Metascore

Generally favorable reviews - based on 67 Critics What's this?

User Score

Generally favorable reviews- based on 830 Ratings

  • Summary: StarCraft II continues the epic saga of the Protoss, Terran, and Zerg. These three distinct and powerful races clash once again in the fast-paced real-time strategy sequel to the legendary original, StarCraft. Legions of veteran, upgraded, and brand-new unit types do battle across the galaxy, as each faction struggles for survival. Featuring a unique single-player campaign that picks up where StarCraft: Brood War left off, StarCraft II presents a cast of new heroes and familiar faces in an edgy sci-fi story filled with adventure and intrigue. In addition, Blizzard again offers unparalleled online play through Battle.net, the company's world-renowned gaming service, with several enhancements and new features to make StarCraft II the ultimate competitive real-time strategy game. Features fast-paced, hard-hitting, tightly balanced competitive real-time strategy gameplay that recaptures and improves on the magic of the original game. New units and gameplay mechanics further distinguish each race. Vibrant new 3D-graphics engine with support for dazzling visual effects and massive unit and army sizes. Full map-making and scripting tools to give players incredible freedom in customizing and personalizing their gameplay experience. [Blizzard] Expand
Score distribution:
  1. Positive: 65 out of 67
  2. Negative: 1 out of 67
  1. Mar 17, 2013
    100
    For those of us who still deeply love this specific style of real-time strategy and want more of it, this is a must-have add-on.
  2. Apr 15, 2013
    86
    The AI puts up a decent fight in every mission.
  3. Apr 1, 2013
    68
    Days when people considered StarCraft a gold standard of the RTS genre are long gone. Nowadays, Blizzard tries to mask the old formula by grafting superfluous gameplay elements and tugging at nostalgia strings. Unless you’re a huge fan of StarCraft’s multiplayer, better save your money for Company of Heroes 2 and Wargame: AirLand Battle.
  4. Mar 14, 2013
    40
    The campaign is poorly written, poorly acted, erratically paced, full of pointless upgrades and meaningless choices, crammed full of overproduced cutscenes that fail to relate to the gameplay, and without a shred of creative insight into how to use a real time strategy game to tell a story, much less how to get me to click "next mission" without heaving a tired sigh. For all their incomparable game design smarts, Blizzard remains one of the worst storytellers in the business, partly for how hard they try and mostly for how spectacularly they fail.

See all 67 Critic Reviews

Score distribution:
  1. Negative: 42 out of 223
  1. Everyone is a hater on Blizzard now. I thought WoL was cheesy, I thought Diablo 3 was commercialized, I think Heart of the Swarm is a great game.

    I'm a long time SC player and it is ridiculous that this game gets anything less than a 7. Production values are through the roof, cut-scenes are amazing, game play is fun and addictive like always. SC is one of my game staples along with the MGS series and even though I was slightly disappointed by WoL, this game pumped me up for the third one. The story could be considered a little over-used and trite but overall awesome time. Great job Blizzard!
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  2. This review contains spoilers, click expand to view. Got this game before it's release since I got an e-mail reminding me I can download the client before it's released (to save time.) Since it's a Blizzard game, it will never be on sale or cheap, so I figured I'd get it right away. Blizzard tried to make the game appeal to less hardcore RTS gamers and more noob friendly. Indicator on the base showing how many drones/probes/scvs are gathering out of what is the 'maximum' capacity. This kind of takes away from the management of the economy in some ways so that you can use your time to micro instead. Other features like being able to select idle drones also makes it easier to manage. The campaign gameplay is pretty good. It's different from WOL enough to make it standalone but is a bit on the easy side. Even most of the achievements can be received without playing the harder difficulties. The story is also a bit weak and relatively straightforward and it's also a bit short. The new units are a pretty nice add on, but haven't gotten the time to use them all yet. Especially the new ones for protoss/terran, in which they really should have introduced via the story...went to play multiplayer and they just 'appeared', didnt have time to read or get used to them at all. Multiplayer AI has gotten better and now does not have the same weaknesses as before ie) use air superiority, or purely destroy AI with cloaked units...it severely punishes massing one type of unit. Auto adjusting difficulty of AI is also a nice touch.

    The pace of the game seems quicker, and forces the player to expand and hold positions. It's more about choosing when to expand and when to attack, rather than hiding in your base and massing a huge army, which was much of SC1. Mineral patches and gas, seem to run out faster, which leads to quicker games, quicker gameplay. Learning hot-keys become more of requirement, rather than a want. It's just not possible to keep up to any player or AI without using any hot keys at all...

    Overall, not bad. Would buy it if you have cash to spare or if you have some friends to play multiplayer with online.
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  3. It's the exact same as starcraft 2 part 1. I had a good laugh at all the "reviews" from the professionals to the right. The script and story are cliche and predictable which was probably the worst part of solo mode. The multiplayer is the best party by far for this game. If you want a great experience with hundreds of different games made by players jump on in. However if you want a well told story best look else where. The camp mode is incredibly easy even on the hardest modes and you may (if you are a reader) find yourself bored with this retold story. Expand
  4. An uninspiring continuation to the SC saga; the campaign is formulaic and short (any solid RTS player will probably take less than 8 hours to complete), and the plot is without great vision or scope. Probably a requirement for online play since the majority of players will migrate over to HotS, but not worth the price as a single player experience. Expand

See all 223 User Reviews