- Summary: Originally released in 1989, Strider remains one of Capcom's most enduring franchises. The game tells the story of Hiryu, the youngest ever "Super A" ranked agent of an elite corps known as the Striders. Strider Hiryu receives orders to assassinate Grandmaster Meio, supreme dictator of Earth, who has plunged humanity into a dystopian dark age.… Expand
Feb 20, 2014They took the classic Strider Arcade Gameplay and combined it with a Super Metroid like Gameplay. The end result is close to perfection. Fantastic job to the developers. I cannot find any real flaws with it, right now. Yes its retro but its done remarkably well. Now... if only they would be willing to make a "Ninja Warriors Again" using this gameplay style.… Expand
Mar 19, 2014Strider is a fast paced fun side scrolling game. Game runs fluidly and never stops being fun. Combat is a blast slicing and dicing through guys and killing mechs. Adventuring through this game is also never tedious abilities help with that using different effects, blades and jumping is the game we wanted. For all the problems I have had with Capcom games in the past is forgotten in this faithful reboot of the series. Game does have issues with cut-scenes being out of place and feeling cheaply made. But this is a game that doesn't cost much also so not paying the $50-$60 for typical new games does remedy that much. Please play with either a Mouse/Keyboard or X-box controller because no issues are bound with either.
As always game was played on a I-5 Comp with a Radeon 7k 3D card so if you have better or equal spec it will run great.… Expand
Mar 15, 2014It's Metroid, but with a faster, energy-blade wielding, cyber ninja protagonist. It has exploration, cool upgrades, and very challenging boss battles. The only downsides are the paper thin plot and cheesy dialogue, but the rest of the game is so much fun that I didn't care.… Expand
Sep 16, 2014Met an exceeded my expectations, then slapped me in the face with a forgettable 'zombie-ish' part, but apologized with a very simple and bad-ass ending. Forgiven.
Not much to say that previews don't say. Super Metroid style future-ninja action platformer.
Almost every boss is exciting, all power-ups are useful, and they don't overdo it with collectables.
Near perfect. Marked down because I would like more enemy variety, and color-coded shields were uninspired.
[also, what are zombies doing in my future-ninja game!]… Expand
Feb 19, 2014The game has problems running in full screen at some resolutions, but Borderless Gaming fixes this completely. It will also only natively support X-input compliant controllers (meaning controllers that work like the Xbox 360 controller), or allow you to use your D-Pad for movement instead of the left stick, but XPadder and X360CE again fix both of these problems completely (i've been playing both with my controller's d-pad and with a full-Seimitsu arcade stick without any issues). For 15 bucks this game is an absolute masterpiece. Looks good, runs at a 100% constant 60fps with midrange DirectX11 hardware and is just a blast to play all the way through. At almost seven hours in, I'm still not done with the game, so if you like to explore like I do, you'll get over 8 hours just on your first campaign playthrough not counting the extra modes and difficulties. BUY THIS GAME!… Expand
Jul 26, 2014finished beating the game now. The game has some pros and cons.
Pros - great fluid fighting and makes you feel like a bad ass. excellent frame rate very fluid again and very cool visually.
Cons - no memorable music. Costumes don't do anything but change colors. No story line other than go kill that really bad guy (for some i don't think that matters much). Could use more customization (a level up system would've been with stat placing and new moves more weapons that fought different not just 4 different once with same animation with effects that really weren't that exciting). Wish each scenery had more noticable different look, i always felt like i was in the same are with dull differences (just metal and more metal everywhere with a few elemental differences). Wish would've had like a grassy, mountainous, snowy area, a magma area that actually really felt more true to it a dark abandoned dungeon etc. like Megaman X games and a lot of Castlevania games. I don't know alltogether atmosphere was sorta bland for me. Bosses were way to easy (than again played on normal still should've been more challange for a metroidvania even like that).
Conclusion: alright game with wicked fluid action and very beautiful for a 2D game. Little bland and short (4 to 7 hours??). Great concept though and had a lot of fun parts. But def. missed it's mark. For such a pretty large production could've taken advice from Valdis Story ( rrreeeally great metroidvania game that is INDIE game and is has hard as hell with boss battles that make you feel accomplished when u beat even on normal).… Expand