• Summary: 200 years after the first chapter for Space Rangers, a new, even more dangerous threat arises in the galaxy. A key planet producing war androids has become self-aware and is attempting to conquer the galaxy one planet at a time. These machines are not only capable of fulfilling any order, but they have their own intellect and force of will. This new type of cyber life is driven only by instinct of destruction and cares only about expanding the realm of the silicate. Freedom of choice is a distinguishing feature of the Space Rangers saga and continues as players explore the massive world. The game is not limited by borders and allows players an opportunity to influence the branching storyline. At the same time, the larger and more expansive game world lives and develops by itself. In Space Rangers 2 players will have an opportunity to test their skills not only in outer space, but on planets' surfaces as well. 3D real-time battles on planets is a new part of the game. By producing and upgrading war machines, gamers have a chance to defeat the ominous threat of the Dominators. [1C Company] Expand
Score distribution:
  1. Positive: 28 out of 30
  2. Negative: 0 out of 30
  1. Imagination will always substitute for visual splendor if a story is told in a genius way, and Space Rangers 2 does exactly that. This is one for the record books, and simply must be played.
  2. Space Rangers 2 has a ton of content on its own, is extremely replayable, and is one of the most addictive games in recent and nostalgic memory. If that weren't enough, it includes Space Rangers 1 which is definable by the same list of attributes.
  3. Space Rangers isn't going to blow you away, but it may just suck you up for a few long evenings.

See all 30 Critic Reviews

Score distribution:
  1. Positive: 23 out of 24
  2. Mixed: 0 out of 24
  3. Negative: 1 out of 24
  1. Innovative, nice to look at, turn-based, strategical, tactical, economical, role-playing game. Excellent. Wish there were more games like this. One of the best games I have ever played since 1990. Expand
    • 3 of 3 users said yes
  2. WillF.
    10
    A fantastic game from outside of the mainstream of software development. Only people that were more concerned with making a satisfying game than making money would have produced this sprawling, free-form masterpiece. Seriously, how do you market a game with the most childish name but with the most cerebral gaming experience? I found this for $10 at my local Target (in the discout jewel-case software section) and it would have been worth 10 times the price! I applaud the other reviewers here -- glad to hear that there are still thinking people playing PC games! Expand
    • 3 of 3 users said yes
  3. This will be two reviews in one. First few hours of the game, I rate an eight (first 3-5 hours). The fights look cool, tend to be thinking-based, you can trade here and there - you know, the usual. Quests are fun, script-based text adventures. However, after those 5 hours, you'll see that the possibilities game offered had just ended. And you don't want to play it anymore. It gets irritating then, and you rate it a 0. What I mean is, all the things that made me like this game to a point of an 8, turned the other cheek and began irritating me. Pointless battles, pointless fighting, pointless pointless pointless. Expand
    • 0 of 5 users said yes

See all 24 User Reviews