Steel Storm: Burning Retribution is a top down action shooter with old school spirit. It marks the return of top-down shooters with new twists. The game has score oriented competitive gameplay, and is designed for people who like fast paced action, hordes of smart enemies, destructible worlds and ground shaking explosions.
The events take place in an alternative universe where you control an advanced hovertank, packed with the most advanced and sophisticated weapons. Your task is simple, but nevertheless not trivial. In the fight against extraterrestrial invaders, you must prevail!
- Enjoy fast paced and streamlined gameplay
- Engage in online warfare with up to 16 players in any of the multi-player modes
- Pave your way to victory with the burning remains of your enemies through 25 different missions
- Complete Challenges and unlock First-Person camera mode
- Create new missions or modify existing ones using the unique real-time collaborative mission editor and share them with the world… Expand
Got the game today & played already 2-3 hours and I just like it. Nice graphics & sounds !, and even my 3Ghz HT Pentium with a 1Gig 3650 Ati Card has a good gameflow. Like some people say it has no cinematic story, but I prefer a good little shooter without a poor story than a poor shooter with an idiotic storytelling. The huge colorful maps are not poor at all. I´m luck y to get it for 3 bucks cause it´s worth at least 10. And bet I´m playing it more than 20 hours ! It´s seem to be some of the universal gems like Lava Mortus or RIP I hope... & It´s a game where you soon find out it´s made by fans for fans and not for earning cheap money… Expand
8I'm surprised by the number of negative reviews about this game. I actually found it to be quite fun, and the DLC add-on weapons are pretty cool as well. I've experienced none of the performance issues reported by some people, so I'd love to hear the specs on their so-called performance machines. Mine runs this game smooth as glass, as does my son's. We've played multiplayer with no lag issues. This game certainly isn't deep, but that's not what I'm looking for when I pick up a bargain-priced top-down shooter. The gameplay itself IS fun and the level design is generally quite interesting. Sure, there are ways that the publisher could improve this game (including the oft-mentioned plot and improved sound), and hopefully we'll see something like this in a sequel. In the meantime, if you're looking to kill some time blowing stuff up for five bucks, you could do a whole lot worse than Steel Storm.… Expand
This game was included in the Humble Indie Bundle, and i've played it for a good 5 hours as of this writing. The single player is simple: find enemy A to open force field B to reach exit C. This formula is tolerable, as there are usually some great moments of oldschool gunplay, ambushes and the like between A and C. What it doesn't provide, however, is a compelling reason to do anything except shoot - the story here is basically nonexistant, there are no characters that stick out in my mind and though it could be said that story is ALWAYS missing from this type of game, it would have been a welcome addition to this otherwise rather cookie-cutter shooter. That doesn't mean the game isn't a lot of fun for a bit, but it does mean that it doesn't leave a strong impression.
The production level when it comes to sound feels quite decent, though you'll probably turn on your own music and turn down the basic sound fx (almost all explosions are the SAME explosion, etc). Again, serviceable, but nothing to write home about.
The look of the game is unique - feeling detailed and cartoonish in equal measure - i wish there was more variety to the enemies... In spots, it feels like the old 'Desert Strike' isometric helicopter games of the 16-bit era with shots coming from all directions while you try to find a safe spot to flank from heavier enemies. Level design has some nice variety and clever puzzle-type elements and secret passageways that break up the monotony of "shoot-shoot-open door-shoot-shoot" that otherwise comprises the gameplay.
This is for the developers: I love what you're working towards here, but it still feels like a work in progress. Give us some back story, or at least a combo scoring system (how about when you reach a quad kill, you speed up for 3 seconds? something along those lines). Likewise with scoring, an online leaderboard system and more fleshed out weapon system with upgradeable weapons would be awesome, and a great motivator to stay alive instead of charging into every situation. A way to collect cash and purchase stuff with points at the end of each level would make this game infinitely more replayable and a strong contender for full-price purchasing. I can feel this is a labor of love, I hope you read these possibilities and find a way to bring them to this awesome beginning of a series. With a little work and some additions, i have no problems seeing this become a full price game!
Score 7 - points deducted for: overall game variety, length, sound design choices.
**multiplayer does exist, but i was unable to find any games during my review period.… Expand