Generally favorable reviews - based on 5 Critics What's this?

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Mixed or average reviews- based on 56 Ratings

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  • Summary: Co-developed by Grasshopper Manufacture and Digital Reality, and published by Microsoft Studios, Sine Mora is a dieselpunk shoot 'em up that provides a unique take on the genre, where time is the ultimate factor. Mixing classic shooter sensibilities with next-gen presentation, Sine Mora is a gorgeous shmup that appeals to both hardcore and casual gamers alike. Coming exclusively to Xbox LIVE Arcade, Sine Mora features over 60 combinations of planes, characters and time manipulation devices to complete every beautifully-crafted stage with scaling difficulty. All of this is set to an epic score of soaring heights, composed by Akira Yamaoka, acclaimed for his works on Shadows of the Damned and the Silent Hill series. Expand
Score distribution:
  1. Positive: 4 out of 5
  2. Negative: 0 out of 5
  1. Nov 15, 2012
    Whether you're new to the genre or a seasoned veteran, Sine Mora is a highly recommended shoot 'em up.
  2. Nov 13, 2012
    Kudos to Grasshopper and Digital Reality: I didn't think that a side scrolling shooter could look this marvelous. This is a well-executed take on bullet hell action with a clever integration of slow motion.
  3. 80
    Modern and catchy shoot'em up excels in almost every aspect. If they added a longer story line Sine Mora would be flawless. [Jan 2013]
  4. 78
    Unless they want something more soothing and relaxing, Sine More will be mostly cherished by hardcore gamers that will lose their sleep trying to reach the top of the leader-boards. [January 2013]
  5. Dec 30, 2012
    Beautiful to look at, challenging to master, over in the blink of an eye. [Jan 2013, p.84]
Score distribution:
  1. Positive: 8 out of 13
  2. Negative: 1 out of 13
  1. Dec 12, 2012
    Absolutely top of the class. I'm not a dedicated Shmup player, but as a true lover of games like Zero Gunner, Ikaruga etc. this game picks up where those leave off. . .It innovates, it challenges and has awesome replayability. Hands down the prettiest Shmup I've ever played. The music is great, the controls are tight (I played it with a 360 controller) . . .and the first shooter in memory to include a story, and a good one at that! Expand
  2. Mar 2, 2014
    This is a game I am often glad to have in my steam library. I only paid $3 for it, and it is still a steal at the $10 it costs when it isn't on special. I would heavily recommend the free demo, as it shows you exactly what you are in for if you choose to buy.

    The visuals are the best part of this game. The menu GUI is clean and pragmatic, and in the game GUI is very easy to get information from at a glance, while not being intrusive during the tense firefights. Every level is completely unique, and beautiful in their own way. The backgrounds are stellar and varied, the enemy design looks great, and the bosses... The bosses are huge, gorgeous killing machines, and every single one of them look like they could be a final encounter.

    The sound is also magnificent. The music is a low key, minimal style techno, that isn't memorable, but lets you fall into exactly the right kind of trance you need to be in, in a bullet hell like this one. All of the sound effects are exactly what they should be, and I have zero complaints in the audio department.

    The gameplay is what makes or breaks a game like this one, and Digital Reality made a ballsy move, replacing health with time. instead of taking damage, every time you are hit, you lose a few precious seconds, and a couple of your accumulated firepower powerups will be knocked out of you. (These can be picked back up, but can easily lead to being hit again, if you aren't very careful). Fortunately, the time mechanic works like a charm. It is balanced well. I never ran out of time while I felt like I was doing well, and ran out when I felt like I deserved it. The game gets very hard, very quickly, but this is smoothed out by the controls being incredibly tight, a well implemented time-slowing mechanic, and all of the levels being an absolute blast to play though.

    There is a story to this game, which is actually pretty good, with MUCH better translation than I would ever expect from a shmup, but it is all easily skipped over if all you are interested in is the gameplay. It actually causes a little bit of dissonance, having have a solid story in such a mechanics driven game, but this is more of an observation than a complaint.

    I have a single gripe with this game, but it is very minor. Every once and a while, there are levels that require navigation through caves or structures, and it can feel like a bit of a slog, when fast paced bullet hell is replaced with slow moving wall avoiding. If not for these levels, I would have given this game a ten. It serves to vary the experience a bit, but it just isn't worth it in a game that is already so rich in it's other facets.

    I recommend this game to any fans of the genre, but I would recommend this game even more to those who aren't. Like most great games, it is very easy to learn, and very hard to master. This game does an excellent job at teaching it's mechanics, and while this game may be difficult, it is very fair.
  3. Nov 23, 2012
    Loving this game for something quick to jump into. May not be the best Shmup ever made but it has a few interesting ideas, like the ability to slow time in order to avoid catastrophe or grab an extra power up before it floats off the screen. Definitely suited to a controller and very easy to pick up. Graphics are great and stages are varied and interesting. A range of different craft with different sub weapons are also a nice touch. Boss battles are very frequent and there is an option to practice against bosses you have unlocked outside the normal game mode. Four difficulty settings will keep casual gamers and hardcore enthusiasts happy. The story line is very dark and adult which added substance for me. You can skip or fast forward if you're not interested or on your 12th play through. Worth the money for any fan of the genre Expand
  4. Nov 12, 2012
    Sine Mora is a horizontal side-scrolling shooter in the vein of classics like Gradius and R-type - something we need a lot more of on PC these days (they're fun, have nostalgia factor for a lot of fans and don't require massive budgets and development teams). So I was delighted to see the vids for Sine More on the Steam website and knew early that I was at least gonna give it a try.
    Cut to today - three days after buying it and playing it a lot - and I'm not disappointed. On my i7-920 with a GTX 580, this game looks amazing and plays butter-smooth. Just make sure you're playing with a control pad, though. Like a lot of games these days, this one seems tailor-made for playing with an Xbox controller.
    As I said, the game looks amazing, but it's not something that ought to tax most reasonable rigs. The main reason it looks so good is the colour palette and the slightly cutesy and whimsical designs. The art really is excellent, though I felt the front-end/menu system felt like it belonged in a different game entirely. The stark white background and falling black feathers felt like something better suited to a slightly gloomy JRPG.
    Sound is good throughout, though none of the music will grab you. The SFX are spot on and help you get into the shooting action. The language spoken by the characters really threw me, however. The voice-over made it very difficult to read the story (presented in pages of static text between levels). I'm not against voice-overs in languages other than English or Japanese, but trying to read a fair amount of English text while someone speaks over it in what I'm guessing is perhaps Hungarian, was strangely difficult.
    That brings me to what I think is the games biggest downfall - the story.
    Those pages of static text are there to cover loading times, but I really with they weren't. The story is so grim and depressing that it really has no place in a colourful shooter like this. I was pretty surprised, and not in a good way at all, to read in-game about one of the characters being raped. The rape victim happens to be a great pilot and is subsequently coerced against her will into service by another character - an embittered father who has lost both of his legs. Geez.
    That rape sets the writer up for a horrible use of the pun 'wormed his way into' shortly afterwards.
    It doesn't stop there, though. Later in the story, we read about an entire underclass of people being physically disabled by their enslavers. They have all their senses permanently crippled so they can hardly even interact with the world around them anymore.
    This is all far too heavy and grim for a cute shooter with chubby airplane designs. It's a ridiculous mismatch and, for me, really brings the game down. This otherwise fun and furious shooter just didn't need this double-shot of depression at all. I no longer read the static text - I'm not interested in whatever disturbing atrocities the Hungarian writer wants to force on gamers' imaginations next. I'm here for the shoot-em-up action only, thanks.
    And in that, fortunately, Sine Mora really does deliver. Boss battles can be intense, but the game is forgiving enough that you rarely die outright from a single mistake. Instead of an energy bar or lives, you have a clock which you must add time to by shooting enemies. And the power-up system, though pretty bare-bones, works well enough to make upgrading your main guns a big part of the fun.
    It's worth mentioning a little feature that stood out from other shooters, too: if you press a certain button, you can rapidly speed up in-game cut-scenes, meaning to can get back to the shooting action all the sooner. This made me think, however, that the great thing about the old classics was how little they relied on extraneous bells and whistles. R-type and Gradius didn't need static pages of story-telling or swooping, cinematic fly-bys where the player is not in control. Things were a bit better when, between levels, we only got a few seconds to breathe and shake off our thumbs before hitting the Bydo Empire again.
    All in all, though, if you like old-school side-scrolling shooters with up-to-date graphics, you'll love Sine Mora.
    Just bypass the misguided story elements if you can.
  5. Coq
    Feb 9, 2014
    Very fun game, sadly terribly short. My experience was over in a mere 2 hours, but it was very enjoyable while it lasted. Worth it if you can get your hands on it for cheap (I got it in the Humble Bundle) Expand
  6. Nov 21, 2012
    Having read the reviews for Sine mora on the xbox 360, i was very much looking forwards to this game 1 of a dying breed . And to cut it short i was disappointed ,graphically its probably the best shooter made to date but as a game its lacking . If only these visuals was married to any CAVE shooter that would be magic . Im a massive shmup fan of 40 years of age so ive played all the classics and this game doesnt get close . If your desperate for a shmup then go for it but if your expecting a classic im sorry . Expand
  7. Sep 30, 2013
    This game was so boring, repetitive and tedious. Mouse sensitivity is completely screwed up so you end up mashing the arrow keys and holding down 'S' the whole time. The story was hard to follow, especially with the seemingly stretched out cutscenes that are in an odd language that I'm sure hardly anyone understands. The only plus of it was the amazing graphics. Expand

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