Positive: 0 out of
Mixed: 0 out of
Negative: 0 out of
Aug 25, 2013Been playing in the community tournaments on the forums and having lots of fun. The game has tons of depth and strategy. It's not quite as polished or have a super pretty client, but it's still just a functionally wonderful game at its heart. I've been playing it like 5 hours a day for the past week.… Expand
Aug 16, 2013Solforge is an excellent online tcg. The game is very fast paced and easy to pick up like checkers but has the depth of chess. You always have to weigh the what benefits you this turn and now vs later.
The people complaining about pay to win just arent very good in general and need something to blame besides their own poor deck building and strategy. So far using the starter cards and maybe 10 packs (most of them won from daily rewards which allow you to get about 20 cards a day) I am 28-2 online avainst real players. Again you get free packs every 22 hours so over time even while spending no money you can get a solid collection.
While it is true there are some cards just plain better than others usually there is a trade off. For example a poor level 1 card may be an amazing level 3 card or vice versa.
The game is very fast paced and is lacking in alot of features right now such as 2 v 2 a campaign etc but for an early release free to play card game it is very addictive easy to learn fun to play and has many layers of strategy.
Give this game a try get some friends on board and check out the steam community for fun matches.
As a side note customer service has been absolutely amazing.
Sorry for any typos writing this from droid.… Expand
Nov 28, 2013Great game, the gameplay as well as the deck building has depth. Depending which cards to play and level up is often what decides a game. Playing a strong level one creature and gaining early game dominance or playing a weak early game for awesome late game level three cards are both strategies that can have game-changing impact. And for those saying that it is pay to win, it is simply not true. Daily rewards can be obtained just by spending ten minutes a day against AI computers, and the rewards can contain silver, single cards, or packs. I am a free player and I've already gotten several legendary cards just from daily rewards. Overall this is a great game and I highly recommend a try. I give this review a nine for great gameplay strategies, and great daily rewards that help free players like me. With the only downside is that the campaign mode is still under construction.… Expand
Jan 28, 2014Fun but too simple.
It works like this: you have a collection of cards (spells and creatures) from which you build a 30-card deck, which you use to battle opponents. Each round players put down two cards on the table and have their creatures do battle. A creature that isn't opposed by an enemy creature damages the opponent directly. When your opponents life reaches zero, you win. Pretty standard trading card game fare.
Notable things to mention are that your cards level up as you play (only till the end of the match) and that after every turn, you discard every card that is left in your had.
The levelling cards I like, the discarding of the entire hand not so much. I feel like that makes the game more random and it does not stimulate thinking ahead or having an actual plan. Which brings me to my biggest problem with the game: it lacks strategic depth. It's all very straightforward. Play your creature, play your spell, level, battle, discard, rinse and repeat. If you've played Magic: The Gathering like me you'll be quite underwhelmed with the strategic options.
Don't get me wrong : there is at least some skill involved, and at least some thinking required, and that's more than can be said for most games today. The outcome does still depend on your choices. Because there still are choices, simply far less than in MTG. And the less choices there are, the more you are simply clicking to progress along a preset path.
That all being said: it is still a fun game. There's still some pride to be had by winning, the design and art are very nice, the gameplay easy to learn, there's an option to play at multiple tables and if you're a collector like me you'll enjoy collecting new cards and tweaking your decks.
Lastly, I read a lot about pay to win and bugs in the other reviews. I can tell you I have played 14 hours and have yet to encounter my first bug or even minor glitch. It runs perfectly fine basically. Both the game itself and the online component and matchmaking service are working flawlessly. And let me assure you this is not pay-to-win. That's just how it always goes isn't it? A studio releases a free game, but the developers would also like to be able to feed themselves and their family (the greedy bastards), so they give you the option to buy more cards immediately instead of winning them. Keyword: option. There's nothing you can buy that you can't get through winning matches. And there's no real disadvantage when you don't buy cards. I recently won a game with one of the default decks you get in the beginning against a guy who had nothing but legendaries (read: bought cards). That says it all, buying cards just gives you more cards, it doesn't make you an instant winner.
Fun, accessible game, good looking, bug-free but not too much thinking required.
Feb 11, 2014Uninstalled SolForge today, which at some level is a shame because without the P2W aspects it was a fun, albeit low strategy CG, but it does highlight the difference between how gamers and F2P devs define what is a “good” game.
Unfortunately games that follow the Asian F2P whale model task the developers to build a “good” game from a gamer’s POV while simultaneously breaking balance in a way that can only be ameliorated with a credit card.
From this gamer’s perspective a “good” CG offers a level playing field emphasizing skill by increasing strategy (in deck construction to maximize card synergy and in variety of play style choices during a match), decreasing luck of the draw aspects (leaving just enough fate to keep it interesting, but not so much to make it feel random), and striving to have balance between card choices.
In contrast from an Asian model F2P dev’s perspective a “good” CG game is one that drives whales to obsessively use the cash shop to increase their chances of getting overpowered cards relative to those commonly available through in game currency transactions; it is a basic intermittent positive reinforcement operant conditioning design to foster compulsive spending.
In this model cash flow can be maximized by downplaying strategy to favor accessibility (also a problem in B2P these days), luck of the draw is increased so one can never feel quite secure enough with their decks, as well as allowing less skilled players to stand a better chance of also winning, and by purposely breaking balance so one is constantly striving to fill their decks with more OP cards than their competitors.
Specifically the SolForge monetization pit is built around the absurdly imbalanced legendary cards and the increasing of rank of cards.
While the gambling aspects of trying to acquire OP legendary cards in bulk booster pack purchases is obviously a cash grab, the leveling of cards is a more subtle monetization tactic.
At first I thought leveling was a cool idea as I always like playing games where I can nurture my units with experience to greater power, but here it is used to further exaggerate card imbalance. While on average a legendary level I card is somewhat more beneficial than non-legendary one, it usually isn’t in a game breaking way; it is at end game when level III is achieved that the P2W aspect manifests in full, and games come to an abrupt end, virtually always at the expense of the non-whale without red star cards.
So one can break open their wallets and start enriching their decks with reds (but don’t be surprised if you just end up losing in turn to a larger whale) or try to enjoy the game with the exclusion of legendaries, smartly avoiding the overt monetization mechanics by immediately dropping from matches when a legendary comes into play; if one is a small fish in a sea of whales you are going to have to accept that you'll be taking the whale bone frequently, and don't expect the devs to step in because they designed the F2P game to foster just that feeling of unjust frustration on the loser's part, and the thrill of crushing victory on the whale's side.
So since the whales are paying to keep the game afloat, the freebie players need to respect that and give them their due, but one should feel absolutely no responsibility to get ridden for longer than necessary. Just immediately concede and get on with a balanced match in spite of the SolForge dev's intentions. By analogy I wouldn’t find it entertaining to join in a seven card stud tournament, where I am restricted to five cards; could I win, perhaps, but obviously the cards would be stacked against me, so why bother?
I do like seeing the non-heroic/non-legendary player sponsored tournaments in the forums, but of course even their existence points to the ugly pink whale in the middle of the room.
This last day of playing, even among decks of comparable strength, I found the sheer luck factor was too much for me to ignore. We have all been there where in late game the opponent is playing out III’s and II’s and by the chance of the draw we get a hand of I’s which stinks to lose in such a way. Conversely I can’t help but to feel sympathetic when I just played out a couple of III’s and the opposing player blocks with two level I’s; you kind of want to send them a “sorry” emote.
Lastly I think such power disparity fosters a virulent community of frustrated players that in my experience won’t think twice about walking away from a match to slowly let the timer run down once the realize they lost, as if to say ♥♥♥♥ you.
Give me a B2P CG where everyone has access to all of the cards, and I’ll pull out my credit card happily, but there is no way I am going to constantly ride the red legendary dragon FTW! ;)… Expand
Jan 25, 2014Pay for power is taken to a whole new level is solforge. You'll never even become an ok player without shelling out serious money.
Spoiler: Below is the greatest strategic advice in solforge.
Go do a 12 hour shift at work and pour the money into your deck.
Also very buggy.… Expand