Not only are bugs being fixed but extra creatures, vehicles, game play and locations are always being added. I will never have finished exploring the SWG worlds.
I just started playing this game again on an emulator server that has a surprisingly good population levels. People who say this game is complicated have never played Eve. Also if I could figure out the game when I was 13 when it first came out it wasn't that complicated really.
But for many people that complexity is what makes SWG so amazing. Why is crafting for example so complicated with all these stats and types? Because unlike WoW the items players create are unique items exactly because of this complexity short sighted player complain about. Even if it is way more complicated crafting anything in SWG was more rewarding than crafting anything in any other game because the item you made was NOT another clone item everyone else had built a billion times before like in WoW. This was an item with your name on it with stats likely different from 99.9% of all the other items of the same name/look. You could sell it and anyone who wore would be walking advertisement of your handiwork. Complicated sure but realistic and SO worth it.
It wasn't just complicated. It had the vastest game space worlds filed with more extensive player built cities of any game to date. Maybe they didn't give you nearly as many dungeons and quests as other games. But they did give a whole lot more class customization , crafting custimization, and player city options than ANY other MMO ever. The faction Vs faction content was among the best of any game. Bounty hunting Jedi was one of the most epic MMO experiences ever really.
Jedi are actually cool and powerful in SWG the way they should be. I'm sorry but everyone running around as a Jedi that does not feel powerful but average doesn't feel like a Jedi. In SWG you couldn't be Jedi just because you wanted to which is how it was in reality in star wars. As a result Jedi were rare and very hard to become since it was unclear how you even did so, but as a result Jedi are very powerful with the draw back that death means serious XP loss. So in the end it all balanced out for everyone except for people who just 'had' to play as a Jedi. I was never a Jedi and it never bothered me. There was SO much more in the vastness of SWG for you to explore.
I could write a short novel about my SWG characters experience back in the day and it would be pretty epic really with minimum dramatization required. And unlike random do this do that quests or go kill this boss in this dungeon quests it was an adventure quest dictated by my own desires. I wanted to be a bounty hunter and an imperial soldier; I needed power to make an impact in those efforts. So my SWG story was one of search for team of imperials and BH to help me and also learn how to hunt Jedi. It was hard, it took months, but that is how MMOs are. My problem with Knights of the old republic is that it might as well be a one player game the way I see it. MMORPG games needs the vastness and complexity and harsh realties of SWG to be truly immersive, interactive, and real.
If you want quests and dungeons and somehow you think that ins't more repetitive and boring i'm at a loss for what to say. SWG let you make you own quest in the sense almost everything you did would get you xp in one way and idk why you need an npc to boss you around or the simplicity/repetitiveness of a dungeon boss kill for loot to make a game better. Even the best loot in SWG was not looted from a kill in a dungeon but CRAFTED in a dungeon.
It's horrible now but the original game run off SOE's servers was one of the best MMO's ever. It had more features than WoW and it released a year earlier, this game set the standard for MMO's today
The possibilities are not countless but so numerous that I doubt that more than a handful of selected SWG players could really name them all. But this is at the same time the game’s weakest point – the diversity and depth of gameplay you have to master to make any real progress is breathtaking in the beginning and maybe even too much.
Star Wars Galaxies could be a great MMORPG in time, as it has some excellent potential and a solid technology base. But if you want a balanced combination of exciting combat, quick progress, and fun PvP, and you want it right now, then SWG is not the game for you.
While the social aspect is very interesting in Galaxies, the combat is relatively boring and uninspiring. If I have to shoot one more hopping rodent (to gain experience) I'm going to scream! [Sept 2003, p.85]
Star Wars: Galaxies does not offer fans of the franchise any heroics. There is nothing dramatic or cinematic about the MMRPG game model as defined by Everquest, and Galaxies does very little to break that mould. [Oct 2003, p.100]
What stinks more than anything is SOE's treatment of the game's devoted fans, who find themselves spurned by the developer's hope that a dumbed-down gaming experience will appeal to a wider audience. [Feb 2006, p.76]
@chronoT, the game didnt fail because of subscription, it still had people playing till they shut it down and they shut it down because of SWTOR, only one star wars online game was allowed to be going and SWTOR has failed worse then galaxies, Galaxies atleast had free roam space to attack targets and players, SWTOR doesnt, Galaxes lets you build your own guild hall, shop or house. SWTOR doesnt. the only thing SWTOR has better then galaxies was the story and graphics and i liked playing SWTOR before it went F2P and Galaxies never had to go F2P to continue on for years.
this was a great game but anyone reading now obviously wont be able to play it anymore, maybe some day they might try re-booting it, who knows.
It had so much potential for a sandbox mmo. It's too bad Lucas held them back. Hopefully SWTOR learns from SWG's mistake and doesn't try to mimic WoW just to make a quick buck.
This game captures the essence of the franchise and gives each class a different and unique story with brilliant voice acting.
Best graphics in the genre, solid gameplay
SWG was an attempt at a Star Wars based MMORPG, an attempt that utterly failed. From the minute I installed this game I was plagued with bugs, lag, and glitches. My computer more than met the requirements, yet SWG always seemed to run like crap. The graphics were terrible, the areas were way too big and way too plain. I could literally feel this game dying before it began. Worst of all, the interface was impossible to deal with and most of the time you felt completely lost. This was a total failure by Sony, and if you want a decent Star Wars MMO check out Bioware's SWTOR. This is a prime example of why subscription fees don't work for most games.
@babaganush - I understand and respect your opinion but please realize also that my review is based on the game when it was initially released. I had to dish out a decent chunk of change and the end result at that point was a huge letdown. I never played any of the future updates or patches, so I cannot comment on this.
I dont understand why the so-called upgrades had to happen,it turned this game into a mess! And it meant that all who unlocked the jedi class before it had wasted their time for nothing!
SummaryStar Wars Galaxies: An Empire Divided for Windows PC simultaneously immerses thousands of players into a persistent online recreation of the Star Wars universe, as portrayed in the classic Star Wars film trilogy. The series features dynamic adventures throughout the galaxy during the classic Star Wars timeframe. Game play offers a unique...