S.T.A.L.K.E.R.: Clear Sky Image
  • Summary: The story of S.T.A.L.K.E.R.: Clear Sky brings the players one year prior to the events of the original S.T.A.L.K.E.R. game in 2011. A group of stalkers has for the first time reached the very heart of the Zone - Chernobyl Nuclear Power Plant, and brings about a cataclysm on the brink of a catastrophe. An immense blow-out of anomalous energy changes the Zone. There are no more reliable and relatively safe roads. The entire levels vanish in the outbursts of anomalies. Stalkers and even expeditions die or end up sealed on the lost territories. New areas, which remained unknown since the time of the Zone emergence, appear on the Zone map. The Zone continues to shake with blowouts. The Zone is unstable. The anomalous activity is at its maximum. Changes of the Zone map known to stalkers shake the fragile balance of forces in the Zone. Among the groupings, there flare up hostilities for the new territories, artefact fields and spheres of influence. There are no more old enemies or friends - now everyone is for himself. The Factions War has started between the groupings. [Deep Silver] Expand
Score distribution:
  1. Positive: 24 out of 47
  2. Negative: 1 out of 47
  1. Clear Sky chiefly succeeds because it transforms grim fantasy into a startlingly real-world experience. [Oct 2008, p.108]
  2. One can only wonder just what GSC Gameworld was thinking: Clear Sky brings nothing revolutionarily new to the original play, but adds a fair portion of game disrupting bugs and lifts the difficulty to a new level of hardness, brutally so. To sum it all up, the developers maim the few novel features with dubious design decisions, such as the annoying search for artefacts.
  3. But Clear Sky takes everything that I loved about Chernobyl-the mature storyline, the nerve-wracking underground laboratories and the rewarding combat-and muddies them with a litany of bugs and bad design to the point that it overwhelms its more redeeming qualities.

See all 47 Critic Reviews

Score distribution:
  1. Positive: 45 out of 78
  2. Negative: 22 out of 78
  1. LarryL
    8
    SoC with mods is still better, but this game has great potential once the modders sand out the shortcomings of the vanilla version. There are plenty of bugs, but the community patch for 1.504 fixes most of them. Graphics are nice but you need a great rig to run them. Expand
    • 1 of 1 users said yes
  2. RyanT.
    6
    As a huge fan of SHOC, I really don't want to rate this game bad. CS just doesn't capture the jarring feel of the first game, and the faction systems make the zone feel less like a detailed eastern bloc wasteland and more like a russian version of counterstrike. Indeed the wasteland is more detailed than ever, but the sheer amount of random NPCs, and the lack of numerous mutants make the game seem way too hospitable. Hopefully the faction system and the stupid artifact hunting will be removed from the 3rd game. This game would have been better if the bugs were completely ironed out, and it was made much more faithful to its superior predecessor. Expand
    • 1 of 1 users said yes
  3. chris
    3
    Delivering really neat visuals in the way of changing weather and alternating between day and night seamlessly is not enough to make this game good. So let me explain a scenario that enlightens you about the nature of the firefights in this game (half of the game, with the other half being walking). You quick save right before you make your attack on two enemies sitting down beside a campfire back facing you. You shoot one in the head, this makes him decide to stand up. As you shoot him in the head point blank a few more times his friend has started filling you with lead at a rapid rate. After emptying the whole clip into this one guys forehead he may or may not die, but I guarantee you will die from this experience, many times. And you know the great thing about this is? (notice the sarcasm plz) Even though you quick saved with your enemies completely unaware of your presence when you quick load they are alerted, and sometimes not even in the same position! Its ridiculous. You can empty a whole clip from about 100 yrds into a bad guy with single shot firing and not even kill him. Yet somehow they can shoot you from 400 yrds and take half your health each shot. If you want to be frustrated I suggest many other things instead of spending $5 on this game. Here are some suggestions. Buy 2 decks of cards and try to stack them all into a pyramid. Get five ones turned into change and throw it all into a pond that freezes over in the winter, then when it freezes cut a hole in the ice and try to swim to the bottom and collect it all. Expand
    • 3 of 6 users said yes

See all 78 User Reviews