• Publisher: THQ
  • Release Date: Feb 20, 2007
  • Also On: Xbox 360
  • Summary: For a millennium, three opposing forces of humanity--the Cybran Nation, the Aeon Illuminate and the United Earth Federation--have fought a bitter and bloody war over conflicting and unwavering systems of belief. There is no room for compromise. No room for mercy. No room for anything but the complete eradication of anyone with opposing belief systems. Labeled the Infinite War, this horrific conflict has shattered a once peaceful galaxy and only served to deepen the hatred and schisms between the three factions. Now, after centuries of struggle, the battle for supremacy has at long last reached a turning point. You are a Supreme Commander, and only you have the power to bring the Infinite War to an end once and for all. Set in the 37th century, Supreme Commander signals the next evolution in the RTS genre by being the first strategy game to deliver a truly strategic and tactical experience. [THQ] Expand
Score distribution:
  1. Positive: 40 out of 44
  2. Negative: 0 out of 44
  1. Once you kick in the mass numbers of units, a great soundtrack by Jeremy Soule, and plenty of challenge from the Skirmish AI, you'll find that Supreme Commander is a great full package.
  2. With the fantastic Mod community already churning out quality mods, this game will have the staying power that "Command and Conquer 3" might not have.
  3. Supreme Commander sticks pretty close to the template, and while it will eat up your time, it may not satisfy. [Mar 2007, p.70]

See all 44 Critic Reviews

Score distribution:
  1. Positive: 54 out of 72
  2. Negative: 11 out of 72
  1. 10
    Almost the perfect RTS. Strategy, tactics, music, atmosphere, graphics, sound, mega-armies, superrobots, all there. Hundred-thousands of skirmish units have already exploded on my screen. It takes weeks to master, but when you do, it's worth every second. Even the atrocious campaigns with the moronic game-characters will not drag my rating down from 10. Expand
    • 2 of 2 users said yes
  2. is a great game but the ai is pretty bad, when moving huge amounts of units they collide and stop moving for a while and keep going again, although the graphics is nice and otherwise the game is pretty well built (AI IS TERRIBLEEEEEEEEE) Expand
    • 0 of 0 users said yes
  3. JamesA.
    4
    Supreme Commander had everything. a monster graphics engine, a cool idea, spiffy races, and everything in between. but believe you me, after playing around with the demo, and putzing around with the beta, this game started to wilt like a geriatric male in bed. supreme commander did not live up to expectations. after playing the demo, i found that basebuilding took over then entire game. this left no room for micromanagemant of forces, because your too busy building your next power generator. this makes the game as boring as watching paint dry. can a map be too large? yes, it can. supreme commander is another example of a cool idea that will never work out (like communism). because the fighting area is so huge, your restricted to using the tactical overview map just to be able to keep a degree of control over all of your forces. if you want a grand scale game, go for medieval II:total war, not supreme commander. if you want a tactical game, get company of heroes. if you just want a satellite view of 20 000 square kilometres, go play with google earth, its free, and more exciting than this game. Expand
    • 2 of 2 users said yes

See all 72 User Reviews