Supreme Commander PC

Supreme Commander Image

Generally favorable reviews - based on 44 Critics

User Score

Generally favorable reviews- based on 246 Ratings

Summary: For a millennium, three opposing forces of humanity--the Cybran Nation, the Aeon Illuminate and the United Earth Federation--have fought a bitter and bloody war over conflicting and unwavering systems of belief. There is no room for compromise. No room for mercy. No room for anything but the complete eradication of anyone with opposing belief systems. Labeled the Infinite War, this horrific conflict has shattered a once peaceful galaxy and only served to deepen the hatred and schisms between the three factions. Now, after centuries of struggle, the battle for supremacy has at long last reached a turning point. You are a Supreme Commander, and only you have the power to bring the Infinite War to an end once and for all. Set in the 37th century, Supreme Commander signals the next evolution in the RTS genre by being the first strategy game to deliver a truly strategic and tactical experience. [THQ]
Rating: E10+
Official Site:
Developer: Gas Powered Games
Genre(s): General
Number of Players:1 Player
ESRB Descriptors:Comic Mischief, Fantasy Violence, Mild Language
Number of Online Players:8 Players Online
Cast Credit
Jason Zayas Additional Art
Jeff Petkau Lead Architect
Jon Mavor Lead Engineer
Frank Bry Sound Designer / Audio Director
Jeremy Soule Original Music Score By
Richard Green Cinematic Artist
Vic Bonilla Cinematic Artist
Vic Bonilla Units Models And Textures
Lex Story Cinematic Artist
Lex Story Units Models And Textures
Mike Marr Balance And Tuning
Carlos Naranjo Art Production Manager
Grant Roberts Mission Scripting
Ryan Duncan Additional Art
Chandana Ekanayake Mission Briefing, HUD Art And Animation
John Baron Terrain And Props
TJ Frame Additional Art
Paul Brandl Units Models And Textures
Loren Coleman Additional Writing
Jacob McMahon Balance And Tuning Lead
Steven Thompson Art Direction
Steven Thompson Cinematics Direction
Steven Thompson Cinematics Direction
Mike Biddlecombe Additional Engineering
James Loe Additional Engineering
Chad Queen Additional Engineering
Kevin Pun Art Direction
Brett Johnson Multiplayer Map Designer
John Gronquist Additional Art
Jason Ernsdorff Production And Additional Design
David Tomandl Content Engineer
David Tomandl Mission Scripting
Christopher Burns Mission Scripting
Christopher Burns Terrain And Props
Ruth Tomandl Mission Scripting
Neal Hallford Additional Writing
Evan Pongress Associate Producer Mission Briefings / FMV
Evan Pongress Writer
Evan Pongress Writer
Evan Pongress Writer
Mark Forrer UI And Online Visualization
Jason Janicki Campaign Designer
Jason Janicki Writer
Kevin Dalziel Units Models And Textures
Elijah Emerson Additional Engineering
Andres Mendez Content Engineer
Chris Gorski Content Engineer / Visual Effects
Gordon Duclos Content Engineer / Lead Visual Effects
Morien Thomas Cinematic Artist
Morien Thomas Units Models And Textures
Morien Thomas Units Models And Textures
Nick Heitzman Units Models And Textures
Ian Walker Terrain And Props
Ethan Walker Cinematic Artist
Brian Fricks Mission Scripting
Pete Gardner Additional Writing
Matt Mahon Content Engineering Manager
Matt Mahon Mission Scripting
Daniel Teh Senior Engineer
John Comes AI Designer
John Comes Lead Content Engineer
Jason Robertson Additional Art
Bradley Rebh Senior Designer
Bradley Rebh Writer
Bob Berry Senior Engineer
William Howe-Lott Senior Engineer
Chris Blackwell Senior Engineer
Ivan Rumseyt Graphics And Tools Engineer
Eric Williamson Balance Production Assistant
Kent McNall Executive Producer
Gary Wagner Producer
Jeremy Ables Associate Producer
Marc Scattergood Assistant Producer / Content Engineering
David Kirwan Production & Content Coordinator
David Kirwan Production & Content Coordinator
Ted Snook UI Scripter / Production Assistant
Damian Smolko Mission Briefing, HUD Art And Animation
Damian Smolko Production Assistant
Audrey Cox Mission Briefing, HUD Art And Animation
Audrey Cox Production Assistant / Art
William S. Snoey Production Assistant / Art
Jen Coig Mission Briefing, HUD Art And Animation
Jen Coig Production Assistant / Art
Dru Staltman Content Engineer / Mission Systems
Dru Staltman Mission Scripting
Jessica St. Croix Content Engineer
Jessica St. Croix Mission Scripting
Howard Mostrom Associate Sound Designer
Mike Swanson Art Production Manager
Jim Miller Art Production Manager
Marcus Ghaly Units Models And Textures
Sung Campbell Cinematic Artist
Sung Campbell Units Models And Textures
Jonathan Albert Cinematic Artist
Jonathan Albert Units Models And Textures
Rory Young Terrain And Props
Rory Young Units Models And Textures
Jay Vidheecharoen Additional UI Art
Johnathan Cooper Mission Briefing, HUD Art And Animation
Hames Heywood Cinematics Technical Director
Steve Thompson Cinematic Lead
Ian Farnsworth Additional Art
William Harms Writer
Shanon Drone Additional Engineering
Chris Taylor Lead Designer / Creative Director
Chris Taylor Lead Designer / Creative Director
Designer/Producer/Programmer credits provided by GameFAQs.
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