games on the SNES and Genesis. While the game does have its rough patches, it does maintain the spirit of the games, showing the diversity that is core of the Sixth World. The character creation is ok, but I would have loved more customization options. Likewise, the campaign is short, only about 8 to 11 hours when it could have been expanded quite more. Also, unlike the old console games, there are no side missions that would allow you to build up nuyen and equipment.
In all, a good game that will improve with user generated content.… Expand
Aug 15, 2013I LOVE the Shadowrun universe and have been a fan for 18 years, but turn-based combat should be left for the pen and paper, it is tedious and boring as a video game; We have the ability to bake in those mechanics into the code. (ex. instead of AP and movement space, you can create action timers and movement speeds to create real-time combat that reflect if a character is fast or slow, clumsy or nimble, etc.). Please don't make me suffer through 10 minutes of a gunfight that should take 30 seconds.
I really would have enjoyed the game more if it had been built more like the open-world action RPG that was launched for the Sega Genesis wayyy back in 94'. The depth of the character level-up system, the endless amount of runs, the ability to just surf through the Matrix whenever, hiring a dedicated team of runners and specializing them....it is actually the reason I started playing the pen and paper version! Alas, there is none of that to be found in this title.
Also, the storyline was incredibly linear (although very well done), and I felt like I was just clicking here and there to advance a story book rather than playing a game and controlling the outcome. There were extremely few ways to earn extra money or karma, and since the enemies just kept scaling I didn't feel like I was "preparing" for the next big challenge, I more felt like I was just spending karma to "keep up" with where the storyline was forcing me to go. I even got in trouble sometimes because I would spend karma incorrectly or not hire enough runners, trying to save up for goodies, only to get stuck because I couldn't go back once I had traveled to the next location for the storyline. I even had to start over once because of it. Horrible gameplay mechanics.
The Matrix was pretty lackluster as well, it was just too easy to get done what you needed to in the Matrix. Both the pen and paper and action-RPG version of Shadowrun turned the Matrix into a place exclusively for deckers, that was challenging and required a ton of specialization to use correctly, but was extremely rewarding to master if you did. In this title, you are hand-held through the "mandatory" Matrix runs and don't really benefit from spending points in it. The lingo is dumbed down to appeal to the masses instead of retaining some of its true-to-life computer terminology. Combating IC is just as boring as regular combat. It was just a huge letdown, especially since I use the decker class in other Shadowrun games.
Lastly, I have to nag on the graphics. They were just WAY too cartoon-ish. The Shadowrun universe is dark and scary, full of seedy characters and dangerous creatures, and leaves you feeling uneasy about doing the simplest things, similar to the vibes of Diablo. I think even a small child would have difficulty feeling scared or nervous with how it is illustrated currently.
I really wanted this game to succeed, because it could lead to better Shadowrun titles in the future that fix all the problems with this one, but I highly doubt that the public will give it another go after 2 botched games in a row for the Shadowrun series. Harebrained might have buried the series once and for all … Expand
Aug 14, 2013Backed this on Kickstarter the moment it was announced, really hoping for something special. What I got was an over short tablet game, with occasional moments of near goodness being drowned out in a sea of bland. As other reviewers have pointed out the campaign suffers from a ridiculous amount of linearity, the save game system is poorly spaced checkpoint nonsense, and I wish they had put half as much effort into character models and portraits as they did into the rendered backdrops.
All of these problems should be fixable, and certainly they could turn around everything I dislike about the game in a good expansion pack/dlc campaign.But the game as it was released is a 4/10.… Expand
Aug 13, 2013A very solid game that echoes of Baldur's Gate 1 and old school console RPG's.
The checkpoint system may seem intimidating at first, but the game saves after every room so not much time is lost if you die. It actually brings back that sense of tension you get from playing the old console RPG's that isn't as tangible with the save-anywhere system we're all so used to abusing. The game's also pretty forgiving with regards to character building as good tactical play and intelligent item usage can carry you through most situations. So again, the lack of a save-anywhere system doesn't make much of an impact.
The major flaws in the game are its relatively short length and linearity. The linearity of the game is somewhat alleviated by a well-paced narrative, but the length is a sore point as the game seems to end right after you've grown attached to the world and its characters. That said, for a $20 game, 15-20 hours of solid gameplay is very reasonable, and that's not counting the user-generated content.
I came into the experience with a lot of doubts, but after giving the game a chance, I can say I'm fairly impressed. All-in-all, if you appreciate the kind of gameplay that older generations have enjoyed, then don't hesitate and give it a try!… Expand
Aug 13, 2013There is no way this game deserves an average rating of 7.6. Sooo many gushy reviews by fanboys. At best, this game is average, and I don't think it even reaches that high.
I was a fan of the original SNES shadowrun game myself, so I was somewhat excited about this one. The SNES game was dark, edgy, could be intense, and fun. This game, in contrast, is a real snoozer. You're literally tasked with reading a novel 90% of the time with mediocre gameplay for the remaining 10%.
That's all this game is: it is a slightly interactive choose-your-own-adventure storybook. Except in those storybooks your choices actually matter unlike this game! And I'm sorry, this story in Shadowrun Returns is terrible. It's corny and cheesy. if you think the story in this game is actually good, you lead a very sheltered life, and you probably masturbate to anime pr0n.
The game has high production quality as far as graphics, but the game is just not any fun at all to play. I would've much rather had a shadowrun game with crap graphics that is 80-90% action and fun to play than this turd. Overall this game is a complete disappointment and a failure. I couldn't even finish it and I have no desire to do so.… Expand
Aug 13, 2013Rating: 7.0 I paid $18 and enjoyed this game. The learning curve is low enough for anyone to get a good start and the rpg elements are light. The quality of artwork on the environment was great, but lacking for the player models. There is a lot of writing and it does a good job at creating atmosphere and setting the mood; At the same time the writing also makes characters feel unbelievable, placed and paper-thin. They are there only to provide a service or to help you move along. Shadowrun Returns is simple yet solid; The included editor gives the community a great set of content to expand on.… Expand
Aug 12, 2013The game is most closely related to classic Fallouts. It has much of the same mix of RPG and squad combat elements. I agree with most of other reviewers: it's not especially great, but entertaining enough. I kinda liked the story, even if it was completely linear. I guess for me biggest plus of this game is there was no games of this kind for years, and I used to like them back in the day.
Aug 11, 2013I love this game. At first the combat mechanics and significant text threw me off, but I love the Shadowrun universe, and this game quickly won me over. With dozens of user generated addons already in their infancy, this game has tremendous replay value outside of the main quest. The team that created the game and main quest are also creating a new campaign, which should be fantastic.
Aug 10, 2013A solid, old-school tactical RPG that stays true to its source material and remains fun to play on followup character builds. SRR is very obviously a work in progress, with the scope hopefully widening considerably in the upcoming Berlin expansion. The editor is going to be its ace-in-the-hole, with user content building an effectively infinite number of 'runs for players to explore. This'll be a good one.
Oh, and to offer a counterpoint I actually appreciated the lack of an on-demand save feature. It required a little thought and care not to get killed. And your biggest setback was maybe 20 minutes of play, if that.… Expand
Aug 10, 2013As super excited as I was that it was made, it left a real dry feeling in my mouth. I could have gone through that game as anything. you're choice of archetype didn't matter. at all. I'd actually suggest maxing your real world weapon no matter what you play. And it's a lot easier if you break out and play a crazy hybrid. by the last battle I was a full decker which is what I wanted to play (which made things in cyberspace SO easy I didn't even bother running my AI's.) But I had magic and drones and all at the end, it just made it easier, which wasn't what I wanted. My class didn't matter. I could have been a dog with a shotgun and got through it. So disappointing. Hopefully, with the mods and such it will open up a bit. The story was ok, but I'd call it a failure if I was grading it. So here's my tips if I had to play it again, get your real world weapon maxed, I suggest shotgun. get the heal spell in spell casting and max drones which basically gives you an extra person to run with. Don't plan on playing as a "rigger or a decker", just take a few points in the other skills and your game will go a lot faster. 3 points in spell casting and rigging will get you a heal spell and a drone which make a HUGE difference and which I didn't do until the last battle.… Expand
Aug 9, 2013Had a lot of glaring issues with this game. 1. Combat. Shotguns can snipe with no difficulty while melee weapons miss 50% of the time and doing piss-poor damage unless you're really specced into the stuff. 2. UI. It really feels like this game is meant for a phone and just like the next guy, If I can figure out just from that It's a port, It's a badly done port. 3. Linearity. I played this game quite a bit with two characters before giving up on It about half-way in due to the throbbing cancerous tumor that Is the path of the railroad. Any content that is not connected to your main story is VERY insignificant. The furthest away I got was when I came to a crime-scene (second time, I had to reload because my character blocked the NPC and broke my save) with a hobo outside, wanting his blanket. I bribed the guard with some junkfood, snuck in, took whatever junk I was supposed to get (hard to follow a story written by a 5-year old) and also stole the hobo's junk, including his blanket without giving it to him as I left the crime-scene. I fancied my character being the fearless flea-filled caped crusader with a huge pair of sh!t-stained diapers that roams the night, ruining all misdoer picnics with his huge lack of personal hygiene.
It all backfired later though when I got enough money to buy a gasmask with a hose that led straight to my butthole.… Expand
Aug 9, 2013Shadowrun Returns is a modern take on cRPGs developed by Harebrained Schemes. The first released "Big Kickstarter Project", does Shadowrun Returns live up to the lofty expectations of its backers.
Shadowrun Returns opens up in a semi-dystopia cyberpunk future Seattle, and you are both the solution and the problem. You are completely broke and down on your luck until your old "friend", Sam Witts, send you a pre-recorded call stating that he is dead and he is paying you a large sum of money to find out who did it. Of course, it is not that simple. Throughout the campaign you will go through serial killers, cults, and corporations.
This is where Shadowrun Returns greatest strengths comes into play, its world building. Thanks in part to the extensive Shadowrun universe, the game futures a delightfully dark and seedy atmosphere of corruption and desperation. This goes hand in hand with its graphics which wonderfully meld with its atmosphere.
The rest of the game, however, is less than fortunate.
The writing in the game does not reach the standards set by the cRPGs of old as it only ranges from good to sub-par.
The character customization is incredibly shallow. While the karma class system is interesting and flexible, the equipment side of things is lackluster at best. You have two-three weapon slots, of which you will most likely use only one, six equipment slots where you carry your grenades and medikits, and your one armor slot. The are probably only 12 armors, one of which is clearly the best one, and about 6 weapons of each type, again with one clearly being the best. You are able to get cybernetic implants and the game has a interesting balancing mechanic to it, but there are too few options in implants as well.
Combat is also somewhat baffling. In a word, it is like X-COM. You get two action, later three once you progress through the story. The fact that action points are tied to story rather than attributes or equipment is a rather poor design choice. You can use these actions to move, shoot, reload, go into the matrix, cast spell, summon spirits. The simple move system is easy to think tactically, but none of the encounters in the game require you to think that deeply even on the harder difficulties. Combat is spiced up somewhat by the addition of leylines and cover, but cover seems like it was only half implemented as damaged and hit chance does not seem to be reduced.
The game is also incredibly linear with most of the game taking place inside crooked "hallways". Bizarrely the game world is sectioned and you can't move freely between the sections, making the game feel as a disjointed series of vignettes. Additionally, it is all about the main quest, there was only one side mission that I encountered throughout the game.
The save feature also deserved some note. The game does not have a normal save system, instead the game features a weird autosave system.
Shadowrun Returns has great potential, but is hampered by its shallowness and its kooky design choices. It is good, but edging towards the mediocre end of good.… Expand
Aug 9, 2013The game is pretty short and is relying on user generated material to pad out the length (which I think is lazy of the developers). Game is very old fashion design wise and looks like a game from the late 90's early 2000's. Encountered a couple of minor bugs. I'd recommend waiting until it's on sale before buying it. Waiting will also mean more time for user content to be generated which is what this game seems to be all about. Still in a market where old school RPGs are rare this does hit a certain sentimental spot with me which is why I give it a 6/10 instead of a 5 or lower.… Expand
Aug 9, 2013This was the first "major" kickstarter campaign I funded that came to fruition, and the first one where I can honestly say "money well invested".
For it's limited budget and short development time, the game delivers exactly what it intended to. Solid, old school roleplaying in a well-loved setting. It catches the atmosphere and the "feel" of the universe just perfectly IMO. The graphic style and looks are superb for me.
The initial campaign is short, but very well done. It has a wonderful "detective noir" flair in the first act, many references for old shadowrun players and readers, and some pretty interesting battles, none of which feel like filler material just there to increase game time. The second act is a bit more linear, but still well written and with some very satisfying runs.
The tactical turn-based combat is interesting, though not perfect yet, but it beats most modern RPG hackfests hands down. The interface is a bit too "tablet style" for my taste, as is the inventory system.
The save game system is bad, no doubt about that. At least a "save on exit" option badly needs to be implemented, as some checkpoint are *very* far from each other.
The campaign is pretty short (about 12 hours for a thorough playthrough), but I take quality over quantity any time. And I still get the Berlin campaign in October. :-)
All in all, I'd rate it a 7, and add an extra point for the editor, that has already yielded a few short but interesting user made runs, and for the upcoming Berlin Campaign that I'm really looking forward for.… Expand
Aug 8, 2013The game is pretty, but ultimately uninspiring. It's a very bitter example of missed opportunities. The gameplay is extremely linear. The save system is not very good, leading to having to replay long sequences after a death. There are very few opportunities to look around, explore, or discover. The use of text trees is pretty good, but it's unclear how much REAL effect most encounters will have.
The story itself is a bit shallow and cliche. It tries to be dark and deep but it never feels as dramatic and sincere and emotional as the setting has the potential to be.
At the end of the day, it's just not enjoyable. I don't feel particularly inspired to play. It is, in a word, boring, and that is completely the worst possible thing you could say about an RPG game.… Expand
Aug 7, 2013Just finished the game; Overall I enjoyed the experience quite a bit. The main campaign that comes with the game "Dead Man's Switch" runs about 12 or so hours. I truly enjoyed the game's story and tactical combat; however in my opinion only Hard and Very Hard difficulties offer any challenge. So here are some Pros and Cons: Pros: - Great Storyline - Good atmosphere - Tactical Combat (on Hard or Very Hard)
- Pretty Solid Dialog
- No Save Game; only checkpoint save (Modders have already figured out how to change this)
- Very Linear
- Lack of dialog consequences; Need to believe that dialog options matter… Expand
Aug 7, 2013Bad writing is and forever will be bad writing and Shadowrun Returns is just plain and simply poorly written. This might not be such a big problem if it weren't for it being the story that the developers intended to carry this work (the gameplay certainly can't) and as it stands it really drags the whole experience down.
Aug 7, 2013Bought this out of nostalgia for my younger years, where i was a spotty teenager waiting for my dad to return from a trip over sea's and he had promised to bring a couple of books back if i had been good for my mum while he was gone.
The book he brought back was Never deal with a Dragon, that was the point when i first encountered the Shadowrun Universe and I loved reading about it.
Unfortunately my mates didn't Fancy Shadowrun the Rpg. So my experiences were limited to the Books.
When this came out i cynically looked at the screen shots and thought wtf in a day and age when we have big budget games with Graphics like The Witcher and Oblivion why would anyone want to play that Donkey Poo.
However over the next couple of weeks it kept playing on my mind how much i had enjoyed the books and maybe i was missing a trick as with review around 75% on metcaritic it couldn't be that bad.
So i took the plunge,
Wow am i glad i did The game has obviously been crafted by enthusiasts who really believed in the project and i only found how the game came in to existence with Kickstarter afterwards.
The games made the years fall away in my mind and all of a sudden i was Big-G the Assault Rifle Wielding Street Samurai Kicking out Licks and smacking down with impunity .
The story line was lovingly crafted and kept my entertained from its inception to its dramatic conclusion.
Now i am going to replay through as one of the other builds and may even step into the user created content as every one says this will be where lots of hidden gems are going to be over the coming months.
So in summary for the price of £15 i had a thoroughly entertaining time and loved every minute of it.
Can you now please hurry up with Berlin as Cyber-G wants to come and show how he dominates the Matrix… Expand
Aug 7, 2013I actually never played any Shadowrun games before this, but it reminded me of many other games I loved and played all the time when growing up. After playing through Deadman's Switch I have to say this game is absolutely fantastic!
Where do I begin? The art and the detail in each area and character is very nice, the rules are sleek and easy to learn (though at first I was a bit intimidated coming into a ruleset I had no prior experience with). The combat system flows great, it really keeps your interest. The writing is amazing, it feels like I am reading a good novel at times. On top of it all the music is sleek and fitting to the cyberpunk setting.
I do have a few complaints, I did find some bugs, while not game breaking, they were an annoyance for a bit. And while the character development is solid for most of the characters that are a part of the story, I really wish I could interact more with the runners I hire, a one sentence description of the character does not do them justice.
Because of this game I am looking into playing the Pen and Paper Shadowrun as well. Overall I would highly recommend this game to anyone that enjoyed games such as Baldur's Gate, Neverwinter Nights (if you love user made campaigns), or XCOM.… Expand
Aug 7, 2013I wanted to really like this game, but unfortunately the reality fell short of my hopes and expectations. Being a kickstarter backer for this game, what I had hoped for was somewhat of a sandbox experience in which I would have plenty of side quests along with the main storyline, but instead was handed a short, linear campaign with a couple of side quests along the way.
Having said that, the game is fun, the main story line tells a solid story that feels like a Shadowrun story. You want to hate the villain, and you find your friends in an unlikely place. The combat is clean, engaging, and fun. The ability to hack into systems offer an interesting aspect to the gameplay, and I found myself wanting more opportunities to do creative things with it. Unfortunately, there were not multiple paths to achieve your goals. For example, one would hope you could creatively use hacking (called decking in the game) or magic (there's a similar astral plane that was never implemented in the game) to achieve your goals through slightly different means. This is, without question, one of the great untapped potentials of the game.
The game editor offers a lot of possibility of making your own sandbox experience, and thankfully, you can import your existing character if you are so inclined. The fact that it supports Steam Workshop works strongly in its favor, and already there are a few new stories to explore, as well as additional tools and assets for modders to play with.
Lastly, I found the experience a little quirky. Objects you can interact with has icons hovering over them, but the icons faded, and sometimes were not very responsive in coming back when I moused over the object again (I'm not sure what all that is about).
In summary, I'd say the game is good, but when taken on its own, the campaign's linearity and the fact that the main campaign is a bit short relative to similar games in its genre, pulls it back to "mediocre" territory. The editor offers the game strong hope for replayability though, and I look forward to Shadowrun Returns gaining a new life once the modders get ahold of it. I think they can make Shadowrun Returns what it truly could be now a great tactical RPG platform to tell amazing stories set in the Shadowrun universe.… Expand
Aug 6, 2013I'll keep it short. Jordan and his team are actually revived Shadowrun. I've got exactly what I almost lost any hope of getting mission-based role-playing game with the heavy emphasis on the story, stylish 2D visuals and involved turn-based combat. Actually, if you're a fan of the franchise, you should stop reading my pathetic review right now and get this game. Yes. Do that. For any other old school folks that are still looking back to the "good old days" when Fallout, X-COM or Jagged Alliance have eaten most of your school homework time, this game will be awesome modernized throwback to the stuff you've been missing. And, please, don't let me started on the "reboot well-known franchise from the days gone by as a FPS" trend, just roll Spoony's Betrayal music video instead Is the end result perfect? No. I would like more Mr. Johnson missions, more gear, more well-written dialogues, more item and interior description goodness, more shots of the rain-soaked Seattle. But, you know what, the end result is still awesome. Well, I better stop here. Just the day before the game was finally released, Jordan have posted video on the project website, where he and the team thanked everyone who supported, waited and believed. Now I want to return my gratitude. Jordan, Harebrained Schemes, thank you for creating this game. Logging out.… Expand
Aug 5, 2013Shadowrun Returns is an entertaining game, but also incredibly disappointing. First the positives: The atmosphere is exceedingly well executed. The descriptions and tone is spot on and the developers really outdid themselves here. The music is good. I enjoyed both the story and the combat system generally. Now the negatives: There is zero attachment to the runners you hire. You cannot interact with them. You cannot equip them. You cannot upgrade them. Essentially they act as fodder to be thrown away as needed. Highly disappointing
It's also completely linear. In fact, it feels like more of a point and click adventure than an RPG at times.
Deckers are near useless in the campaign with the exception of one mission where you are specifically told you will need one. My first play through I brought a Decker on every run to make sure I had the option. Unfortunately, the game does not recognize if there is a Decker in the group besides yourself. Consequently, I ran into many instances where I'd find a door I could hack, but the game wouldn't allow me to even though there was a decker in my party. They REALLY dropped the ball here.
While the AoE mage spells are good, the direct dmg spells are terribly weak. It makes Mages a bit of a liability.
Cyberware not only has pathetically small game effect, but for some reason they also jacked up the essence costs dramatically. If you were hoping to play a deck'd out Streeet Sam, think again.
All in all they had a lot of potential here but they just didn't come through. If you're interested in a Shadowrun game I would highly recommend downloading an emulator and playing the Sega Genesis version that came out nearly 20 years ago. It doesn't suffer from these flaws and holds up surprisingly well today.… Expand
Aug 5, 2013I'm really enjoying this game even though others complain that the game is too linear. I love games with a great story line and for me, it's doing just that. It's pulling me in with a very "who-done-it" murder mystery and allowing me to fill in the blanks with multiple conversation choices. The side quests are great too, which add little tidbits to the current quest you're trying to complete.
Some of the things I love about this game, right off the bat, creating my character. Spending karma points seemed a bit daunting at first but then loved the way they built the skill tree like structure. Once I took a minute to study how it worked, it made so much sense and seemed natural. You want better melee skills, well you better be strong first. The other item I enjoyed is the art style used to create the game. The like camera angle and point-click was a great way to interact with the game. What I also like about the game is that anyone can make their own Shadowrun and present it to the world as user created content to get even more use out of the game.
The only two negative things for me so far are is that it's linear (but this is only a small complaint in my book) and the lack of save feature. The only way to save is via the auto-save at the start of each level. I must have had to restart the 3rd chapter 3-4 times before I finally had enough time to get past a stuck point and move on with the story line.
All in all, I gave the game a 9/10 due to the lack of saving any time or a better auto-save feature. It's still a great game regardless of this point and anyone that loves a RPG/Strategy game will be sure to love this, especially with the fantasy/sci-fi blend it presents.… Expand
Aug 5, 2013I want to like this game, I do. But this game doesn't want to like me. It insists on making me read pages and pages of unskippable, unnecessary dialogue (written by some Hideo Kojima protege), only letting me actually play the game for a few minutes at a time. I usually play a game because I want to PLAY a game, not read a book, 3 sentences at a time, on a 5th grade reading level. The whole time I was "playing" this, I kept thinking about how Fallout 2 did this whole thing so much better, and did it so very, very long ago. And Fallout 2 at least had some spoken dialogue, too, and that was practically a DOS game! I get the impression that this thing is more of a nice portfolio padder for Weisman than a game meant for public consumption. Get the game if you love the shadowrun universe. Skip the game if you like games.… Expand
Aug 4, 2013I was initially turned off of this game at the first glance of the average graphics and no voice acting but after learning the lore, combat system, and really engaging story I was hooked. This was an amazing play at a very reasonable price. The story was very well done and the combat was satisfying.
Aug 4, 2013Solid turn-based combat in a game that seems to have payed much attention to detail and world building. Every character you talk to has a good paragraph or two describing them, and you really feel like you're soaking in the atmosphere when you play. I was new to the shadowrun universe and quite enjoyed the unique vernacular of the world, as well, which did even more to suck me in. It's strange for me to say this, but the highlight of this game really was the conversations for me and not what most people would consider the core gameplay, that being the combat. The environments also look quite nice and suit their setting well, and I was surprised to find I actually liked the 3D character in a 2D world look the game had going for it, which I really didn't expect. There are definitely some problems with this game, though.
There is no save function. Not just no quicksave function. There's no manual save function at all. Everything saves by autosave which doesn't even happen that frequently, so if you're not marathoning this game in a day or two like I did, expect to have to redo small pieces. I don't know who decided that was a good idea for a PC RPG, but they're a real ****
The music can get pretty repetitive when you're in combat and doesn't seem to change a lot, though it works well for atmosphere when out of combat. I also had some small bugs, such as the text tree under a NPC's conversation with me being invisible until I scrolled my mouse over it, but nothing too serious. The story also gets a little silly by the end, but it seems to acknowledge it which kind of makes it hard to criticize. Probably my biggest gripe, though, is how linear the game is. There are a handful (and that's being generous) of sidequests, and besides that all you can do is continue along the path set out for you. That isn't always a bad thing, but with the setting this game lays out, I feel like I'd really enjoy being able to go out and explore the environment a little more.
I'd definitely recommend this game for people who enjoy cyberpunk books or media, or who have previously enjoyed the shadowrun universe. It's a thoroughly enjoyable entry into that unfortunately underutilized genre in games, if you can get over the trifling problems.… Expand
Aug 4, 2013There's one thing that needs to be established first. Shadowrun Returns is NOT a game. It's a mission editor with a free sample campaign attached. And it has cost its backers a solid $1.8M to develop.
And as far as the sample campaign goes... It's bad. The interface is clearly tuned for tablets and has no hotkeys. The game mechanics are very simplistic unlimited ammunition, "big" action points that allow you to move or shoot and rather unpredictable cover mechanics where you can't predict if an object will actually give you cover until you are able to move near it. All gloriously copied from the new X-COM, only without love and polish. Add to that pretty ridiculous hacking (it's entirely like normal combat, but simpler and looks like Tron), an absolutely sterile world where you can't enter non-mission related buildings or get some miscellaneous reading (newspapers, datapads et c.) and a godawful stat distribution screen which gives you no hint as to how much benefit each stat gives besides checkpoints that grant new skills. What you get in the end is an unenthusiastic attempt at transferring the pen and paper game to a computer.
Many famous writers and designers are rumored to have worked on this but Shadowrun Returns shows no love put in it. Not anywhere. At least it's rather cheap so you can buy it and hope for user-generated content on Steam Workshop.… Expand
Aug 4, 2013After completing the game and spending some time working with the User Generated Content tools, I'm afraid I have to drop my original score from a 6 to 4. Below is my original review with some minor revisions to address the change in score:
I was really stoked for a reboot of the CRPG version of Shadowrun, especially after Microsoft and FASA tried exploiting the world for a terrible FPS years ago. I loved the PNP version and played both the SNES and Genesis Shadowrun games so when I first heard about this I was excited.
Unfortunately, if you're looking for a CRPG in the style of older ones, keep walking. Shadowrun barely qualifies. The game offers the typical Shadowrun classes but then makes them completely arbitrary and therefore meaningless, since a "perk" of the game is that you can make your own "class" by assigning your own points anywhere. It took a modder to create a loot system because the devs themselves didn't put it in (mobs always drop the same items all the time in the base game), and there's no difference from character to character or "choice" to "choice". Most of the time spent will be spent reading, not playing, and combat is so simplistic, even on the harder difficulty levels, that you have to be a complete moron to fail at it.
For the classes and skill point themselves, they're ultimately meaningless. Dump enough points into health and one attack type and you'll win. If you want to play the game on "EZ-Mode", remember these two words: Street Samurai. "Stat" checks to accomplish things in the game are exceedingly rare, and stat checks in dialog trees are pointless because they always funnel you to the same place without adding anything of real substance. You can't augment your specific class by hiring Shadowrunners e.g. a hired Decker cannot unlock a datapad that requires Decking so Shadowrunners are basically just cannon fodder to make the game even easier.
Then there's the save game issue. Saving by checkpoints, causing players to repeat entire sections of game (mostly reading the same dialog over again) simply because the devs couldn't be bothered to add in a simple quick save, state save, or save on exit capability is ridiculous. Case-in-point: The game crashed, hard, early on in my first Shaman (in the Redmond Barrens), and the save system was so borked that it hadn't even saved, at all. About an hour of play was completely erased, leaving me to start over from character creation.
I'm sorry to say that this game is more akin to reading a b-rated, poorly written graphic novel than playing a game. There's little connection with the characters, the game is broken down into completely linear chapters with few side quests to do, player agency is minimal, and the writing bounces between well crafted and bad fan fiction. Credit where it's due, though: the background art is amazing and the music is top notch.
Originally, I had said "save your money and wait for a sale, or wait for user generated content to make the game worth purchasing". However, after playing with the UGC toolkit, I can't even recommend the game for community content. This is because the toolkit, while expansive, doesn't allow content creators address the fundamental flaws in the Unity engine itself. All addons are going to be as linear as the original main episode, and the RPG elements will always be lackluster because these are core components in the engine that simply cannot be "edited" through the toolkit. There will never be a community "open world" addition because the engine simply cannot allow for it. Even the BEST user generated content for SRR will suffer ALL of the same foibles of the core game.
If you're looking for nostalgia, just replay Fallout 1 or 2, or pop in Shadowrun for SNES or Genesis on a handy dandy emulator and save your money for a better game. I guess Harebrained can at least be happy in knowing that a 4/10 is still better than what I'd rate Shadowrun the FPS.… Expand
Aug 4, 2013What a letdown. The idea is pretty great a top down Shadowrun RPG, the first of its kind in the electronic world since the since the SNES and Genesis days. Unfortunately, what has been released a game barely qualifies as such. The campaign is minimal, perhaps 12 hours long. The interface is clunky, and it feels antiquated in many ways. One button click to control everything? It was designed for mobile devices, and it shows. Worst of all is the lack of a manual save feature don't want to play an entire map? Tough.… Expand
Aug 3, 2013What an astonishingly fun game! It's simple, it's unpretentious, and it'll keep you playing...and playing...and playing. It's easily the best turn-based tactical game of the last two years for me.
I came into it knowing that the default adventure, Dead Man's Switch, was only one of countless adventures that were already in the works. Sure, it's a bit linear, but it's pure Shadowrun, and it comes with all the options. You want your own custom character portrait? There's a way to do that. You want a particular piece of cyberware? It's probably there. You like player hideouts? There's one of those.
If you don't end up liking Dead Man's Switch, remember that so many more adventures are in the works, including tons of 2nd Edition adventures already being made for the game, courtesy of a group called Shadowrun Identity.
For such a versatile blast of a game, the price tag isn't bad either.… Expand
Aug 3, 2013i was real excited about this game. it's shadowrun universe which i enjoy very much. i generally like any shadowrun title. but now i'm left wishing i had read the reviews before getting it.
the overall game mechanics are great. there is an interesting story, good graphics and the interface is done well.
however, in this day and age, after countless games written and tested in communities, i am astonished to see a game released without a save feature.
this is totally annoying and a fun killer. when you have to quit halfway through a map because you have a life and then have to start the level over again is unpardonable. i don't think i'll be able to get through this game with such a high annoyance factor.
such wasted potential because of one absurdly obvious oversight. this rating would've been 9 otherwise.… Expand
Aug 2, 2013Shadowrun Returns is an isometric tactical RPG reminiscent of classic RPGs like Fallout, Neverwinter Nights, or Arcanum. The game takes place in a cyberpunk Seattle populated with fantasy creatures, magic, and high technology. Right from the start, the game world sucks you in with beautifully detailed levels and characters. Surprising for some, this game features no voice acting. Instead, brief narrations often accompany NPC dialogue which do a great job sucking you into the world. Few modern games have writing as good as this, and yet, your dialogue choices are still lackluster. Every response you can give is essentially a variation of "Alright" with varying degrees of attitude. Player choice is essentially non existent as the game is highly linear. Levels are cramped and there is rarely room for exploration. The few side quests there are are purely optional, but you'd be a fool not to do them as they often provide essential cash. The interface is largely good but certain mechanics, namely spell equipping, could have used more information. The leveling system is fine but Charisma is a largely useless stat. Character class balance could be better but overall isn't bad. Mages often become little more than heal bots unless you're on a higher difficulty and riggers leave a bit to be desired. Deckers (hackers) have limited combat usefulness but can enter the Matrix and hack systems thereby gaining control of turrets, opening locked areas, or shutting off security cameras. Anyone familiar with the recent X-COM reboot will be familiar with the turn based combat. There are varying degrees of cover and you expend AP to perform various actions. The game is considerably less challenging and more forgiving than the classic games it emulates so well, but the game never felt too easy or too hard. Unfortunately, there is no manual save and you are forced to rely on a checkpoint save. Messing up often means restarting an entire mission making playthroughs on higher difficulties more of a chore than it needs to be. The story is interesting though predictable. The saving grace of this game, provided people care to take the time with it, will be the mods. Already on Steam are a few interesting additions to the game and I look forward to see what else the community dreams up. If you're big into classic RPGs some of Shadowrun's design choices will upset you more than a bit, but for everyone else this is an enjoyable (if brief by RPG standards, 9-12 hours) experience.… Expand
Aug 2, 2013Despite lack of funds (many of funds raised on kickstarter was used on gifts) its very good game, that brings back unique RPG mixing science and magic in dark futuristic setting. It is simplified old school tactical RPG, with some bugs (at the time release). True fans of Shadowrun might disappoint lack of Astral plane, unlimited ammo, no weariness after casting spell (instead a cooldown time is used). Tactical minded player might miss full camera rotation option, as game is only pseudo-3D.
Generals minus is fully automatic save points system.
Despite all cons the cons, the game is fun¨to play, music is very good and community is cooking new adventures. Story of Dead man¨s switch is intriguing with few twists and fits well into Shadowrun universe.
Playing through this game I would highly recommend. It´s tactician must have!!… Expand
Aug 2, 2013The main Shadowrun campaign has taken a lot of hostility for not being open world enough or as endlessly branching as other traditional tactical RGPs, however this is, perhaps, missing the point. The campaign serves as an introduction to the mechanics and the core concepts of the world whilst keeping to a small, tightly woven narrative and for the most part, it achieves this, despite resorting to leading players by the nose.
Playing through the first hour and beyond, it feels as if harebrained schemes had the intention of creating a vast open world and aborted their effort early on in order to focus on the story editor.
This means that while the main campaign doesn't fully explore its multitude of good ideas (ie; making creative use of the matrix/ exploring the many cultures, groups and factions), the editor seems versatile enough to allow to players to do that themselves.
Having toyed around with the editor, I see no reason why open world, branching stories won't become available in the near future.
Conversation branches are reasonably easy to create, as are convincing hand drawn locations. Given a little creativity on the community's part, Shadowrun may soon balloon with deep, engaging stories that go beyond the main campaign.… Expand
Aug 2, 2013I love tactical strategy games and i love the cyberpunk style in games. Shadowrun Returns has it all, but is simply boring. There is no depth in the skill tree's, no voice acting and from start to end of the only main story it's simply boring. I was thinking it's only the start and i had to hang on to see the full potential of the game.. but after 3-4 boring hours of simple, non tactic gameplay... THE GAME ENDS! NO MORE CONTENT! I was reading some reviews about this game before and i cannot get it.. 1.8 millions via Kickstarter and this is the end product? extremely disapointing.. Give me the half of that budget and i make a better game, really..… Expand
Aug 1, 2013Shadowrun Returns is a very poor game. I feel bad for folks who threw their support behind this game and myself for throwing an extra $5 at it.
1. It's buggy. I've had to reload a map twice now due to uncompletable bugs.
2. The story is weak. It could have had some depth, but it falls way short.
3. It's very short. There doesn't seem to be any secrets or easter eggs so you can blow through this in 5 hours or so.
4. Documentation is terrible. In-game documentation is sometimes cut off. There are incompatible skill trees that are completely undocumented. I'm currently running with 17 wasted "karma" points due to an incompatible skill tree that I couldn't know of beforehand. Online documentation is limited as well.
5. Clunky interface. Nothing is clear, everything requires clicks. Basically you're buying a tablet game even on the pc.
1. The editor. Hopefully the community will make the game they should have made.
2. Although short, there is absolutely no grind. There's not even travel for the most part, just pure action which leads to a lot of bang for your 5 hours.
3. The hand painted art is great. Gritty atmosphere without being too dark to see.
In the end they were paid a lot of money to do a minor Unity engine build so the community can build the game they want with a shabby interface. Does it have potential, yes. But from the community, they don't deserve full price.… Expand
Aug 1, 2013If you are fairly young and play a lot of modern action/RPG games you may not like this game. If you've only really played Mass Effect and Dragon Age then this is going to seem like an interactive storybook and you'll wonder where all the animations and cut-scenes are.
If the mention of Fallout 1+2, Baldurs Gate, Zork, Monkey Island, Beneath a Steel Sky, Dreamscape, B.A.T, Planescape Torment, Valhalla, Dune all make you quiver with fond memories then step right in and grab this game with both hands!
I love it. Completed the small story that it comes with in 2 days with a Ninja Elf Shaman Decker (Yeah why not!) and then straight back in with a new character and made a Troll with a shotgun. Its been less than a week at time of writing this review and the steam workshop is already filled with some great user content. I had a quick go at writing a story last night and it was ace fun! Very complex but enjoyable toolset.
This game is going to be the gift that keeps on giving and if your prepared to be part of the shadowrun returns community then your going to get tonnes out of it!… Expand
Aug 1, 2013This review is mainly for the campaign that is included with the game. While the game mechanics themselves are above average, the campaign is WAY too short.
About 10 hours including EVERYTHING you can do in this campaign (which is, besides the totally linear railroaded mainquest a whooping 2!! sidequests).
NO dialogue decisions you make change the outcome in any way, maybe you get a little bit more experience for one answer over another. The plot is absolutely predictable.
On the positive end, some characters are well written (while others are atrocious).
Some of the character classes you can make are absolutely useless in the campaign (Deckers for example. There is i think...3 missions that include decking, and those can easily be done by one of the NPC followers. So, if you make a Decker for this campaign, you are basically out of luck.
A few words on game mechanics: Firearms of all sorts are extremely overpowered compared to magic or melee. A Street Samurai that specializes on ranged combat blasts through the whole thing without even breaking a sweat. Combat is too simplified for my taste, its like a budget version of xcom with 90% of the options removed.… Expand
Aug 1, 2013An Honest Review, without wasting your time.
An amazing concept, realized with good skills and amazing writing. Showing the value of Kickstarter, this is easily one of if not the best RPG's of the year. With custom content (available in the first few months), an open roleplaying ruleset, and editors galore and a community to back it, this is my new favorite PnP RPG on PC. Does it have bugs? you betcha. Aside from a general focus on story (which was flawless) over combat, at times it was very slow with little action, hard to click areas and a general stubbornness of clickable artifacts and precision of the mouse cursor. I say this out of respect and keeping it all in balance, it still deserves its 9. Its not logical to bring down a game for a few annoyances, for how good it is, and how good it could be. Some may not agree, but 3 things are true: a) you will be glad you played it if you liked Baldur's Gate, b) it is in the style of a pen and paper RPG with custom content galore, and c) If you love quality music and sound and writing, you will love it.… Expand
Sep 13, 2013Shadowrun Returns is a faithful reinterpretation (and in a vague sense, sequel) to the SNES game from 20 years ago, maybe a bit too faithful. Though most aspects of the the wild and unruly Shadowrun world is included, the promise of this game lies more in the open embrace of the mod community than the included adventure.
Sep 10, 2013Shadowrun Returns will probably please most fans if perhaps not blow anyone out of the water. The campaign is well written and serves as a good introduction for new players. The variety in combat and character creation and dialogue options is great but suffers from a badly implemented autosave system. With lots of new campaigns on the horizon Shadowrun Returns is well worth keeping an eye on.