• Summary: TERA elevates the fight beyond whack-a-mole monotony with imprved aiming, dodging, and tactical timing to create intense and rewarding combat. Unlike other MMOs, you can use your controller or keyboard and mouse to control the action like never before. With all the depth you expect from a traditional MMO, plus the intense gratification of action combat, TERA promises to change all the rules. Expand
Score distribution:
  1. Positive: 18 out of 22
  2. Negative: 0 out of 22
  1. May 14, 2012
    91
    The fact is that TERA has an incredible amount going for it as an MMO. It forges ahead of most other offerings in terms of graphics, it presents a style of combat that not only sets itself apart from most options but manages to be a major selling point for the game, it comes with a diverse array of fun classes to play as, and it does it all with style and grace.
  2. May 3, 2012
    90
    TERA may not offer enough to dethrone World of Warcraft, but it is a wonderful game with a thrilling story and loads of action. Above all else the combat mechanics are a great innovation.
  3. May 21, 2012
    70
    Pushed to the extremes of an MMORPG, even the commendable highs of its unrelenting focus on combat run out of steam long before you even reach the level cap, and that's a terrible fate for a game that otherwise shows so much promise.

See all 22 Critic Reviews

Score distribution:
  1. Negative: 28 out of 200
  1. 10
    Great game. I've been playing non-stop since beta and I am surprised that I am not bored yet. The combat system is really great. I love being able to solo something that SHOULD kill me in one hit... if it catches me! Never played an MMORPG where I get to consider that. Blocking... is amazing fun. Gotta parry those arrow and smash those little archers! Expand
    • 4 of 4 users said yes
  2. I would have to say that the biggest problem with this game is other peoples' view of this game. This game is not an MMO RPG. It is a MMO ACTION RPG. Though some people may not know the difference between the 2, other gamers would see this as the difference between the FF Series and a game like KoA or the recently released Dragon's Dogma. In fact, having a different view of this game is what made the game a little more appealing to me. unfortunately, it is only by a little. This game has great combat mechanics going for it, and my first dungeon experience was probably my favorite dungeon experience in any MMO I ever played. However, it is the lack of depth in other areas of the game that makes it fall short as a great MMO, in my honest opinion. My reasoning is this: Each and every individual class is the same within its own class. To cite an example from the most popular MMO game, The Druid class in WoW can be 1 of 4 different things (even before MoP). They are either melee dps, ranged dps, tank, or a healer, depending on how you specialize the class. Tera tries to enact a smaller version of this type of feature through the glyph system. Although the glyph system is nice, it doesn't do much to deviate or specialize your class more than anyone else choosing the same class as you. An Archer is an Archer/ranged DPS. A Slayer is a Slayer/melee DPS. A Priest is a Priest/healer. Any class you choose is the play style you stick with (the exceptions being the Mystic class, which is a ranged dps/support heal class, and the Warrior class, which is a melee DPS or evasion tank), and that will only change if you decide to play another class from the beginning. At that point, you are doing the exact same quests you just did with your previous character, leaving very little room or reason to want to play as multiple characters. Everyone starts in the same area and does the same quests, no matter your race or class. Once I viewed this game as an Action RPG, I was able to enjoy it more and compare it to games outside of the MMO genre. It is a beat'em up game with RPG elements (The core of Action RPGs), with limited room outside of what the class you chose can do. I compared this game to Diablo III in my mind with this in mind. The leveling system is linear, but the game itself is still fun. The fun increases exponentially when you play with other people, which is where this game really shines. If you are looking for your first experience with a MMO Action RPG, Tera takes this role and and does a fantastic job with it. but to compare this game to other MMOs is folly, due to the fact that other current MMO RPGs offer more depth for the class you choose, as well as a better crafting system and, in some cases, quests with more of a point to them (I can't count how many times I have done quests where they directed me to the person 10 feet away. Although this happens in more MMO games, this game takes it a little too far). I will also say that the gathering system is also one of the best, but only because anything that you gather gives you a temporary buff, which I think is a great way to to promote the player to want to try the crafting system. However, this also gives it too much incentive, as people will gather things that they don't need simply for the buff that it gives them. But, that is just a case where you take the good with the bad. Out of the few things I have listed because all MMOs, no matter what type MMO they are, have too much to explain about in a small User Review post, the last thing I would like to list is the chat in the game. On the server I am on, it constantly feels like I am in Barrens Chat (for those that have played WoW). It could be said to simply turn off General chat (which I did) if there weren't any other channels for people to talk over their random BS with (which they did). Never have I seen such an abhorrent abuse of LFG chat when I am one of few people that is actually looking for a group. One could also say that you can simply use the LFG feature, but in any MMO I have played that has this feature, it seems to not be used very much as people will still use the LFG channel for better results, in my personal experience (which I still used the LFG feature and still never found a group). By all means, get the game if you are in the mood for an Action RPG but would rather play in a world full of other players, as this is one of the best. Just keep in mind that this game truly is an Action RPG MMO and it is better to put it in that category rather than the standard MMO RPG category (regardless of the few comparisons I have made of this game to MMO RPGs). Expand
    • 2 of 2 users said yes
  3. Tera offers almost nothing different or unique outside of it's combat and political system (even then, I'm not fond of a potentially retarded player being in charge of so much). It feels like they put a lot of effort into over hyping their combat system and not enough effort into...anything else. The game would have more potential if it wasn't a standard-style MMO with the most basic cut and dry questing system available. If you want a story line, forget about it. Just expect to collect 10 boxes and kill 50 boars. Not just -any- boars though, but boars with the same model and skills you saw when you were level 5, forty levels ago. Yes, a lot of recycled mobs standing in a field. If you manage to stomach the horrible level 55 through 60 grind and make it to level cap, expect the game to be heavily dependent on gear (which you'll struggle in getting unless you know a Tank or you are a Tank). Otherwise, have fun in 2hr+ queues even if you're a healer. ==== As for the dungeons, it's probably the best part of the game, however their LFG system is flawed but it gets the job done (barely). What's wrong with the LFG system? Well, for starters, people AFK and that's not the worst part, the AFKers are usually the group leaders. Who can kick? Group leaders. By then, you'll probably have your tank leave out of frustration and your group falls apart. Another scenario, my personal favorite, is someone who "buys a tank" to tank for them in a dungeon but upon arrival, the Tank will leave as soon as everyone zones in. Again, the group falls apart. The next best part though is wiping. Since you get zoned into an instance, chances are you have no idea where this instance is, so if you wipe, you're ported back to a town somewhere in the zone. Thus, you have people leaving because 1) You wiped, 2) They're lost, 3) They're tired of waiting for the lost person to find their way. *Another* flaw is the fact that if you press "wait" before entering a Dungeon, there is no option to teleport back to the dungeon. Yeah..this wasn't thought through. ==== Finally, I don't think Tera offers enough to be deemed as "unique." The hype of the combat system will wither away after level 40 and I promise you'll be clawing your eyes out by the time you kill your 9823794872938479824 recycled quest mob. The depth of the quests is not worth reading (not even the "story" quest), the cut scenes are awful and poorly translated. There's just not much to do at cap to even justify putting yourself through so much pain and agony. Not to mention (take it as good or bad, as a female gamer I found it weird) all the female characters look and dress like porn stars. Tera took "battle thongs" to a whole new level. ==== PS: I hope you -really- like 100% gear based, stuns, back-to-back knockdowns, chain CC's, getting ganked/zerged, and getting two shot [unless...you're a lancer], because that's about what you can expect from Tera's PVP. So much for skill (because..aiming is hard or something?). Honestly, it's no wonder this game failed in other countries already. But don't take my word for it, try it for yourselves and make your own opinion. Expand
    • 3 of 6 users said yes

See all 200 User Reviews