• Summary: From the mind of Will Wright comes SPORE, a journey that takes you from the origin and evolution of life through the development of civilization and technology and eventually all the way into the deepest reaches of outer space. Begin your odyssey at the dawn of life as a simple microbe just trying to survive, then use the fun, intuitive Editors to evolve the creature from its microscopic origins into an intelligent, tool-using race. Guide your species as it builds (and the player designs) villages, buildings, cities, and vehicles. Along the way to becoming a global civilization you can choose whether to hunt or forage, attack or trade, be nice or play rough. All the action takes place in a huge, lush world populated with creatures evolved by other players and shared over SPORE's central servers. When it's ready, your one-time pond scum launches into space in its UFO on a grand voyage of discovery, planet forming, or destruct-ion. As you explore and play in this limitless universe of unique worlds, your personal Sporepedia tracks all the creatures you've met and places you've visited. Take complete control of your creature's fate as you guide it through the following six evolutionary phases: Tidepool phase: Fight with other creatures and consume them to adjust the form and abilities of your creature. It's survival of the fittest at the most microscopic level. Creature phase: Venture onto dry land and help your creature learn and evolve with forays away from your safe haven. Carnivore or Herbivore? Social or Independent? The choice is yours. Tribal phase: Instead of controlling an individual creature, you are now caring for an entire tribe of your genetic craftwork. Give them tools and guide their interactions as you slowly upgrade their state of existence. City phase: Bring your creatures' race into a new golden era by building up the technology, architecture, and infrastructure of their city. Civilization phase: Once your city is established, your creatures begin seeking out and interacting with other cultures. You can have them do so with an olive branch or a war cry—either way, the goal for your creatures is to unify the planet. Space phase: The time has come to move on to other worlds in your solar system. Make first-contact, colonize, or terraform, then venture further to find other solar systems scattered throughout a magnificently rendered galaxy. A 'mission' structure provides new goals and paths to follow as you begin to spread through the universe. [Electronic Arts] Expand
Score distribution:
  1. Positive: 62 out of 75
  2. Negative: 0 out of 75
  1. 100
    Spore manages quite some feats – it's accessible for casual gamers, but at the same time so real and dynamic, able to offer hardcore gamers a demanding experience and, obviously, a more appealing one than in "The Sims".
  2. 100
    Just as "The Sims" tapped into the human need to interact, Spore taps into a very deep and similar experience that few games dare to touch - to create and share.
  3. Spore's creatures look terrific and the editor is one of the finest tool in gaming history. But Maxis forgot to build a game around it: The mixture of simulation and strategy just isn't deep enough to attract more than a few hours attention. Instead of experiencing enthralling missions or a more intimate relation to your creature, you get shooed through five draggy phases of evolution.

See all 75 Critic Reviews

Score distribution:
  1. CRL
    8
    I, having never seen the original E3 trailers for this game, give it a 8/10. The creators were unlike anything I've ever seen, and they eat up hours of your time by themselves. There's always something new you can make, and since getting this game I've probably made hundreds of creatures and vehicles. The story mode itself is also pretty fun, with my favorite being the Civilization stage. The final stage, Space, is a bit of an RPG as well, and you have an entire galaxy to explore. So, without knowledge of what it could have been, I'll say this was a great game. Expand
    • 2 of 4 users said yes
  2. ben
    6
    All in all not a BAD game but as many people have said the addons or expectations are what killed it but with the expectations it should be a very good game however i would of liked to see a more auqadic stage i mead you go from a about 10 cellular thing to a little guy with legs in a snap wheres the water stage??? and also they need a water tribal and a warter civ stage (if the user doesn't want to go to land) and maby they could have more than 1 form of intelligent life such as the zindy from startreck enterprise now that would be something to see . Expand
    • 3 of 5 users said yes
  3. disspointedgamer
    3
    Creators don't redeem it. absolutely terribly frustrating gameplay throughout. Space phase is the greatest letdown in video game history. Constantly being attacked by space pirates and civilizations you didnt do anything to. no way to trade easily. if you're trade "route" is completed with another star system, you're given the option to buy it. if you give them an offer they don't like you cant try again and have to build the trade route again which takes like 30 minutes. DON"T buy this game if you like having fun. play galactic cicilizations it's way better. Expand
    • 2 of 2 users said yes

See all 591 User Reviews

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