- Summary: Several years have passed since Kyle Katarn avenged his father's death and saved the Valley of the Jedi from Jerec and his band of Dark Jedi. Allowing his Force powers to languish for fear of falling to the Dark side, Kyle set aside his lightsaber, vowing never to use it again. But when a new and menacing threat to the galaxy emerges, Kyle knows he must reclaim his past in order to save his future. Players assume the role of Kyle as they employ a unique mix of weapons, Force powers and your lightsaber in both single- and multiplayer modes of first-person action. [LucasArts]… Expand
Raven Software has taken a big chance, trying to cover all the bases with Jedi Knight 2. Luckily, it has paid off, as this is an excellent game. It's got tons of stuff that players have been wanting since the first Jedi Knight, includes an engaging and fun multiplayer game, and delivers it all on the very stable and solid Quake 3 engine.
May 3, 2013If you love Star Wars based multiplayer, then you will find the most complex Saber fight system with force powers ever in Jedi Knight 2 version 1.02. It's really important to have 1.02 because they cut the whole gameplay mechanics down in the patches. JK2 steam is patched to 1.04. So you have to downgrade it if you want to have full use of weapons such as blasters, lightsabers and of course force powers!
v1.02 Gameplay: http://www.youtube.com/watch?v=eehKizfl0UM
v1.04 Gameplay: http://youtu.be/PxcIa0UbB6Q
Downgrade the game: http://www.file-upload.net/download-7546837/JK2VersionSwitcher.rar.html
How to: unpackage it in the gamedata folder of JK2, start the JK2vs.exe to change the version to 1.02.
If you got any questions, feel free to visit: http://jk2ffa.freeforums.org
List why 1.03/1.04 patches ruined the game:
Too high kicks, 2 times pressing of space for kicking (no combos anymore)
When you are down you immediately jump up again and about 10 meters high. (no "kick down and dfa move" anymore)
Highest saber damage you can do: 20 hp Kick damage: 4hp
No doubles, triples anymore with special attacks
Force powers are useless at all
You can't aim with special attacks they made them stucked.
You can kill only by saberthrow+kick spam or forward walking and red swing spam.
Pull Kick yoyo or pull kick at all won't work anymore.
Grip is useless, you can't move the contrahent by it.
No doom throws with grip from long distances anymore.
Movement is from SP feels like in a pudding sauce.
No straight strafe jumping anymore no flying with adbs through several opponents
On many servers swearing is censored and you can't kill people who pressed esc or are typing.
If someone is shilding all the time, you won't be able to kill him maximal dmg attack: 20hp.
No uppercut flying anymore
No yellow/blue fast-paced swings with overlapped hits (you know when he cancels one swing to do the other the same time which leads to multi hits)
Invisible absorb until someone uses pull/push/drain/lightning/grip
No saberfreeze as a tactic, no saberbug-attack in grip as a counter attack.… Expand
Jun 12, 2013One of my favorites... ive always loved the gameplay the lightsaber choreography is probably one of the best...when you experience a lightsaber duel you feel like your having a duel and not just slicing the npc till one of you dies...now the difficulty ill be honest its not an easy game at all you will die alot but fortunatly you can save anytime anywhere u like and trust me use it as often as possible esspecially when your facing dark jedi...the graphics well there older but very well done for the time...im not gonna go much more into it just be warned this game is not for the easily frusterated it is difficult like i said but you feel like you achieved greatness once you get past that obstacle your having trouble with or beating that boss who is kicking your ass..i recommend it to anyone who is a fan of star wars or just an action adventure or sci fi fan… Expand
Mar 19, 2011An FPS with the story and voice acting of an RPG. If you played and liked Dark Forces 2, you'll love this game. If you played Jedi Academy.. meh, not so sure you will like it. In my opinion, It's a game that achieves in every way excepted. The fights never get old. The thrills some cutscene can bring matches with Dark Forces 2 and the films. Level design and puzzles are milestones.… Expand
Apr 20, 2012"Jedi Outcast" is a great game. It has interesting gameplay, good level design and magnificent locations (many of them are taken from the original movies). The game really has that 'original trilogy' atmosphere. Plot isn't too complicated, but it has some good parts. The main thing in this game is a Jedi part, it is greatly done: controls are very comfortable, there are different lightsaber fighting styles, different Forces to use. Also the shooter part is funny too.… Expand
Nov 19, 2013Single Player/Multi Player (2/2)
(If the single player is better than the multiplayer, review this section as if it had no multplayer) (If the multiplayer is better than the multiplayer, review this section as if it had no single player)
(If the visuals are better than the story, review this section as if it had no story) (If the story is better than the visuals, review this section as if the visuals didn’t matter)
(Review this section only on Accessibility if the game has no longevity) (Review this section only on longevity if the game isn’t accessible)
This is a guideline for how to properly review games. Many reviewers like to get a “feel” for a game, and arbitrarily give a game a score that they believe it deserves. This results in wildly different scores between different reviewers, and vastly different scores between similar games. This guideline addresses these problems and scores games fairly and consistently. This guideline also gives scores that are usually similar to the metacritic score.
The review score is based out of 10 points. There are no “half” or 0.5 increments. It is impossible to have a score above 10 or below 0. The review score will change as the game gets new dlc, drops in price, or if more secrets are found through the game increasing its appeal.
The scoring is split into 6 sections. The first five sections can add a possible 2 points to the final score. The first 5 sections are Single Player/Multi Player, Gameplay, Visuals/Story, Accessibility/Longevity, and Pricing.
Notice that 3 of these sections have two parts. These particular sections will be scored based on the stronger part of the game of the two. For example, if a game has a lousy single player campaign, but an excellent multiplayer component, that section will be based solely on the multiplayer as if the single player did not exist. This allows games to be based on their own merits, as many unnecessary features are shoehorned into video games by publishers to reach a “feature quota”. Games that excel in both areas of a section don’t receive should be noted in the written review, but cannot increase the score past 2 in that section. However, it can be taken into account in the final section
The final section can add 1, add 0, or subtract 1 to the final score. This final section is the “wildcard” section. This section is for how the reviewer “feels” about the game, but limits this only to this section, rather than the entire 10 point review. This section can include any positive or negative point that was not covered in the previous 5 sections.… Expand
Feb 25, 2014So what to believe? The fans of the older Dark forces titles or the ones that thought Jedi Academy was "good" and wasn't Star Wars "fan" fiction at its worst with the only mechanic worth any praise being lightsaber physics. Honestly I sit in the camp that regards this game and its bizarre pseudo-sequel as unplayable garbage with level design that has aged beyond poorly and gameplay that feels less akin to the originals and more like something that was never intended to be actual fun outside of the lightsaber sequences. Which even most would be willing to admit by now were rather silly looking and played awkwardly. The combat itself, consisting of mostly "lasers" and other primary Star Wars staples such as blasters and Thermal detonators, didn't translate well to the often cartoon-like violence that ensued upon using such weapons. They lacked visceral feedback, they sounded like toys and whoever inserted the initial "tazing" melee weapon into the game should be given an award for "least practical weapon ever." The combat aside, most of the game plays out like most fan fiction about Star Wars would. The Empire has been destroyed, but for some reason their are still evil Jedi's running rampant and rag tag groups of Imperials formulating plans to overthrow the obviously peaceful rebel alliance and Luke Skywalker of all people. The thing that made the originals fun, was the fact that it could've been any other time and place in which these characters existed in the same universe. I never assumed Kyle Katarn was close friends with Luke Skywalker or the Rebels, I just thought he was part of his own self-contained story that happened to involve a similar place and setting. Its what made games like Dark Forces II charming, entertaining, endearing, and well written. This game is none of those things and over the years its weaknesses have compounded into what it really was- a brainless corridor shooter with labyrinthine level design pushed into sections of the game that were already boring to begin with. Take for instance the Nar Shada streets level or shall I say "the return to" Nar Shada steets. The ultimate objective is to find a particular alien who may know something or other pertaining to the weakly conceived plot. On our way into a space bar that mimics every facet of the original star wars film we are treated to an absolute train wreck of a cinematic sequence that plays out like two automatons discussing various ways of keeping their robotic joints lubricated. Their ridiculous facial movements contorting, bending and attempting to emit human facial elements, but unable to do so. The voice acting so bad, so poorly thought out, that you could only wish that it would come to an end as quickly as possible. In Dark Forces II, some pretty lengthy, high quality and well made live action cinematics were used in place of actual animation. Something that was done simply out of practicality as technology was kind of limited back in 1997. The importance of how these scenes played out drove the story whereas in Jedi Knight II they seem to inconvenience it instead. After some yawn inducing action sequence you're out and about fighting random hordes of aliens with toy blaster rifles and introduced to particularly impossible to spot "snipers" that can kill you off after about two or three blasts from the most unbalanced weapon in the game. The one with a secondary fire that can obliterate enemies in one blast. Sound fun yet? So after traipsing about, trying to control the slippery footed Kyle Katarn along razor thin platforms, jumping, blasting, dodging lasers, you finally make it up to your objective which was never very far away to begin with. Its this kind of terrible design that makes the early portions of the game awful. Now of course later sections of the game are debate ably "better" since they feature more lightsaber duels and less of the weapons that half the games single player was balanced around. Which means they became useless after about forty-five minutes into the game when your lightsaber blocks most traditional laser fire and can cut down enemies in mere seconds. Something that Dark Forces II only imposed upon you in perhaps a boss fight, but it wasn't mandatory or necessarily more practical to constantly pull out your lightsaber to dispatch every enemy in the game. And what about our adversary throughout the game? The main villain behind all the shenanigans plaguing the poor Mr. Katarn? Well its obviously the Emper- I mean a man-sized purple space lizard Jedi. The point is- is that he's bad and bad guys, especially the ones with poorly dressed Native American looking cohorts, always get their just desserts. Or whatever, since I can't take this kind of thing seriously whatsoever. If you thought dialogue through most of the game was bad, just wait until you hear this purple lizard guy utter a few lines. Overall the game has no re playability and never inspired a direct sequel.… Expand
Jan 6, 2014This review contains spoilers, click expand to view. Jedi Outcast is a special kind of bad: it frustrates in a multitude of ways. Gun mechanics are unwieldy with the crosshair changing position on the screen, lightsaber combat is incomprehensible and generally ends with the good ol' Kyle dying a horrible and sudden death after a long spectacle, the levels are as unintuitive as if they had been designed by the Zodiac killer, there is a mandatory stealth section that activates an arbitrary death cutscene when spotted, the lightsaber consistently failed to protect me from explosive weapons… Expand