Super Meat Boy is a tough as nails platformer where you play as an animated cube of meat who's trying to save his girlfriend (who happens to be made of bandages) from an evil fetus in a jar wearing a tux.
Our meaty hero will leap from walls, over seas of buzz saws, through crumbling caves and pools of old needles. Sacrificing his own well being to save his damsel in distress. Super Meat Boy brings the old school difficulty of classic NES titles like Mega Man 2, Ghost and Goblins and Super Mario Bros. 2 (The Japanese one) and stream lines them down to the essential no BS straight forward twitch reflex platforming.
Ramping up in difficulty from hard to soul crushing SMB will drag Meat boy though haunted hospitals, salt factories and even hell itself. And if 300+ single player levels weren't enough SMB also throws in epic boss fights, a level editor and tons of unlock able secrets, warp zones and hidden characters.… Expand
Positive: 11 out of 11
Mixed: 0 out of 11
Negative: 0 out of 11
Dec 5, 2010Simply put, the best true platforming game to come out in YEARS. As you can immediately notice, the user scores are quite polarized, and I believe this is true to the nature of the game. If you find joy in surmounting difficult (But FAIR) platforming challenges, this game is the PERFECT game for you. Let me also state that the 10 I assigned this game was not some knee-jerk reaction to a merely clever indie game. This game is fantastic by ANY standard, it is perfectly executed. There is nothing in the game where I have ever said, man, I wish X existed. In a time where games like Fallout New Vegas and Civ 5 release with the swath of glitches and bugs in the game, it is refreshing to have a game ship out that is immensely bug free, it is absolutely precise. You may even grow to treat this precision as a foe, as there is a razor thin edge between success and death in each level, there is no "give", if you touch a deadly obstacle with any part of your hit-box, you can count on dying. However, this consistency gives rise to the games greatest achievement, the overall fairness of the game. I am astounded that I read other user reviews that actually complained about the controls, they are absolutely astounding. To be fair, I do use a Xbox360 controller, I could see that without one it may take longer to "pick up" but the controls are nevertheless, precise. The character becomes an extension of your will, you'll find sometimes that when an unexpected hazard appears, you react quickly and ably within fractions of a second, as if you were acting out of instinct. I am also disturbed to read some people claiming that this game's difficulty is just a mechanism to lengthen the game. I find it hard to believe we even played the same game. The levels are difficult to be sure, but they are absolutely fair, if you die, it is your fault, there are no invisible traps, your character will not move if you don't tell him to. And even if you die, the levels each can be completed in under a minute, so if you do die (and you will die, often) almost no progress is lost. You will not be spending 5 minutes just to get a chance to practice the spot you died at last time. The other reason I find this explanation difficult to believe is that there are over 300 levels. The game is already massive, it wouldn't need to be lengthened by unnecessary difficulty.
In short: A difficult platformer, but an absolute masterpiece if you are willing to take up the challenge.… Expand
Oct 28, 2012This is up there with one of the funnest experiences I've had in gaming in recent times. Up there with Portal, Bioshock (1, of course), Braid and Minecraft. Different from all these games just mentioned, this game is very challenging, to the point where you may need to take a break for a couple days, and relax, go get a massage, etc., because g.d. it can be frustrating. It is a bit strange, however, the main character, the villian, really everything that is going on in this game, but it's just a reflection of the kind of material the game developers like or find amusing and what not. Really it adds a certain personality to the game, although that could be done in different ways and really doesn't affect the playing experience.… Expand
Apr 20, 2011Super Meat Boy is a classic throw back to how games used to be, and that is being mostly platformers and also being masochistically hard. I seriously had to practice level that can be completed in around 7 seconds for 20 - 30 minutes simply to beat it, even longer if i wanted to attain a high score (which i would recommend against trying to achieve as hackers and cheaters have ruined the leader boards for us all with times impossible to achieve such as 0). Super meat boy isn't just about jumping through saw blades of death to rescue his beloved partner, it's also somewhat of a self teaching lesson about what the average human will put himself through just to reach the end of the game, much like our brutalized hero, spending hours upon hours just repititously playing a level over and over again, death after death until we beat it. Luckily there is another little shining star in this, as you can unlock characters by getting band-aids, getting enough high ratings on levels, or beating warp portals, and surprisingly these characters each have their own unique abilities to help the player get through these obstacle courses of impossibility.
It is a great challenge that is at the same time enjoyable for the most part.… Expand
Jul 18, 2012Super Meat Boy
Enjoyment - 7
Difficulty - 7 (very challenging, but that's what makes it fun)
Promise - 9 (everything in the description, is in the game)
Replay - 7 (you can also play user made levels)
Controls - 6 (tons of inertia; this is what makes it challening)
Performance - 7 (I had to run in low detail or certain events wouldn't occur)
Multiplayer - 5 (User made levels, beating friend's times)
Story - 8 (Meat Boy's quest is to save band-aid girl)
Price - 9 ($15, Could be more and still be worth it)
Total points: 65/81
Userscore: 8.02 (8)… Expand