• Publisher: Atari
  • Release Date: Mar 27, 2007
Metascore
62

Mixed or average reviews - based on 32 Critics

Critic score distribution:
  1. Positive: 4 out of 32
  2. Negative: 2 out of 32

There are no positive critic reviews yet.

User Score
6.6

Mixed or average reviews- based on 47 Ratings

User score distribution:
  1. Positive: 11 out of 19
  2. Negative: 4 out of 19
  1. NickB.
    Jul 11, 2007
    7
    This is a game which does have some odd problems, but is actually surprisingly better than I have been led to believe by those who dislike This is a game which does have some odd problems, but is actually surprisingly better than I have been led to believe by those who dislike it. FOr the record, while I enjoy this game, my girlfriend absolutely was driven nuts by it and couldn't play anymore after a couple of hours, so be warned! For myself, I found the graphics (with the cell-shading, which can be turned off) very nice, I like the look. The storyline is fun, the exploration and Diablo-esque elements superior to Diablo (which I hated, by the way, I am not a Diablo fan, so take note there, too, maybe Silverfall is for people who disliked it's predecessor). The quest system is fun, the companions and other elements evoke qualities from MMOs which I like, and I learned how to deal with the wonky camera, which is unnecessarily difficult to manage, and should have just been a behind-the-shoulder follow-cam option like WoW, or maybe something like GW, but right now it's just a weird "control it as you need it," system which doesn't often behave the way you want it to....but I got used to it, while my girlfriend was ready to snap the disk in two, so there ya go. Full Review »
  2. Mar 5, 2012
    7
    Good sides: Basic gameplay mechanics like crafting/enchanting/skills are great, item stats vary and hunting better gear feels fun. If youGood sides: Basic gameplay mechanics like crafting/enchanting/skills are great, item stats vary and hunting better gear feels fun. If you liked Titan Quest, Diablo, Torchlight or other similiar RPGs you might also like this.

    Bad sides: Bad voice acting, mediocre dialogue, mediocre story, uninteresting world, multiplayer does not work over internet and lan is buggy, lots of invisible walls, level-scaling takes away the feeling of progress, enemies can only do basic attacks, dumb companion AI and no means to command them(especially annoying if you play ranged - they won't attack enemies that are not within ~3 meters), WAY too high potion drop rate, quest won't give much experience(just about as much as killing 1-2 enemies). world map doesn't show anything except quick travel points and there's no minimap.

    Don't worry it's not as bad as it sounds, I'm just better at complaining, lol.
    Full Review »
  3. JaredA.
    Mar 26, 2007
    9
    This game is did exactly what it was suppose to. Give u a ton of mobs to kill, and a ton of loot to get, all while you improve your This game is did exactly what it was suppose to. Give u a ton of mobs to kill, and a ton of loot to get, all while you improve your character. Nothing innovative about it really but it doesn't matter. There doesn't need to be. The formula the diablo used was good then, and is good now. This is basically a more open world version of diablo, very similar to sacred if you have played that. Great fun, I've been at it for 2 straight days without stopping. There are a few down points. No way to to remap controls makes it kinda hard to get used to, and the first few hours of the game have a steep learning curve. Really its just due to how weak your character is, then a learning curve. The game doesn't really scale back the size of the encounters, and until you have good crowd control or AOE abilities, its rough. But that changes come aroudn lvl 10 or so and it realy gets fun. If your liked diablo, sacred, titan quest, etc, you will LOVE silverfall. Its hack n slash RPG at its best. Full Review »