3+ years in and 5k hours spent, gotta say the game is relatively good. In it's base form it has the usual PvP, PvE and free roam modes and the other special stuff would range from huge raids to rocket league like mini games and some heavily competitive/hard sub-modes for each of the 3 main modes.
There's something for everyone essentially, the only problems is the lack of general information (like a wiki on the warframe level) that could help steer people into the right direction in their playtime. Other than that, there are always small issues that get overlooked with latest content releases but they get fixed eventually, nothing game breaking.
Everything has a counter tactic, you can buy or grind items, with the market addition its easier than ever to sell buy things without spending real money for those of us that just like a casual f2p model. Visit reddit and forum of the game for any info and help regarding the game and give it a try, with the right people you will never have a dull day.
All in all, Star Conflict is a decent multiplayer experience which, aside from the outstanding aesthetics, doesn’t quite break any boundaries or deliver anything great. I’m glad this is free-to-play, as it is completely worth it. Spending money on it? Not a chance.
This is the most goddamn fun space dog fight game I've played. I have not put a dime in it yet (maybe will soon), but I have gained some skill and I'm able to do pretty well. Also does not seem pay to win at all, as I have been beaten consistently by better players in lower rank ships, it seems more of a cosmetic thing. The game is VERY skill based. One important thing is to somehow coordinate with your team. If you get caught alone by several descent enemies, you are almost surely dead.
Came from War Thunder to check out this space themed Gaijin production... Now let me admit this is the first space combat game in a long time that I have enjoyed. Its quite arcadey and very polished so it is pretty easy to get in to. It also rewards you a lot so it feels good to play. It's a pay-to-progress-faster game and not pay-to-win so thats nice. I give it 7/10 because it is a very good game and I have had a lot of fun, but it can be better and I am hopeful that as time goes on it will continue to improve. Certainly worth a try if you like space combat. I enjoy it as a break from War Thunder myself.
Even though i barely scratched the good rating, its a pretty fun game (well, once you turn chat off), and the "galactic standard" is just the next tier up of what its based on, so its not like its such a big advantage making anyone who uses there money (which i don't recommend in any MMO unless your going to be playing it long) and its just to speed things up if your time is more valuable than your money, and again its a fun game, perfect almost. Well apparently Gajin is the leader indie dev in Russia, huh
A "MOBA in Space" game you want to love - but can't.
As maybe the only one of its kind, it may initially be fun and addictive in the lower tiers. However, the mid/high-level game is completely broken, and gets more broken each week. Player retention is extremely low, and the player base slowly dwindles out of frustration with the game (2 months after official release there are less players than in beta), and the developers try to compensate with changes that favour the few remaining veteran "elite" players, allowing them to "farm" new players (called "baby seal clubbing") and make the game less and less fun for casual players.
Even 2 months after release, the developers still constantly change fundamental game parameters, such as how the matchmaking works, the PvE setup, etc.
The actual ship building and optimization, as well as space-shooter gameplay itself, is solid and fun. Though there are some problems with UI design, translations from russian - and if you can get over the mid/high-tier 3 to 5 minute wait times until you are actually placed in a match, and the 80% chance that the match will be either completely unbalanced, only 2v2 or 3v3, or both (depending on the time of day, i.e. when the 7eet kidz, aka veterans, come out of school).
As apparently common with this kind of games, the community is appalingly abrasive, with the veteran players overly protective of their advantages and privileges gained in Beta, and most of them unable to understand that they and their "if you don't like being butchered then fly better" attitude are an essential part of the problems with the game for casual gamers. The community is thusly split between "veterans" and "noobs", and between "standard" and "premium" players, each blaming the others for the shortcomings of the game. It's especially funny if you see some of the advocates preaching against the purchase of premium ships fly those themselves...
The game itself becomes ever more grindy, as the changes which allow the veteran players to compete with their fully developed ships in matches with "normal" players and their stock ships deny the non-vets the kills required to level (aka. "synergize") their own ships. This seems to be intentional by the developers, to force players to spend cash out of frustration with the useless grind (with each change concerning game modes followed shortly after by an approrpriate "sale").
Out of theoretical 4 game modes (PvP, PvE, Sector Conquest, Open World), only PvP and PvE is initially available to starting players. Sector Conquest is reserved high-tier PvP for "Corporations" (similar to Clans/Guilds), dominated by Russian players. Open World is available for low/mid tier and initially interesting, but can become very boring very quickly, and a griefer/PK situation seems to develop only slowly (due to lack of player targets). Finally, PvE, formerly used by established players for "farming", has now been basically closed to most casual/solo-players from the mid-tiers upward. PvE missions "balanced" for the best and fully developed ships in the tier bracket can now only be accomplished by players in cordinated groups, or very very good solo players with high-rank fully leveled ships.
If you are a casual player and want to try this, be very careful not to spend to much money on it until you reach at least Tier 3, as the gameplay will change markedly for the higher tiers, and you really need to have a masochistic vein to endure the slaughtering by the veterans (and believe me, it doesn't get better - unless you're very good it get's only worse). If you still decide to spend cash, make sure to wait for a suitable sale - those are very common.
If you are a very very good player, you may actually like this game... for a time... Even among the established veterans there is a tendency to leave the game in frustration and disgust, and some only seem to stay aboard because they already have invested hundreds of dollars and/or hours in their accounts, and now cling desperately to their virtual status.
Unfortunately, there are very few viable alternatives currently available for MOBA space sim fans, so many of the SC players seem to simply wait for the release of Elite:Dangerous, Entropy, Star Citizen, etc. to head over there.
+ship building/optimization
+actual pvp combat (if placed in a balanced match)
-community is disgustingly abrasive
-matchmaking is now completely unbalanced in mid/high tiers, favouring vets, increasing grind for "casuals"
-wait times are insane, 3-5 minutes for matches that last only 1 to 8 minutes
-developers fail to understand what to do to stem player base deterioration, and strongly favour vets interests
-random undocumented changes by developers even outside of "official" patches, with any criticism stricly censored/deleted by the inexperienced mods, as if not talking about a problem will make it go away...
Horrible. I'm glad I tried it out before spending money on DLC or premium ships. The game is a **** of red dots floating amid some debris. It's difficult to pick out players from bots at low levels, and I found that the game frustrated me to no end. Back to War Thunder for me.
SummaryStar Conflict is an action-packed, massively multiplayer space simulation game that puts players in the role of elite pilots engaging in a widespread interplanetary skirmish.
Three thousand years have passed since the first colonists left Earth. Now the galaxy is divided between the militant star empires and independent mercenary grou...