• Summary: Engage in this saga set in the Golden Age of the Republic - over 4,000 years before the first Star Wars film, when both Jedi and Sith number in the thousands. With the Galaxy reeling from a recent conflict with the Dark Lords, the ongoing battle between the Jedi and the Sith rages on. Your actions determine the outcome of this colossal galactic war - and your destiny as a Jedi. [LucasArts] Expand
Score distribution:
  1. Positive: 33 out of 33
  2. Mixed: 0 out of 33
  3. Negative: 0 out of 33
  1. A masterpeice from BioWare. Easily the best RPG of the year, and possibly the best Star Wars game ever made. [Feb 2004, p.61]
  2. It's rare that I get so excited over a game, but the interactive storyline, the solid gameplay, and everything else managed to make me a firm believer that the future of Star Wars will be bright one.
  3. A modern-day masterpiece that will be talked about for years to come.

See all 33 Critic Reviews

Score distribution:
  1. Negative: 18 out of 145
  1. ChrisM.
    10
    This game is bloody awesome. No doubt about it. An involving story, deep gameplay mechanics and great graphics all put together. This is one of those you won't be able to put down. Rightly so to. One of the best games ever. Expand
    • 9 of 9 users said yes
  2. WilliamD.
    6
    "The game's interface has been completely re-done for the PC." Lies. Where are the windows like in NWN? Did you guys know that the inventory/character screen/journal are all part of the same full-screen window and you have to use tabs to move around. You can't see all of those screens at once in "windowed transparent" mode nooo, that would be too hard to do. It gets better... I play at 1600x1200 and the inventory menu only takes up a quarter of the screen instead of stretching. Pure genius. "I've found that, so long as I equip my character's properly, I'm not using the pause functionality all that much." That's not a good thing... combat is supposed to have variety, a strategy of executing the right moves at the right time, and so far the only thing I see myself doing is changing to melee weapons when the enemy gets in point blank range of one of my party members. "While I haven't yet reached Jedi status, the atmosphere of the game manages to capture that 'Star Wars' magic than many other recent LucasArts games." Hmm, now should I buy a "Blaster" or a "Heavy Blaster?" What happened to the custom names that they have for armor or grenades (Cryoban Grenade sounds a lot better then Blaster to me). And of course there is also the fact that Darth Malak is completely made up -- Exar Kun led the Sith Insurrection of 4000 PBY. But why use something that was already beatifully created when they could make something absurd up? "it's that many of the models look similar to one another" Hmm, maybe it's because unlike many 2 year old RPGs or even the most recent Star Wars Galaxies you can't customize your face, AT ALL? You can't change your hair, or your hair color, or your ears, or anything like that. You choose a preset model and that's it. "Still, this may change once I escape from Taris and can travel to other worlds." Don't bet on it. "The new content and the PC-specific interface make Knights of the Old Republic feel like it was designed for the PC all along." Feels like an Xbox game with an Xbox interface to me. Why? Besides the facts already mentioned, you're also locked into "third person chasecam" whereas in Neverwinter Nights there was at least 3 perspectives you could play from, including the "Top down cam" that's missing in this game. To anyone wondering why I am mentioning Neverwinter Nights, it's because a) KOTOR uses the same engine (looks to be modified though), and b) the same company made KOTOR as NWN (BioWare). Of course there's a whole bunch of other things that Allen forgot to mention, but he probably didn't want to (Allen, did LucasArts buy you out?). Sadly, these are noticeable in the first hour of the game: There are only 3 classes (and 3 jedi classes which you can't unlock until far far into the game). As compared to NWN's 11. Sure, it's Star Wars, but Star Wars Galaxies has 20+ professions and at least 6-8 combat professions. You can only be human. Thought you could be one of those Twi'leks or Wookies? Well too bad, you can't even choose your race (NWN had 8). That's sad, because even in Jedi Academy there are 6 races you could choose from and that's an FPS. Maybe devs were too lazy to change some of the dialogue options... Haha! Pazaak? (Allen mispelled it as Pazzak) I wanted Sabacc...! This is a sad ripoff of Blackjack, playing like Blackjack except that you play up to 20 points, 3 rounds, and get a hand of 4 bonus cards that will lower or raise your total points per game. Like I already said, they didn't include Sabacc (and that's stupid too, because there is a free sabacc game out there so they wouldn't need to make up any rules). What about Dejarik (the chess game on Millennium Falcon) for playing with on interplanetary travels? Hahaha! In your dreams, KOTOR doesn't have this either. [Edit] Forgot to mention there is no multiplayer at all. Haha. Nor a construction set/module editor. Nor a 220 page manual (it's only ~75). Expand
    • 1 of 17 users said yes
  3. AnonymousMC
    2
    I agree with all of the points Cainan B made. Also, this game is such an unbelievable drag to play. I tried really hard to like it, but the combat is so unbearably slow, simple and repetitive and the main quest is padded to such a ridiculous extent that it makes you feel as if you're going to go crazy if it doesn't finish soon. I can hardly believe this is a bioware game, and it's annoying to no end that such a patently bad game is getting such good reviews; this kind of sloppy work should not be encouraged under any circumstances. Expand
    • 0 of 0 users said yes

See all 145 User Reviews