Generally favorable reviews - based on 52 Critics What's this?

User Score

Generally favorable reviews- based on 251 Ratings

Your Score
0 out of 10
Rate this:
  • 10
  • 9
  • 8
  • 7
  • 6
  • 5
  • 4
  • 3
  • 2
  • 1
  • 0
  • 0
  • Summary: Sins of a Solar Empire represents the birth of the RT4X genre, seamlessly blending spectacular tactical combat with grand-scale space strategy. Players must conquer worlds, engage in diplomacy and trade with other civilizations, and use the resources at their disposal to enhance their economy, develop new technology and increase military power. They must then test their mettle on a 3D tactical battlefield, where their ships will fight it out in stunning visual glory. [Stardock] Expand
Score distribution:
  1. Positive: 51 out of 52
  2. Negative: 0 out of 52
  1. Combining elements from different genres is a risky proposition, but Ironclad has managed to create a truly unique hybrid with Sins of a Solar Empire. It may leave purists of either genre confused, but it will undoubtedly cultivate a following of its own.
  2. Sins of a Solar Empire bucks the current RTS trends of break-neck speed and small-scale battles, and allows strategy gamers to think big and control an entire war in real time. [Apr 2008, p.58]
  3. Not only is it accessible enough to recommend to the casual RTS player, it's got more than enough depth to please even the most propeller-headed of strategy nerds.
  4. Sins of Solar Empire is a must have for any strategy fan and is definitely a contention for game of the year. For me it just falls short of a score of ten.
  5. Overall Sins of a Solar Empire is an easy game to recommend to strategy fans. It may put off RTS gamers who live off of rush tactics or turn-based gamers who like the luxury of taking all the time that they want to plot their next move.
  6. Complex yet intuitive, balanced but still extremely demanding, this is one of the biggest surprises of the year.
  7. The problem with Sins isn't that it begs, borrows and steals; it's that it combines everything improperly and streamlines it so much that it whittles away its own soul.

See all 52 Critic Reviews

Score distribution:
  1. Positive: 79 out of 100
  2. Negative: 17 out of 100
  1. Feb 6, 2012
    How is it possible not to like this game?! Well, maybe multiplayer junkies. Epic space battles, uber campaings (sure they are technicly skirmish games, just get over it!). Who doesn't like an uber battles between multi-hundred ship super-fleets?! This game lives up to its discription. EPIC!!! Expand
  2. GrantL.
    Feb 9, 2008
    Just awesome. Need I say more?
  3. BarisK
    Jan 10, 2009
    A perfect game. It's just like those games that stay installed on your computer for years, and whenever you're bored with what you're playing, you can just engage in a breath-taking space battle or two. Expand
  4. AugustZ.
    Feb 8, 2008
    Outstanding. Stardock proves again that they have their finger on the pulse of strategy gamers. Combining the best elements of Galactic Civs 2 and RTS, they have crafted a unique, immensely enjoyable game that fans of either will be able to lose themselves in for hours. Expand
  5. SocietyUnknown
    Feb 28, 2008
    Truly an expansive game. Its only weakness is a single player campaign; great potential could have been captured here. The multiplayer is great: fully fleshed out features including (but not limited to) a map editor, mods, in-game chat lobbies and more. The best part about this title is that there is absolutely no DRM! Expand
  6. Jun 19, 2013
    4x Space RTS? Yes please.

    Sins of a Solar Empire was for me a hotly anticipated game, given the potential for greatness that it showed,
    that is until it was released. While it was fun to play, with stunning graphics and a decent UI, it didn't really have any wow factor and it did, as some other reviewers have said, feel bland. There weren't that many ship models/types either, not to mention the fact that their designs were... unimpressive. I mean come on, capital ships are supposed to be awe-inspiring, but they weren't anything special other than they were a little bigger than normal frigates/cruisers. Although it is fun to conduct and watch massive fleet battles, I do admit.

    One of my biggest gripes is that there is so much potential and material for a single player campaign and yet there is none, which to me is a genuine travesty. That would have helped me (if done well enough) to get invested in the races. I understand what they wanted was for you to "craft your own experience" with each game, but they could have let that happen while also still providing a storyline of some kind.

    As for gameplay, combat is nice in that if you're more of a hands-on player it isn't too difficult (as long as you prepare properly with control groups and fleet assignments, though even without those it's not too bad) then you can control micromanage pretty easily. If you're more of a hands-off player, you can just send your fleet into the fray and watch the fireworks too. Though it could be argued that it is a little light on the strategy in that you can, if you wanted, simply build as many ships as possible and send them barreling towards your enemy that isn't really the case since I've defeated enemies with bigger fleets before using backdoor/multiple front strategies or simply by having less, but more powerful ships in a battle.
  7. JohnnyBadhair
    Dec 18, 2008
    Crippling DRM. I mean even worse than Spore's. There's really nothing else that needs to be said about this game.

See all 100 User Reviews