Metascore
84

Generally favorable reviews - based on 75 Critics What's this?

User Score
4.9

Generally unfavorable reviews- based on 1486 Ratings

Your Score
0 out of 10
Rate this:
  • 10
  • 9
  • 8
  • 7
  • 6
  • 5
  • 4
  • 3
  • 2
  • 1
  • 0
  • 0
  • Summary: From the mind of Will Wright comes SPORE, a journey that takes you from the origin and evolution of life through the development of civilization and technology and eventually all the way into the deepest reaches of outer space. Begin your odyssey at the dawn of life as a simple microbe just trying to survive, then use the fun, intuitive Editors to evolve the creature from its microscopic origins into an intelligent, tool-using race. Guide your species as it builds (and the player designs) villages, buildings, cities, and vehicles. Along the way to becoming a global civilization you can choose whether to hunt or forage, attack or trade, be nice or play rough. All the action takes place in a huge, lush world populated with creatures evolved by other players and shared over SPORE's central servers. When it's ready, your one-time pond scum launches into space in its UFO on a grand voyage of discovery, planet forming, or destruct-ion. As you explore and play in this limitless universe of unique worlds, your personal Sporepedia tracks all the creatures you've met and places you've visited. Take complete control of your creature's fate as you guide it through the following six evolutionary phases: Tidepool phase: Fight with other creatures and consume them to adjust the form and abilities of your creature. It's survival of the fittest at the most microscopic level. Creature phase: Venture onto dry land and help your creature learn and evolve with forays away from your safe haven. Carnivore or Herbivore? Social or Independent? The choice is yours. Tribal phase: Instead of controlling an individual creature, you are now caring for an entire tribe of your genetic craftwork. Give them tools and guide their interactions as you slowly upgrade their state of existence. City phase: Bring your creatures' race into a new golden era by building up the technology, architecture, and infrastructure of their city. Civilization phase: Once your city is established, your creatures begin seeking out and interacting with other cultures. You can have them do so with an olive branch or a war cry—either way, the goal for your creatures is to unify the planet. Space phase: The time has come to move on to other worlds in your solar system. Make first-contact, colonize, or terraform, then venture further to find other solar systems scattered throughout a magnificently rendered galaxy. A 'mission' structure provides new goals and paths to follow as you begin to spread through the universe. [Electronic Arts] Expand
Score distribution:
  1. Positive: 62 out of 75
  2. Negative: 0 out of 75
  1. 100
    Spore manages quite some feats – it's accessible for casual gamers, but at the same time so real and dynamic, able to offer hardcore gamers a demanding experience and, obviously, a more appealing one than in "The Sims".
  2. It may not be my perfect PC game, but I think it's well on its way to becoming one of my favorite toys. And if there's one thing we could all use more of, it's time to just...play. [Nov 2008, p.33]
  3. One of the first big games leading into Christmas, and we've already forgotten the rest. Completely enthralling. [Issue#12, p.62]
  4. Spore will leave you in a state of wide-eyed wonderment one minute, and disappointed the next. The limited online interaction and surprisingly short campaign make it easy to think about what could have been. The fact is, there’s no other game like it, and a lot of things that will be hated by some, will be just as liked by others.
  5. Will Wright has raised the bar and any game that comes out now that wants to be remembered will need to consider the lessons taught by Spore.
  6. Spore's most positive traits are so uniquely satisfying that it's disappointing the gameplay which underpins them isn't more engrossing.
  7. 50
    Rather than match the freedom in the gameplay, however, Spore forces players to use their creations in a series of levels that are derivative and dull.

See all 75 Critic Reviews

Score distribution:
  1. Jan 29, 2013
    10
    What the f*** is with all of the bad reviews? Sure, its a terrible excuse for the trailers, but you shouldn't just give it an instant 0. Even though I was still disappointed myself, its still an enjoyable game. In what other game will you be able make and evolve your own space-faring species and conquer the galaxy? Its very fun to also just make creatures, and flex your creative mind. Expand
  2. Oct 11, 2013
    10
    This game is what it is. people complain its too simple, others complain its too complex and they hate RTS games. which one is it? and the complains of "it doesn't deliver" are just plain invalid. if a game doesn't met your hyped expectation doesn't make it a bad game. this game is what it is and that's a very entertaining, cute life simulator where later on you need to manage the massiveness you've spawned. no game can live up to the hype people or the game made of it, this game suffered a lot form it critically. awesome game to past the time, and awesome for the kiddies too. Expand
  3. Jul 23, 2012
    8
    I really like this game! I'll be honest, I have NO IDEA Why so many people say this game is no good! I mean, the fact that this game has a 4.7 rating is clearly showing something about humanity. It looks like Halo and COD have taken over...*Sigh* I'll be honest, the cell stage was kind of boring, and Tribal Stage didn't appeal to me, but the game in itself was great. The design for all the creatures you could create (in Creature Stage, the one directly after Cell) is amazing. So many patterns, so many designs...It amazes me. My personal favorite stage is Civilization. I just love the amount of variation that can happen depending on what difficulty you set your game to, and which kind of Civilization you chose to be! Now, everything here was setting you up the Space Stage. A lot of bad reviews are just people saying "THIS ONE IS TOO REPETITIVE AND ALL I DO IS DIE." So what? You die in other games, too. I actually had one person tell me in person that they didn't like all the dying, and that they'd rather go play an FPS game. This...I...I think I slapped them multiple times for that. It baffled me at how moronic the statement was, and if you don't get why, you should STOP playing video games, and go outside. Back to Space Stage. It's fun! It IS a bit redundant, much like this review, but I still enjoy making trade routes, setting up on other planet, and ANNIHILATING MY ENEMIES! Definitely recommended in my opinion. Get on Steam or in a local store! Expand
  4. Dec 15, 2013
    7
    This review contains spoilers, click expand to view. SPORE™ is an amazing game that blends creativity and strategy to create this wonderful adventure. Starting as a single celled organism, you learn, evolve, and create the ultimate being. SPORE™ includes in-game achievements, a creating mode where all of your creations are built, a Sporepedia of all your own creations plus over a thousand pre-made ones by Maxis, a wonderful campaign, and a very interesting saved profile setup. In each stage of your evolution there are three classes; aggressive, peaceful, and neutral, which are chosen upon your actions. Eating meat and killing other species counts towards aggressive. Eating plants and friending other species count towards peaceful. A mix of aggressive actions and peaceful actions will put you in the neutral class. There are special abilities for each class, aggressive class gives you aggressive abilities, peaceful gives peaceful abilities, and neutral gives you an ability that could either help with peace or war. Cell Stage: Basically the tutorial of the game, lasting 10-15 minutes and only having 15 parts, but it IS the defining point of your species. Eating meat, plants, or a combination of both affects your class. Creature Stage: So you've evolved legs and moved onto land, huh? Now is where the true action begins, will you kill off the other packs of animals, or will you make them your allies... why not both? Doing either of those actions causes your creature to evolve, increasing your attack and allowing you to add more animals to your own personal pack. Creation becomes more complex as over 200+ parts are added, so your creature can become fully developed. Oh yeah, one more thing, there are creatures known as "Epics"... huge beings focused only on one thing... killing you and your pack. Tribal Stage: You've gotten smarter, and it’s shown. Your species has evolved to the point that they have started building tribes, weapons, musical instruments, and other items. But you’re not the only ones that have become smart, other tribes will appear, will you make war with them? Peace? Heck, kill the weaklings and ally with the strong if you want. Your creatures now have begun to create clothing and armor, so make them look good. Just a warning, those pesky epics are still around. Civilization Stage: Wow, Still going? Okay then. Now you start building taller, more modern buildings (they've finally caught up to us). Now you can start building cars, planes, and boats. You use them to race for control over spice vents, improve how other cities feel about you, or lay siege to them. City planning also is important, if done right the populace will love you so they produce more money, if done wrong they will stop the increase of wealth. I guess your fashion has evolved to, because now you get top hats! Space Stage: One small step for alien, one giant leap for alien kind... SSSSPPAACCEEE TRAAAVVEEELLL!!!!! The space stage is like a game in itself. It has quests, even more complex diplomacy, an economy, exploration of THOUSANDS of planets, terraforming, colonizing, war (Ever blow up a whole planet before? Fun stuff...), and wonderful combat, you control a single ship, arm it with lasers, rockets and nukes, and prepare for pirate attacks! And I can’t forget to mention the cool space armor you get. But, this game is far from perfect. Character models are a bit drab and look like clay. More features and parts could have been added to the creation mode, and gameplay does get boring after a few playthroughs, but there is allot of replayability. And just a warning, SPORE™ is one of the most problematic games there is... full of crashes, errors and glitches. Overall, this game is pretty fun, especially space stage. But even with all that the price is still pretty hefty, I would suggest you wait for it to go on sale. The reason I have so few hours of play time recorded is because I played SPORE™ Creepy & Cute Parts Pack instead. It’s the same game, but with extra parts added to create with. So if you do decide to get this check out my SPORE™ Creepy & Cute Parts Pack review. Pros: Massive replayability. Ability to create your own creatures, vehicles, buildings. Can choose which separate stage to play, or do them in order. You get ability’s depending on the morale’s of your actions. Complex economy (Space Stage). Awesome terraforming system (Space Stage). Amazing looking planets. Cons: Full of glitches (characters bugging out, game failing to start, missing directories, etc.). Creature models look like clay. Creator feature is option lacking. Campaign is linear in the Tribal and Civilization stages. Rate: 5/10 with glitches, 7/10 without glitches If this review was the deciding point of you getting this game feel free to leave a comment telling me so! Expand
  5. Nov 24, 2011
    6
    It's a fun game to spend time. But the game has a very clear goal and if you want a bit of a challenge you will not find in this game. The graphics are pretty feeble but the character animations are good. It's a pretty average game. Expand
  6. Jul 20, 2012
    4
    First off: I was so so disappointed in this game. Brilliant concept, but terrible terrible game. I feel it was intentionally dumbed down from the start with the intention of selling loads of add-ons and DLC. It was SO dumbed down that there's hardly much game at all there - at least in the initial launch. I gave up on it - very unrewarding gameplay. I expected sandbox, not constant conflict/pirates/eco-missions, but by the time you get powerful enough to play a sandbox game there's nothing left but repetition of the same. The quotes "You've got a whole galaxy to do nothing in" are true. It's like playing Tic-Tac-Toe for the 1000th time. All the same.
    But the game's not all bad. What's good? The creature creators. Before the game was released I had a blast building creatures that I expected would be part of my gameworld (only a few of the 100s I created actually showed up in my game). I've definitely spent more time building creatures and spaceships than I spent playing the "game". I give it 4 because I did have alot of fun with the creature creators, but don't expect much of a game here unless you're 8yrs old. Anyhow, that's my $0.02
    Expand
  7. Aug 28, 2011
    0
    This game is what the WTF was made for.
    As a computer-biological experiment, it's interesting.
    As an actual game, it's beyond boring. Perhaps
    it's because the hype was so huge, the game couldn't stand a chance living up to it. Expand

See all 632 User Reviews

Related Articles

  1. 30 Games That Emerged from Development Hell

    30 Games That Emerged from Development Hell Image
    Published: June 23, 2011
    After 15 years in development limbo, Duke Nukem Forever finally arrived in stores last week, though game critics aren't rejoicing. We look at that and other long-delayed games that eventually managed to shed their vaporware status, with results ranging from maligned to sublime.
  2. The Disconnect: When Gamers Disagree With Critics

    The Disconnect: When Gamers Disagree With Critics Image
    Published: May 4, 2011
    The release of Portal 2 exposed a divide between game critics and users. While that title's user scores have rebounded, others haven't. We take a look at the games with the biggest score differentials between professional reviewers and gamers.