• Publisher: Stardock
  • Release Date: Feb 26, 2010
Sins of a Solar Empire: Trinity Image
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User Score

Generally favorable reviews- based on 16 Ratings

  • Summary: Sins of a Solar Empire - Trinity takes players through 25 years of warfare beginning with the real-time strategy game that started it all. In Sins of a Solar Empire, the independent Trader Worlds are forced to unite in order to defend themselves from the alien Vasari menace and the return of their exiled brethren, the Advent. The Entrenchment expansion jumps forward 15 years to a time of stalemate between the factions when they fortify the territories they control with powerful starbases, mine fields and advanced defenses. Diplomacy takes the player to the current day, when the constraint toil of war has taken its heavy toll. Some speak of peace, while others see such initiatives as openings to destroy their enemies through subtler means. Expand
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Score distribution:
  1. Positive: 3 out of 6
  2. Negative: 2 out of 6
  1. Amazing game play, takes a few to get used to the pace. Had to watch a youtube video on how to effectively start and dominate. First space civ game i have played to date and love it. Just wish there were more factions and random resources and planets. Expand
  2. Not the best Space Civ game but it's up there, the amount of detail put into this game is unbelievable. Some may say that it's a slow paced uninteractive game but when you get to create your own galaxy/galaxy's and mod in your own ships you can have alot of fun, one problem with it is that the controls are a bit wonkey but you get the jist of it. The game is actually in 3D and not entirely flat and you dont have to have the grid on. Expand
  3. Hmmm.... I struggled through 50 hours looking for the magic. It never happened. You know, once a game gets to the point where you hover over it, hesitating to start it up, you know all is lost. It certainly intrigued me to explore and look around in the initial games but it got very old, very quickly.

    In essence, extend out as fast as you can, identify and secure chokepoints, hold until tech and resources build up, build a blob and win. Couple of losses needed to learn the AI and bingo. Too easy. Too simple and too slow. Not even going to bother with Rebellion.
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  4. No story line. Battles are all the same, playing few or many planets. No strategy is needed as the player with the most and biggest ships wins. Diplomacy or culture influence is not needed. For young and mentally less develop player. More a first person shooting than strategy game. Does not even come close to Homeworld, Nexus and other space strategy games. Expand

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