- Summary: TERA elevates the fight beyond whack-a-mole monotony with imprved aiming, dodging, and tactical timing to create intense and rewarding combat. Unlike other MMOs, you can use your controller or keyboard and mouse to control the action like never before. With all the depth you expect from a traditional MMO, plus the intense gratification of action combat, TERA promises to change all the rules. … Expand
May 30, 201285Is TERA worth your time? It depends. Can you handle an endless barrage of generic quests? If the answer is 'yes', you'll find yourself emmerged in a fantastic world. Even though TERA follows a path that is well known in the MMO-handbook, it manages to lift the genre to a higher level in some ways. One of of those ways is the nearly perfect combat system, Also, fans of PvP elements will find a heavenly experience in this absolute pearl of an MMO.
9I've been playing MMORPG for 5-6 years - started with vanilla WoW (when Temple of Ahn'Qiraj was still 40 ppl instance and required SOME skill at least). Later I've tried Age of Conan and Warhammer Online, but both were disappointing. During last 2 year I've been trying to return to WoW, but didn't succeed - it was so casual and fast-pacing. And so I gave a try to TERA. I should say I never played Korean MMORPG before and I was always afraid of constant grinding. However, I was surprised by quests in TERA. I felt like I returned to original WoW - sometimes quests are even challenging (solo fighting BAMs, for example). Some people complain about generic quests, but what else can you expect from MMORPG (korean, particularly)? In games like that, you always work as a delivery man, who, however, most of his time cleaning locations from evil monsters. Nothing special here. Next, I'd like to mention graphics and locations design. In 3 words, they are great! Very juicy colors, huge detailed environments, modern-looking characters models and, in general, relatively good engine optimization (I don't have top-notch PC, by the way).
What I really enjoy is combat system. Yes, I've never played korean games before, but I did play american and european MMORPG. Combat system in TERA feels so much different from what I've seen before. Maybe it is not perfect, I agree, but it is so much more dynamic and fresh after years in WoW that I am still under positive influence. For example, when you are fighting monster in WoW, he / she always faces you (unless he / she is under stun effect). No matter how fast you run around him, he'll always will be facing you. In TERA, after monster land his attack or use his spell, it will take time for him to recharge and turn back to you. While he's recharging, you can perform any tactical moves, run around and score a combo or two! That is why it feels so amazingly different than regular MMORPG.
So far, so good. What about bad point? I don't really like UI. To me, it feels a little sluggish and non-intuitive. Moreover, sometimes it just fails to do what you expect. It is not really a big deal, but sometimes it hard to understand certain features. All in all, I like this game so far. Though it was a very squeezed review, I mentioned points I really enjoyed and felt good about. Hope to see you in Tera!… Expand
8The only downside I have noticed is that the questing system was obviously made by a 4 year old. It is as awful as everyone says it is. There is only one starter island, which kinda blows too especially when it is very boring. Other than that, the combat is amazingly fun (I like it way better with the PS3 controller), the graphics are solid (although I've found the environments to be just ok), and playing with people is a lot of fun. I thought it was neat that the different classes have varying difficulties from 2-5 stars, so once you are more familiar with the game, you can go on ahead and make a new character with the more difficult to master class.
Overall it feels fluid and the only huge downside is questing.… Expand
Great game in many respects. Combat is fun and the whole game is beautiful. There are legitimate challenges to be found solo, and group content was fun. The non-tab targeting is a breath of fresh air. This is what I wanted Diablo III to be. I haven't made it t the endgame, so no comment there.
Downsides: Very limited character power customization.
Character customization is pretty good, but your look will be dominated by the chestpiece you're wearing.
Too many powers cause you to lose control of your character for a length of time, and it is never clear exactly when that time is over. I understand that this is an integral part of the combat system, but I feels very clunky even if it makes the animations prettier.
Tiny text and the wide variety of items makes inventory management a bit of a drag (though not much worse than most MMOs, I suppose).
The stamina system is a little baffling and completely unfun for me (arbitrary mechanic that rewards standing by a fire and not doing anything).… Expand
Tera offers almost nothing different or unique outside of it's combat and political system (even then, I'm not fond of a potentially retarded player being in charge of so much). It feels like they put a lot of effort into over hyping their combat system and not enough effort into...anything else. The game would have more potential if it wasn't a standard-style MMO with the most basic cut and dry questing system available. If you want a story line, forget about it. Just expect to collect 10 boxes and kill 50 boars. Not just -any- boars though, but boars with the same model and skills you saw when you were level 5, forty levels ago. Yes, a lot of recycled mobs standing in a field. If you manage to stomach the horrible level 55 through 60 grind and make it to level cap, expect the game to be heavily dependent on gear (which you'll struggle in getting unless you know a Tank or you are a Tank). Otherwise, have fun in 2hr+ queues even if you're a healer. ==== As for the dungeons, it's probably the best part of the game, however their LFG system is flawed but it gets the job done (barely). What's wrong with the LFG system? Well, for starters, people AFK and that's not the worst part, the AFKers are usually the group leaders. Who can kick? Group leaders. By then, you'll probably have your tank leave out of frustration and your group falls apart. Another scenario, my personal favorite, is someone who "buys a tank" to tank for them in a dungeon but upon arrival, the Tank will leave as soon as everyone zones in. Again, the group falls apart. The next best part though is wiping. Since you get zoned into an instance, chances are you have no idea where this instance is, so if you wipe, you're ported back to a town somewhere in the zone. Thus, you have people leaving because 1) You wiped, 2) They're lost, 3) They're tired of waiting for the lost person to find their way. *Another* flaw is the fact that if you press "wait" before entering a Dungeon, there is no option to teleport back to the dungeon. Yeah..this wasn't thought through. ====
Finally, I don't think Tera offers enough to be deemed as "unique." The hype of the combat system will wither away after level 40 and I promise you'll be clawing your eyes out by the time you kill your 9823794872938479824 recycled quest mob. The depth of the quests is not worth reading (not even the "story" quest), the cut scenes are awful and poorly translated. There's just not much to do at cap to even justify putting yourself through so much pain and agony. Not to mention (take it as good or bad, as a female gamer I found it weird) all the female characters look and dress like porn stars. Tera took "battle thongs" to a whole new level. ====
PS: I hope you -really- like 100% gear based, stuns, back-to-back knockdowns, chain CC's, getting ganked/zerged, and getting two shot [unless...you're a lancer], because that's about what you can expect from Tera's PVP. So much for skill (because..aiming is hard or something?). Honestly, it's no wonder this game failed in other countries already. But don't take my word for it, try it for yourselves and make your own opinion.… Expand