One of the best games still today.
I like being able to play this game at the macro level of the Star Wars civil conflict. It is complex enough to feel like I am managing an empire in space, however it is much too small compared to the actual Star Wars Galaxy. Another problem is galactic geography is all wrong, but for the game it works fine. The main thing I find is the galaxy is too small when I am finishing off my opponent, but it is much better than the even smaller and new version of this type of game for Star Wars.
I like that characters / agents improve over time with successful missions. Be warned they can also die.
The space combat simulation is not good at all, I find that auto-calculate is the best option even when the game was new. That could use improvement if the game was ever redone.
Force training takes too long, thus if the galaxy was bigger in scale it may work better since the game wouldn't be almost over when you were done with that aspect.
Escaping characters you have captured is problematic. Usually it is only a few characters that are slippery. Even with a planet full of ground forces and air forces with General and Commander and space full fleet and fully officered with 20% of the entire galaxies forces comprising of security for that planet, some of those slippery buggers still can escape. But with such a force garrisoned it is only about 4 at most who can get away, Han and Chewy being two of them.
Back when the game was online it was fun, not sure it would even work now. It sure did make for a different sort of game.
I would have liked if it was turn-based more. A larger scale game would require that I think or at least the ability to pause and set orders.
This game definitely needs a reboot on a bigger scale. I would want this on a deserted island if I had to pick a game.
Rebellion was a wonderfully complex game. Sending characters to sabotage planets and incite uprising is strangely reminiscent of real life governments. Building large fleets of thousands of tie fighters was also a blast. Haven't seen a game like this.
Uno de los grandes placeres de mi adolescencia era controlar al imperio en este juego y guerrear contra la rebelión venciendo a Skywalker. Creo que es el único juego de estrategia decente de Star Wars y que sin duda revisitaría (aunque se puede considerar todo un agujero negro de tiempo), supongo que habrá envejecido mal.
It's 2014 and I still love this game. It's a little clunky and the graphics are so so but then again, I love nostalgic games. I remember the first time I played it thinking it was great to have all these characters from the movies AND the books to send them on missions.
This game will always be one of my favorites.
The game basically lacked everything: Good graphics on the galaxy map, good graphics in the space fight, land fighting was completely missing graphically, the micromanagement and the window driven user interfaces were a mess. Nonetheless I liked the game a lot. It has a pretty deep tactical aspect and you really get the feeling of commanding the rebels / the imperial troops. I hoped that empire at war would be what Rebellion should have been, but it was only graphically superior. Gameplay-wise I still prefer Rebellion.
Despite its advanced age, Star Wars Rebellion (released as Supremacy in the UK) is still the most ambitious Star Wars strategy game. No other game in the franchise really comes close, with Rebellion playing more like a grand strategy game than anything we've seen since.
The game's biggest strength is BY FAR its heroes, offering both the Empire and the titual Rebellion a massive cast of faces familiar to 90s-era Expanded Universe fans. These heroes cover many different specialisations and can be sent to perform a very wide variety of missions on allied, enemy and neutral planets. The depth of options here is unrivalled, ranging from reconnaissance to espionage to diplomacy to recruitment to sabotage and even devious plots like kidnapping and (exclusive to the bad guys) assassination. No Star Wars game, and really no strategy game, has ever come close to what Rebellion offers here.
Unfortunately, the game suffers from very clunky combat and galactic-scale management. Its younger sibling, Empire at War has been better remembered for the experience it offers in these domains.
Overall, Star Wars Rebellion is not a must-play experience. Its very dated gameplay and poor tactical combat make it safe to skip. However, old school fans and those looking for a more truly galactic game in the galaxy far, far away would do well to experience it at least once. Especially if their tastes in strategy skew closer to Stellaris than StarCraft.
SummaryBuried somewhere inside Rebellion is an interesting, albeit familiar, game. But along the way, things break down, and conquering the galaxy becomes an exercise in tedium.