Starpoint Gemini Image
Metascore
46

Generally unfavorable reviews - based on 9 Critics What's this?

User Score
7.0

Mixed or average reviews- based on 30 Ratings

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  • Summary: Starpoint Gemini is a tactical space RPG set in a science-fiction universe, which focuses on the control and strengths of individual vessels and their captains.
Score distribution:
  1. Positive: 1 out of 9
  2. Negative: 3 out of 9
  1. 80
    It could have used more variety in the mission area, a bit more content and definitely multiplayer, but it remains a game that gives a player freedom to explore, trade or fight as he sees fit, with little restrictions.
  2. Jun 15, 2011
    73
    If you want to steer your own spaceship through Space but don't like MMOs like Star Trek Online, EVE Online or Black Prophecy, Starpoint Gemini is the singleplayer experience for you.
  3. Mar 20, 2012
    69
    A decent game. The premise is unique and interesting, and the mission balancing and level progression is handled very nicely.
  4. Jun 2, 2011
    57
    The problem of Starpoint Gemini: there are no strong points, nothing special, nothing that stands out. It's just an unnecessary game.
  5. Mar 22, 2012
    55
    Starpoint Gemini struggles to deliver a proper space simulation experience: the story is badly told, graphics aren't good, roleplaying and strategic elements are shadowed by a bidimensional universe and a persisent slow feeling.
  6. Mar 22, 2012
    45
    Caught between being a space sim, a real-time strategy game, and a role-playing game, Starpoint Gemini tries to do a little bit of everything, and fails to do anything well.
  7. Apr 16, 2012
    18
    Unfinished, unpolished. [May 2012, p.87]

See all 9 Critic Reviews

Score distribution:
  1. Positive: 8 out of 17
  2. Negative: 7 out of 17
  1. Sep 1, 2013
    10
    I don't know why Metacritic score is this low for SPG. It's a nice game which has its issues, of course. but it's and indie game made with very low budget. It can't be compared to Freelancer or Eve online which had 100 times bigger budget.

    Voiceovers are a bit clumsy, but developers didn't have the budget to pay for professional voice acting. Whole game was made with approximately 20k euros and pro voice acting alone was 60k. So focus on the things this game has. It's really worth playing, it has a nice storyline, it has a nice open world, plenty of interesting missions and really cool space battles.

    Well, listen to gamers, not critics. Critics are based on their payrolls, gamers are reviewing the gameplay. And of course, support little developers like these and not the big corporations like EA or Blizzard. Cause teams like these make games for gamers, and corporations make games for profit.
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  2. Aug 16, 2013
    10
    I bought the game when it was on sale even though some reviewers bashed it. I'm happy to report that most of the faults have been patched/cleared (enough that I can no longer find any noteworthy flaws) The game isn't pricey and offers many hours of gameplay replay value because of the RPG system) Just serves to prove that dedicated dev support can save a game. Expand
  3. Apr 4, 2011
    10
    My opinion is that Starpoint Gemini is definitely worth playing. It is somewhat slow at the start, but later picks up just fine. It is not one of those new school games that you play without brain and using two controls. It is more demanding, but if you give it enough time, you will be rewarded. Aside from questionable voiceovers and some smaller glitches (most are already fixed in patches), this is a true gamers game. There is no multiplayer, but singleplay is very well composed. Interesting plot, unique characters in the story, vast designed space and a sense of a real living universe. Also, if you dislike the story, you can avoid it completely and enjoy all the space sectors on your own. Possibilities are numerous, roaming around. fighting pirates or members of the official military, trading, mining. Once you earn some credits and experience, you can purchase larger and more powerful ships, and then further customize them using many different ship's and weapon's systems. You also develop your own statistics as a captain (and your crews statistics) as you level up through experience.
    As for the interface system, I think there was room for improvements here. Sometimes it gets confusing because there are so many slots, buttons and ways to combine them. The best way is to check the game's manual if you get stuck.
    Graphics is, in my opinion very solid. Not AA class, but designed with some old fashion charm. Battle effects are awesome, and once you get yourself in the middle of the fight against dozen of ships, all the weapons flying around, special abilities going off and stuff...a real eye candy.
    The bottom line is, I think this is the game for more demanding players. It requires you do some effort to master it, but when you succeed, it will reward you with gameplay rarely seen today. Too bad the developers obviously lacked the logistics to produce the AA class title, but they are on the right road with Starpoint Gemini, and I do hope we will see the sequel. This genre hybrid of the "Starfleet Command meets Freelancer" definiotely has my vote.
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  4. Sep 12, 2013
    6
    It would be a good game EXCEPT: you can not skip cut scenes, the cut scenes are too long and kill the immersion. seriously, they are too long. Way to kill what would have been a cool space game. Expand
  5. Feb 17, 2012
    4
    Starpoint Gemini is a real-time strategy role-playing space-simulator which may seem like a great idea based on what's written and what's being shown on the screenshots but in reality, falls completely short of the mark set by games such as Eve and X. In Starpoint Gemini, you control a single ship where you execute orders on a 2D-plane in real-time with both the mouse and keyboard. You can move left and right, the ship always goes forward unless you lower the speed to zero. You can attack by either clicking the designated icon on the hud or by pressing space. First you have to try and mark a target by right clicking on them. This is more difficult than it sounds because the camera won't move with your ship and you constantly have to readjust to face the enemy that you are trying to track. There does not seem to be a list of objects that are in radar range either, leaving you to look around a lot as if though you're flying a WW2 fighter despite it being a space ship. Weapons have a very narrow line of sight and the enemy likes to circle a lot so you will be flying in circles a lot as well until you get the hang of things and by then, you'll probably have given up on this horrible title. If the simplistic combat doesn't drive you away, the dreadful voice-acting and horrendous writing will completely destroy the immersion for you. Although Russian developers have some great ideas, they are seemingly completely unaware of the fact that if a great story is told bad, it'll be a bad story period. They also seem to believe that the apex of user interfaces was reached somewhere in the mid 00's and they've been stuck there ever since. Starpoint Gemini is a good example of this. Although it aims to explain the user what they're looking at by displaying a pop-up when a player right clicks on the GUI, this behaviour is sporadic and doesn't work on all your ship configuration unless you are docked. So if you forget what a weapon or item does or if you would like to know what kind of equipment the enemy has, you'll have to wait until you're docked again. Docking and travelling anywhere also seems to take an eternity. For some reason, the developers decided to make the map not click-able so finding your bearings is done by watching a little green arrow on the map and clicking somewhere in the direction of where you think the stargate/objective/base might be.The storyline seems promising but it ends after a few missions in the demo and from what I've seen, I'm not impressed enough to consider spending money on the digital equivalent of a drunken sailor's ramblings. Whatever your feelings towards indy developers, try the demo first. Oh, to make matters worse: they disabled the tutorial in the demo. Perhaps the developer should change its name to little grieving men? Expand
  6. Dec 8, 2013
    4
    RPG, Open World-ish, Space Battles. All these things sound like fun, but...

    1. Combat. SG combat is frustrating and all around terrible. It
    consists of incessantly spinning in circles while attempting to fire at the right moment. The AI spins around you while you're trying to spin around them. It's more like dancing and less like space combat.

    2. The. Voice. Acting. Is. Atrocious. Firstly: every ship captain is Russian, for some reason. Secondly: you can't skip much of it. The narrated cutscenes are SO LONG, and the voice acting is SO TERRIBLE, you'd think there would be an option to skip these. Nope!
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  7. Sep 9, 2013
    0
    Buggy, unfinished, crashy mess with Russian voice actors who have absolutely no understanding of English, but that doesn't stop them from attempting it.

    The writing is really poorly translated and ends up making the whole thing just a confusing mess. Avoid at all costs.
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See all 17 User Reviews