• Summary: Spore Galactic Adventures adds variety and depth to the original space game in Spore, allowing players to beam down to planets, play mission-based adventures and even create their own customized adventures for the first time. Each adventure has a unique reward to upgrade a space creature with special accessories - from an Energy Blade and Stunning Charm to a Jump Jet and more. Players can fight their way to victory as a Warrior, dance with new friends as a Bard, and much more. With an almost unlimited number of user created adventures, there’s more to play than ever before. The "adventure creator" in Spore Galactic Adventures gives gamers the tools to make their own missions and share them with friends. [Electronic Arts] Expand
Score distribution:
  1. Positive: 12 out of 32
  2. Negative: 2 out of 32
  1. Spore Galactic Adventures is a welcome add-on to an already addictive and fun game. Get ready to take your Captain to brave new unseen worlds - inhabited by flying orange monkeys.
  2. The new adventure editor is smart and flexible. The space phase get's a little more interesting, thanks to some of the new mini missions. And the creature editor remains to be one outstanding piece of software. But the rest of the actual game? It's as boring and shallow as it ever was.
  3. A ghastly mess of bad design decisions that brings out the worst in user-made content. Not worth it. [Sept 2009, p.78]

See all 32 Critic Reviews

Score distribution:
  1. Positive: 3 out of 5
  2. Negative: 0 out of 5
  1. CrippledPig
    8
    Epic fail on Eurogamer's review. I don't remember the browser being a key feature in this expansion pack... The missions give more playability to Spore during the space age, and makes it a little more fun to adventure through space. The tools to design your own missions are simple and fun, but the terrain tools need improvement. Only issue I have is with the user created content, where you end up playing a user created level that seems to take forever (Giant boss fight)... and you get only a few experience at the end. The Maxis missions are great though, and I'm pretty sure there will be well-designed missions a little later. Leveling is actually quite nice; everytime you complete a maxis mission you get 100 experience, and with experience comes level progression.... you get the idea. Each level allows you to pick a special weapon, armor or ability that you can use for missions. You also gain money from the planet you got the mission from, usually 30k in space bucks. The editor does have some great production value; Music for every type of situation or emotion, your creations for all objects, behaviors for your objects, and the confusing terrain editor tool. The terrain tool makes you drop down little thumb-tacks to raise, lower, or flatten (There are more) the pre-rendered terrain on the planet. So you get a mess of these thumb-tacks all over in the terrain editor. I was actually expecting a simple click and drag tool (Like every other editor). But all is not lost, because the editor can make some real interesting missions. You can create acts for each goal you set up. You will find plenty of "drag-and-drop" features for goal editing... Easy. If you "like" Spore but find the space age boring (And happen to like mission editors), this may enhance it for you. Not by a lot, but possibly enough to make the game a little more fun for those who found its origional release to be slugish. Expand
    • 0 of 0 users said yes
  2. JohnRobinson
    7
    From an adult gamers perspective, I am not very keen on this game. I get bored with it very quickly, and I think most other adults might also. However, having seen the reaction of my 2 young children to this game, I would definitely say that this game has massive appeal to a younger market. I am constantly amazed at how my children keep coming back to this game, and for how long it manages to hold their attention. They can play this game all day without getting bored, and I have to make them stop. Expand
    • 0 of 0 users said yes
  3. ARater
    6
    It actually has potential to become a 10, it's just that Adventures requires too much on user contents. The mission editor is simple to use, but the end result of the adventure would be simple as well. A lot of pathing bugs are here so be careful when you're flying above a building. Ironically.. Adventureland (Tutorial adventure) has the most bugs I've found so far. Doing enough missions to level your "hero" also takes insanely long. Plus the fact that there's only a handful of new equipments. The additions to the Space Age quests are good though. Individual adventuring is horrifying for now, but in time, the list of versatile adventures will be accessible and some gems may occur. Final Mark: Gameplay 4 Innovation 8 Smoothness 2 Potential 10 30$ is definitely not worth it, unless you are the creators of adventures. If you ever find the game being priced below 20, then by all means, buy it. Expand
    • 0 of 0 users said yes

See all 5 User Reviews

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