- Publisher: cdv Software
- Release Date: Sep 26, 2002
- Critic Score
- Most active
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84Instead of investing time and energy into making demanding 3D graphics, the crew at FireGlow has concentrated on improving the gameplay by increasing the number of missions, units, and tactical possibilities.
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80There are better games in a similar setting but none of them offer the real-time pace or the epic scale.
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For those tired of frantic building in fantasy worlds, Sudden Strike 2 serves up something pleasantly different and satisfying. [Jan 2003, p.82]
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Whilst the developers may boast about the improvements, theres no getting away from the fact that this feels like an expansion pack.
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70Fun, but without enough new elements to distinguish itself from its RTS breathren. [Dec 2002, p.120]
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70What you're really looking at is more of the same.
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Large scale real-time World War II combat is a great idea, but Sudden Strike II falls short in its execution. Take away all of the World War II units, and you are left with a very average strategy game.
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60A decent real-time tactical simulation, but a fairly unpolished one that doesn't address many shortcomings of the original.
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52A classic example of how to make a real-time strategy game and then completely undermine it with a bad user interface.
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It doesn't work consistently, but it's entertaining when it does. [Dec 2002, p.134]
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User score distribution:
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Positive: 6 out of 10
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Mixed: 0 out of 10
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Negative: 4 out of 10
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Vladenko10This is the first RTS game where the brain is used...
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LanceO.10This game is great! If your a good General!
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BasW.8A great game but only mine map editor doesn't work:S