Metascore

Generally favorable reviews - based on 13 Critics What's this?

User Score

Generally favorable reviews- based on 28 Ratings

  • Summary: Your music is under attack, you must liberate it!

    A mysterious entity is absorbing and corrupting your music before your very eyes. You must battle through your own song collection, discover items, customize your ship and fight boss enemies to liberate the Symphony of Souls and reclaim y
    our music!... Expand
Score distribution:
  1. Positive: 8 out of 13
  2. Negative: 0 out of 13
  1. Aug 27, 2012
    90
    Although the concept of Symphony is simple, it is one of the most fun and addicting experiences I've had in a good while. Much of the enjoyment comes from the title's ability to incorporate personal music files. Great controls, fun upgrades and a level count that is matched by the number of MP3 files in your collection, Symphony offers a fantastic thrill for a great price.
  2. Oct 5, 2012
    84
    Symphony is fun, pure and simple. [Dec 2012, p.75]
  3. Sep 18, 2012
    80
    This well-made musical shoot 'em up probably won't live up to the classics, but it manages to entertain for long hours. Fortunately, some flaws here and there do not bring the gameplay enjoyment down. If you love music and shoot 'em ups at least a bit, you can't go wrong with Symphony.
  4. Sep 6, 2012
    72
    I expected more from Symphony. Compared with colorful spectacles like Child of Eden or Gridrunner Revolution this music shooter seems blend. It's nice to see the action develop to your personal soundtrack though…

See all 13 Critic Reviews

Score distribution:
  1. Positive: 11 out of 13
  2. Negative: 1 out of 13
  1. I'm a fan of music games, so I bought this game the day it was released. It is beautiful, simple and a great way to re-experience your music. My only pet peeve with it was that it failed to recognize my iTunes library at first, and it took me a bit of time to figure out I had to download the latest version of Quick Time to get it to work. The game play experience is clean, simple and fun. As you progress through the levels of difficulty, you also get progressively deeper interactions with enemies that warp or change the music in different ways until you kill them. The ship's progression mechanic and the ability to unlock a multitude of weapon and customize your ship accordingly kept my interest in the game's mechanic going, but ultimately - it is the experience of playing a cool game on top of your favorite music that draws me back to it. For the price-point it's at - I highly recommend this game. It feels cleaner and better than Beat Hazard, and it provides a different and novel visual experience.

    If - like me - you have a large song library of tunes you love, this is a great way to re-experience and rediscover your music ;).
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  2. Nice game. However sometimes difficult to see enemy bullet.There are times when i do not understand why dead. And whether there was really need this is music game. I think still a good game. Expand
  3. 6
    This could have easily been as big (and better) than Audiosurf. Unfortunately, the ridiculously clunky implementation of leaderboards (which is really what these kind of games are mostly about - at least to me) and overall very bad interface keep it from being that.
    It looks like it was designed for mobile platforms and there was NO optimization for PC gaming whatsoever. HUGE text and mouse input only (and on a general note: one cannot store weapon loadouts. It's tremendous fun having to swap all those weapons depending on what difficulty one chooses...). But worse than that, you can't see anywhere which songs were already played by others, you have to let the game analyze a whole song (which takes about 20 seconds) and then you still have to click a button just to check whether there are leaderboards for that particular song. Good luck finding one. Aside from the songs that come with the game and those that are discussed on the GOG forums I have not found a single one so far. And... the fact that there may not be a huge diversity of songs that have been played by people (I can't say for sure because I don't have the time to let the game analyze 100 songs just to check that) wouldn't even be so bad if they would either at least show in the song list which songs have leaderboards or have a catalog somewhere, even if it is just on their website. SOMETHING, damn it!
    They should've ditched the whole story aspect (which I find just annoying aside from the somewhat interesting boss battles) and concentrated on the things mentioned above instead. It could have been so great because while I like the interface of Audiosurf, I don't really like the gameplay of it. With Symphony, I would LOVE the basic gameplay but without proper leaderboards it's just useless. So in a way, my score is somewhat generous. But... it does look and play very well and I see all the potential that it has. It seems such a waste because it seems to me that implementing those things I mentioned probably would just take them 5% of the time that it took to create this whole game. And it could catapult it from nice but useless to cult status.
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  4. Nice game for the first hour, then you will notice that it's always the same and the levels are very similar to each other. You could disable the music and put a random track in the background and feel no difference.
    After the Mezzo-piano difficulty, Mezzo-forte and so on are completely impossible to beat 100% for the 95% of the songs: plenty of enemies, small arena and a big collision box due to the large ship.
    Not mentioning the "cannon balls" fired by the enemies ships that can't be seen when the arena became red (on black background) since they're red or black.
    The story is useless for this type of game and unattractive, the Bosses are easy and only of 5 types. There should be a way to "deactivate" the story mode if I do not want to be interrupted when I'm playing since it doesn't allow you to record a score on the leaderboard because of the extra points you get for the Boss.

    6,99
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See all 13 User Reviews