• Publisher: THQ
  • Release Date: Feb 20, 2007
  • Also On: Xbox 360
Metascore

Generally favorable reviews - based on 44 Critics What's this?

User Score

Generally favorable reviews- based on 182 Ratings

  • Summary: For a millennium, three opposing forces of humanity--the Cybran Nation, the Aeon Illuminate and the United Earth Federation--have fought a bitter and bloody war over conflicting and unwavering systems of belief. There is no room for compromise. No room for mercy. No room for anything but the complete eradication of anyone with opposing belief systems. Labeled the Infinite War, this horrific conflict has shattered a once peaceful galaxy and only served to deepen the hatred and schisms between the three factions. Now, after centuries of struggle, the battle for supremacy has at long last reached a turning point. You are a Supreme Commander, and only you have the power to bring the Infinite War to an end once and for all. Set in the 37th century, Supreme Commander signals the next evolution in the RTS genre by being the first strategy game to deliver a truly strategic and tactical experience. [THQ] Expand
Score distribution:
  1. Positive: 40 out of 44
  2. Negative: 0 out of 44
  1. Once you kick in the mass numbers of units, a great soundtrack by Jeremy Soule, and plenty of challenge from the Skirmish AI, you'll find that Supreme Commander is a great full package.
  2. With the fantastic Mod community already churning out quality mods, this game will have the staying power that "Command and Conquer 3" might not have.
  3. The most fun you'll have with Supreme Commander lies in the skirmish and multiplayer battles, where it becomes a high-tech bitch-slapping meat grinder of a game. [Mar 2007, p.66]
  4. Supreme Commander sticks pretty close to the template, and while it will eat up your time, it may not satisfy. [Mar 2007, p.70]

See all 44 Critic Reviews

Score distribution:
  1. Positive: 56 out of 74
  2. Negative: 11 out of 74
  1. MichaelH.
    10
    Best. Strategy. Game. Ever. Running it on an AMD2 4200+ with 2 gig of RAM and a 7900GT and I have stellar performance most of the time and beautiful graphics. I literally spent minutes at a time just watching my units and still LOVE the T3 artillery swinging into position. Is this an ugly game? Not by any stretch as long as you have a decent computer. You know, buy 1500$ in parts and build it yourself instead of being lazy and ordering from Dell and you might get a good machine. As for the gameplay? Priceless. I have never had an easier time with builds in my life and, to boot, there's something simple enthralling about being able to airlift units across half a map and right into battle automatically, not to mention looking cool when doing it. The visual of half a dozen heavy transports and sweeping onto an LZ is simply priceless and something no other RTS is likely to pull off soon, even the Company of Heroes (yes, I also have it) which I quite like is missing the ease of use and clean camera control which this game featured. True, I do have a minor whiff about unit AI, like most of CT's game it's a tad oddball, though enemy base AI seems to be a bit better it's reliance on unit patrols remains mystifying. This is, however, the first RTS where the AI can use nukes effectively, and the second RTS with truly ranged artillery, unlike most other games where artillery gets a scant three grid advantage over other units *cough*Starcraft*cough*. I could go further; get into the rest of the awesomeness about naval units and air units that no other game has tried to accomplish, but I'll just leave it at this. My retinas are spoiled and my scroll-wheel is a lot more worn by this game. Well done GPG! Expand
  2. Thomas
    8
    Excellent game. My only real gripe is it takes quite some time to develop the most powerful stuff. And, to get high resolution with all the eye candy you'll need top of the line equipment. Expand
  3. JamieS.
    7
    Yet another RTS. Ignoring all the hoohah and blather about its graphics etc what we have is just ...another RTS. As there've been hundreds (And possibly more than a thousand now) of RTS's released, you need to do something special to stand out from the crowd. GPG's answer to that was graphical; they made an RTS with large differences of scale between the units. But apart from that the differences are minor. I found it yawn-inducing. Yes it's got integrated cut-scenes, a story line, character development etc etc --the whole check-list -- but as a game, it just feels like every other RTS you've played before.In fact, it feels like a skin-pack for Age of Empires 3 -- Age of Empires 3 in space, if you like. I've already uninstalled it. If you're an RTS fan you'll probably love it like you do every RTS; the average gamer will probably find it boring. I sure did. Expand
  4. SolitoN
    3
    I can't say I enjoyed this in the least bit -- I wasn't even able to play past the tutorial before being overwhelmed by disappointment, an urge to fall asleep, and even a little disgust. I don't see anything in this game that hasn't been done better in RTS games that came out before it -- the tutorial isn't very friendly (no scripted, guided scenarios, just a bunch of disjointed videos), the graphics are terrible -- poor, tiny unit models with no detail whatsoever, and dull, lifeless textures that aren't engaging. The unit sounds and music lose their novelty fast, as units only make one sound when selected. The interface is uninteresting -- wow, little pictures in colored boxes. Gee, thanks. I can't say much about the maps or the gameplay -- I didn't play past the tutorial and I see no reason to. Games like Command and Conquer and Company of Heroes provide everything at it' best -- gameplay, graphics, music, sound, the interface, it's all there and it's all AMAZING. Some might argue that the gameplay is worth it. and that the extra large maps add an interesting dimension, but I still don't find that it's enough to make this game worth any serious attention. Expand

See all 74 User Reviews