Metascore
75

Generally favorable reviews - based on 42 Critics

Critic score distribution:
  1. Positive: 28 out of 42
  2. Negative: 0 out of 42
  1. This is a pretty-looking, short, budget-priced, by-the-numbers futuristic shooter that's most notable for its episodic nature and its old heritage.
  2. The first installment to SiN Episodes is really a tossup between wanting to know what happens next or completely quitting right away, because the gameplay is getting too old.
  3. You’d expect the first of a trilogy to be the most novel and at least as good as future instalments, but in this case we’re really hoping for a greater effort for the next outing. It’s worth noting that there’s no multiplayer and little replayability, but a Steam version of the original SiN has been bundled with it as a sort of bribe.
  4. It's a bland taste to a cultured palette. But it's fun, too, and self-aware.
  5. 70
    For the moment, the single-player game is all we can base this review on. In that respect, SiN Episodes only flirts with greatness.
  6. While the game clocks in at about 5 - 6 hours from start to finish, I don't know anyone masochistic enough to undertake such a challenge.
  7. A bad trip down memory lane - this is the FPS circa 1996 incarnate. [July 2006, p.95]
  8. 60
    Sadly, with ultra-generic gameplay and a muddled story, there's very little in Emergence to hook gamers into future installments.
  9. Sin Episodes promised us one part of an epic, but we’re in danger of getting a generic formula over several iterations, ageing technologically each time. [July 2006, p.85]
  10. Digital distribution may never replace retail sales, and episodic content may never become the standard for all games, but the future of both is startlingly bright. Sin Episodes is among the first to fling itself into that future. Though common in its gameplay, it is also enjoyable: had it been ten bucks instead of twenty, I'd be raving.
  11. SiN Episodes: Emergence has a number of shortcomings, but its weak storyline is the most noticeable. The success of the series as a whole is riding on this first episode, but other than being a fun shooter, it does nothing to hook the player.
  12. A fairly bland and generic first person shooter experience that proves repetitive even in a single episode. It gives little reason to look forward to further installments of the series.
  13. 60
    Gamers are now faced with the prospect of realistically committing a generous chunk of change to a series over a period of time if they have any hope of experiencing the “complete story.” In our minds, the quality of SiN: Emergence in no way warrants a 20-dollar price tag.
  14. Even with the negatives described here, SiN Episodes 1:Emergence is a hard game to critique because it isn't complete. [Sept. 2006, p.59]
User Score
8.1

Generally favorable reviews- based on 403 Ratings

User score distribution:
  1. Negative: 18 out of 184
  1. Sep 28, 2013
    10
    i NEED MORE BLADE, BLADE! ji NEED MORE BLADE, BLADE! j k Full Review »
  2. Jan 5, 2013
    10
    This game was highly under-rated. The action is a rapid, adrenaline rush with vivid, constantly changing environments. There should have beenThis game was highly under-rated. The action is a rapid, adrenaline rush with vivid, constantly changing environments. There should have been a Episode 2, but unfortunately, there wasn't. I have replayed this game multiple times and get a rush every time. The graphics are excellent and the game-play addictive. The main character is you, essentially, and playing with you is a fem fatale that will not only knock your socks off, but she can kick butt and is an an enjoyable companion to play with. Everything about this game was A+. Highly recommended. Full Review »
  3. Dec 25, 2010
    4
    This game was weak. It seemed completely uninspired, with the4 most generic of action. On top of that, it has an auto difficulty adjustingThis game was weak. It seemed completely uninspired, with the4 most generic of action. On top of that, it has an auto difficulty adjusting issue where if you load a saved game after you die, the game will keep getting harder until the point where it's impossible. The only way to avoid that is to not load a saved game when you die. It's completely stupid. Who doesn't load saved games when they die?

    I loved the original SiN, and was hoping for a lot from this. It's no wonder that Ritual packed up shop after this game failed in the market. I don't know how anyone could expect success by releasing the most bland and recycled FPS on the market.
    Full Review »