Teslagrad is a 2D puzzle-platformer, where you play as a young lad who suddenly finds himself embroiled in an ancient conflict that will shake the foundations of his entire existence, and bring a gruesome truth to light.
The game revolves around the use of electricity and magnetism, andTeslagrad is a 2D puzzle-platformer, where you play as a young lad who suddenly finds himself embroiled in an ancient conflict that will shake the foundations of his entire existence, and bring a gruesome truth to light.
The game revolves around the use of electricity and magnetism, and your ingenuity will be put to the test as you employ the amazing technology of the Teslamancers to traverse the abandoned Tesla Tower. The game is completely devoid of both text and dialogue, and prefers to tell the story purely through visual means.… Expand
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Teslagrad - Teaser Trailer: Mood
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Dec 13, 2013Rain Games have done a stellar job with Teslagrad. They have created an atmospheric world that drags you in and implores you to explore it. The graphics and art style are wonderful, the puzzles are logical and satisfying to solve, and the game is a proper challenge even for weathered gamers.
LEVEL (Czech Republic)Jan 23, 2014Beautifully drawn, beautifully animated, yet frustrating puzzle platformer, capable of enchanting you in one minute and pissing you off in another. [Issue#238]
Feb 16, 2015Has frustrating points, but this is going to go down as one of the greatest games I've ever played. Never gets boring and is constantlyHas frustrating points, but this is going to go down as one of the greatest games I've ever played. Never gets boring and is constantly demanding better execution and more attention from the player. Short, but grueling, and worth completing at least once.… Expand
Dec 17, 2013This is a platforming game where the main puzzle mechanic revolves around maniplulating electicity and magnetic charges an works really well.This is a platforming game where the main puzzle mechanic revolves around maniplulating electicity and magnetic charges an works really well.
The gameplay is a bit to hard and frustrating for my taste, but the stunning visuals and "mood" of the game more than makes up for it.… Expand
Dec 20, 2013This review contains spoilers, click expand to view. Teslagrad by the norwegian develper Rain Games can be described in one Word. Brutal difficulty.
Teslagrad has a beautiful handdrawn art style With atmospheric Music and challenging Puzzles. There is a Catch With it though. It is hard to know where Your Next Puzzle or boss battle is, but still this is one hell of a game. If you want a hard and unique platformer With Puzzles ,you will absolutely love this game just as much as I did.The story is about that you are the son of Nikola Tesla, when you're city is attacked by an army you're mother says to you that you need to find Your after he dissapeared into the massive Tower in the city. Inside the Tower you get awesome gadgets like the magnet glove and boots that gives you a little dash and some theaters which tells you why the army is attacking Your city.… Expand
Aug 31, 2016The main character and his opponents are presented in an almost cartoon style that stops short of having cel shading. But the animation isThe main character and his opponents are presented in an almost cartoon style that stops short of having cel shading. But the animation is smooth and the presentation pleasing to the eye. Nice lighting effects are on offer and as our hero makes his way through various environments it's all pleasant enough to look at with no harsh colours and nothing to assault the senses.
A head scratcher, and yes frustrating, but the sense of achievement when you solve a puzzle is rewarding.… Expand
Jul 30, 2014A lovingly constructed animated world. The exposition of narrative throughout the game via puppet shows does a good job of dispensing plot.A lovingly constructed animated world. The exposition of narrative throughout the game via puppet shows does a good job of dispensing plot. However this game suffers from several faults that could be easily addressed. Boss fights need some fine tuning. Checkpoints are designed in such a way that you usually have to redo a significantly long easy portion to get back to the difficult part that defeated you previously, this doesn't make for fun gameplay. At times I felt the visual cues of what was dangerous didn't line up with the actual areas that would harm you. Difficulty did not follow a smooth curve. My biggest disappointment by far was the lack of an ending (both endings in my opinion are worthless) after being shown that the designer DID know how to tell a story (via the earlier puppet shows). Good foundation, needs significant refinement.… Expand
Mar 18, 2015What none of the other reviews will tell you: This is a masocore game! Sure, it starts out easy enough but soon you'll encounter more and moreWhat none of the other reviews will tell you: This is a masocore game! Sure, it starts out easy enough but soon you'll encounter more and more increasingly drastic difficulty spikes. The game contains about one to two hours of gameplay and about ten to twenty hours of retrying and cursing. If you're into that sort of thing, well... here you go, but if not, stay clear! You've been warned.… Expand
Nov 17, 2015A 2D side-scrolling puzzle-platformer, this game is lovingly hand-illustrated, but very minimalistic in some ways. You are… a boy, who isA 2D side-scrolling puzzle-platformer, this game is lovingly hand-illustrated, but very minimalistic in some ways. You are… a boy, who is running away from… some bad guys. You are the last heir of Teslagrad, a bunch of… people in pointy hats who seem to harness… electricity? But not just any electricity – two colors of electricity!
A game focused on navigating a 2D environment and finding secrets in the form of hard-to-reach scrolls, over the course of the game you gain the ability to punch to change the colors of blocks, surround yourself in a field which causes you to be repelled from or attracted towards blocks of the same/opposite colors, a flash-step horizontal teleport which can take you through most things, including some designated walls, and eventually a staff which can kill enemies and change block colors at range.
The entire game is set in a pretty tight little environment, a tower which has a central pillar you can use magnetism to travel up and down via a colored field beam. As the game progresses, you go through a number of themed areas and fight a series of bosses. Death is generally fairly cheap, starting over at the last checkpoint, which is in every room, and often after most significant obstacles within a room as well – though there is the occaisional exception.
On the whole, the game is centered around a variety of platforming puzzles which rely on your special talents. Some of these are reasonably creative, but after you gain the first three items, you go through several consecutive areas without unlocking anything new. While these areas are decent enough, in the end some of the puzzles do start to feel a little samey.
Fortunately, the game is fairly short – 100% completion took me 5 hours according to Steam’s internal clock – and the game does present some real challenge without being daunting. That being said, it is very simplistic and minimalistic, and while the graphics are attractive enough, there’s nothing in this game which really goes above and beyond – just a bunch of platformer puzzles which are decent enough, but never really cross the line into exceptional.
I didn’t feel like I wasted my time with this game, but at the same time it is hard for me to recommend anyone else spend their time on it; while it is decent enough, its lack of actually excelling in any way means that there are other, much more memorable experiences you can have. The story is very bare-bones and there is pretty much no real investment in it, so all there is is the puzzles – and while they’re okay, it just does not excite.
* Decent puzzles.
* Decent challenge level.
* Decent bosses.
* Minimalistic story which creates no emotional connection to the action in the player.
* Minimalistic design starts to hurt a bit towards the end as the puzzles start to feel a bit samey.
* Does not excel in any real way.… Expand