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User Score

Generally favorable reviews- based on 14 Ratings

  • Summary: Take command of a vast interstellar empire and safeguard your species from total extinction in a procedurally generated 3D galaxy (with the option to flatten it) from 1 System to 10,000+! Prove your species' ingenuity through a deep and intricate combat system where anything (from individual components on ships to the stars themselves) is a target of opportunity.

    Twist other Empires into submitting to your galaxy-class wit with diplomacy and wheel-and-deal your way to supremacy.

    Research new kinds of weapons, engines, shields, and more, all of which retain their unique benefits as the game progresses, with a research web whose contents are shuffled every game at your option.

    Exploit interstellar phenomena such as asteroid belts and stars and exploit them for yourself or destroy them to deny your foes. Create and destroy new worlds through advanced technological research.

    Match your strategy against up to 10 other opponents (online or LAN-linked). Save the game when dawn breaks and boot it back up at dusk. It isn't over until you say it is! Drop in and drop out at any point; disconnecting players will not disrupt the game!

    Your weapons, your ships, your rules: Almost the entire game can be modified through Notepad! Easily add new models and particle effects to the game with out-of-the-box developer tools. Create new weapons in seconds; create new AIs through scripts! The Galaxy is yours!

    A Masterpiece in Progress: As time wears on, new gameplay features, art, and GUI improvements will be added into the game through patches as time and money allows. Race Creation; Non-Player Factions; Terraforming; more Ship Sets; Deeper Diplomacy; Deep Planetary Invasion; these features and much, much more to come!
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Score distribution:
  1. Positive: 0 out of 3
  2. Negative: 0 out of 3
  1. Sep 23, 2011
    70
    Despite the steep learning curve, Star Ruler is a very impressive game that will instantly appeal to ardent 4X fans. It is a pain to have so much information unexplained, but once you've let Star Ruler sink its claws into your time, it doesn't let go easily.
  2. Aug 24, 2011
    70
    Despite the flaws, disappointments, and learning curve, I'd certainly recommend Star Ruler to 4X fans with a warlike bent. If you're prepared to spend a good few hours getting into it and learning via trial and error, if you won't get too upset by the outlined problems, and if you're not scared off by lots of numbers, then you'll find an entertaining, substantial, and surprisingly cheap game of galactic domination.
  3. If Blind Mind Studios continues to release new patches and more content, Star Ruler will one day become a great game in the 4X genre. But today it's just a $25 preform.
Score distribution:
  1. Positive: 4 out of 6
  2. Negative: 1 out of 6
  1. Star Ruler is one of the rare examples of a pleasant surprise in today's gaming world. Back in August 2010 when it was released, I decided to pick this game up on a whim since the advertising text sounded promising enough and the price tag was more than fair.

    I have to admit that I was originally taken aback because of the obvious bugs and various shortcomings when I first ran this game. However, I decided to gave Star Ruler a second chance by playing some more, and visiting the official forum. It was there that I discovered how honest and open the developers were about their game, as well as determined to improve it as much as possible. After releasing numerous patches, always listening and replying to user feedback, Blind Mind Studios managed to polish this gem into the jewel it was meant to be. Star Ruler deserves more than just a 'first look', which usually focuses on presentation such as graphics and sound effects. While these are adequate and functional for a game of this scale, it is the underlying gameplay mechanics and mod-friendliness where it shines the brightest. Aside from this, Newtonian physics and free scalability (both of ships and the size of the galaxy you are playing in!) are but two points that really set SR aside from everything else on the market.

    While the official content delivered with the base game would net a score of around 8.0, the accessibility to modding of this game is easily among the best (10.0 points). So everyone looking for a great 4X game with a focus on expansion, research, combat and ship design should look no further. Star Ruler is both unique and affordable enough to be a 'must have' for any self-respecting fan of 4X games.
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  2. 20k
    9
    This game has changed significantly since its release last year, including a slew of improvements to every aspect of the game, drastically improving the fun of gameplay and the performance of the game as well. The ship customisation allows you to create hulking death stars that blow up stars and planets in one shot, or create a hoard of tiny fighters to overwhelm your enemies defences (these inevitably get called "trolols" in the ship design when you play with friends :P) . You can also create squads of ships that all complement each other and form a good team, or simply create a ship bigger than your solar system with a trillion guns that obliterates everything within weapons distance from it. They take a while to build and a huge amount of technology so its still balanced
    If you played or read a review of the game when it was released, you should take another look at it because it is much, much better than it was then
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  3. 9
    Most strategy games give you units with a preset design. Whatever the developers design and put into the game you have to use.
    I personally fi
    nd this game appealing since you can customize every unit that you have in your fleet. From mobile base stations to mining barges. The game is fully customizable to YOUR liking and may seem incomplete for this very reason.
    The game is as fun as YOU make it, however there are a few reasons I marked it down.
    -If you don't have a high end computer the game can crash quite easily due to the amount of units and star systems in play. I couldn't finish one game because my computer couldn't handle it.
    -Some of the options are rather limited. For instance the scanner you can put onto ships is only used for scanning enemy ships. It would be useful for the scanner to be able to scan planets since you don't know what type a planet is until you colonize it.
    Otherwise this game is fun and time munching. I played for the first time and I was soo engrossed that I played for 2 hours straight without realizing it.
    It can get boring unless you sandbox it. But if you do, it can vastly increase your fun when you play for real.
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  4. Star Ruler is (as of this review (9/29/10)) a somewhat fun if incomplete game. While we often wonder if developers are releasing incomplete products, Blind Mind Studios is more than willing to admit that they released an incomplete game to start generating a cash flow, and are currently adding substantially to the features and options available in Star Ruler. What they've given us so far proves that Star Ruler could very well be the game that space strategy fans have been looking for, after all, who doesn't the ability to make any custom ship from a tiny fighter to something as big as a star? Expand

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