This is a work of speculative fiction that allows the player to speculate for themselves, starting from a similar place each time but potentially reaching vastly different conclusions. It’s also a tightly-designed, well-balanced 4X game that is sure to consume many gamers’ free time in the coming months and years.
This game really scratches an itch that i needed to get scratched. I enjoyed the spiritual successor to alpha Centauri. I'd give this game a chance for folks on the fence.
Civilization: Beyond Earth doesn't offer a staggering amount of changes but that doesn't affect the gameplay in a negative way. Beyond Earth is a classy stand alone game. Basic rules from Civ V guarantee great fun and on top of that you get a new world and some aliens which make you think of new strategies. There's no revolution but a well executed evolution, and that's more than enough.
Beyond Earth is a solid turn based strategy game, but playing it feels a bit too much like playing Civilization V. Compared to the classic Alpha Centauri game, Beyond Earth kinda fails to properly sell the feeling of colonizing a strange new world. [Nov 2014]
Beyond Earth is more Civilization V than Alpha Centauri, and its gameplay is smooth and far less linear than the past. But it can't have the magic of Civilization that, with its artists, monuments and links with our story, has more appeal.
Beyond Earth is nowhere near the strongest game in the more than 20-year-old Civilization series, but this big collection of interesting experimental ideas definitely still kept me playing long after I should’ve gone to bed.
All the decisions I’ve made have snowballed into a massive unwieldy clockwork of inconsequence, lumbering towards an inevitable conclusion like a giant Katamari ball consisting of all those little decisions, none of them steering it in any meaningful way, but each of them lending the monstrosity a tiny bit of mass. Then the ball reaches the requisite mass and a screen tells me I’ve won and I’m back at the main menu. No recap, no score breakdown, no map to admire, no ranking. Poof.
As a Civilization fan (since the first version), I think this is a great game. Civ V is very simplified, true, and Beyond Earth looks like a well-fashioned mod. But it really looks like the title I was looking for, after finishing a Civ V game. Fills that emptiness that we feel after finishing a Civ V game. Very good game. I just Hope the guys from Firaxis keep enhancing it.
Beyond Earth is a well made game. I had no technical issues, having the graphics at their maximum settings. I do feel that the UI (User Interface) is incredibly difficult to read. There were times that I would have to pull up information on my second monitor, to be able to read all of the information that was too small to read on an 85 inch display in 4k resolution. However, once you have learned the game and understand what everything is, this is not something to worry about.
I can recommend this game for those that like turn based strategy games. I prefer the classic style of Civilization on Earth, but this game was very well made and a fun twist to that concept.
This game isn't a really NEW Civilization, but it can give you a few dozens hours of fun while you are waiting for discount for Civilization 6. I like the idea with poisoned hexes and alien nests. Different ways of your progress make every game a bit unpredictable and you can't say what direction would be better before you land on a planet.
I find new tech web is fuzzy, but on the other hand it gives much more freedom to your scientists.
Sid Meier's Civilization: Beyond Earth is a turn-based strategy, 4X video game in the Civilization series developed by Firaxis Games and published by 2K Games. The game's setting is unique to the Civilization series in that it takes place in the future, with mankind traveling through space and founding colonies on extraterrestrial planets after Earth becomes uninhabitable due to an undescribed disaster known as "the Great Mistake". Beyond Earth is a turn-based strategy game played on a hexagonal-based grid, iterating the ideas and building upon the engine of its predecessor, Civilization V.[8] Co-lead designer David McDonough described the relationship between the two games by saying "The bones of the experience are very much recognisably Civ. The idea of the cities, city-base progression, leaders, the passage of time, tile-based, turn-based, building improvements, technologies. A lot of them are very familiar themes to the Civ player.
The idea of the game makes you surely curious to play it: the best strategy gameplay combines with an interesting sci-fi setting, where you try to survive against the aliens (**** truth we are the aliens ;) ) and compete with other colonists. Great cinematics improves this feeling to get into a new world, the music is also great.
**** is true, the game is not done, even in 2020.
Something is missing, somehow it is boring to have more or less the same units, buildings and the same era.
The quests are a good idea and well written, but they are only text, at least there should be some pictures. In addition the messages are so political correct, as the whole game.
The tech tree is very important in the Civ series and was understandable, here it is confusing with a lot of branches and mixed with an affinity system.
And yes, the AI is so bad sometimes, they declare war on you, although they are much weaker and you had very good relationship before. In another game they went on war and the AI was much stronger, but their army was far way. In a third game I was dominant and had 2 allies, a lonely and weak AI declared war anyway, lol. So stupid, it ruins the game a lot and it is impossible to change the AI via modification. Overall there are not many good mods out there, I recommend Codex overhaul and ****.
And, this is not the end of the bad things in this game. We have end of 2020 and this game is 6 years old. On steam this game costs 60€ with the very needed DLC Rising Tide. 60€ !!. This is unacceptable, so I didnt buy it, but played it anyway. It should cost about 10-15€ today by the way. An alternative is to play it retail, where the prizes are lower, but still too high. Or you play the "lost copy from the truck".
SummarySid Meier's Civilization: Beyond Earth sends players on an expedition from Earth to lead their people into a new frontier to explore and colonize an alien planet, and create a new civilization.