Mixed or average reviews - based on 9 Critics What's this?

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Mixed or average reviews- based on 84 Ratings

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  • Summary: The Amazing Spider-Man, this all-new third-person action-adventure video game builds on the story of the previous game with an alternative take on the events of the upcoming movie, while also giving players an enhanced, free-roaming web-slinging experience through a greatly expanded New York City.
Score distribution:
  1. Positive: 0 out of 9
  2. Negative: 0 out of 9
  1. May 22, 2014
    The Amazing Spider-Man 2 is a decent sandbox-based action game, with plenty of missions, nice ideas and different situations to deal with, but it still lacks the polishing and the direction needed to be a great tie-in, like the Batman games.
  2. Seems like Beenox tried to catch up with the movie. But this is the main reason why they messed up. Web throwing dynamics are better than ever. But as a whole, the game lacks on story aspects, AI and graphical optimization.
  3. May 2, 2014
    The Amazing Spider-Man 2 is serviceable, and serviceable is as good as it gets. Competent, with admirable attempts at original storytelling, this movie tie-in is the perfect example of a middle-ground title.
  4. May 1, 2014
    Beenox's new effort in the Spider-Man franchise lacks in charm and imagination.
  5. May 8, 2014
    Not necessarily a bad superhero game, just one we’ve seen countless times before. The web-swinging, goon-bashing, crime-fighting fundamentals simply aren't fun.
  6. May 1, 2014
    This formula was a blast back in 2004, but history has been repeating itself for a decade. Unfortunately, Spider-Man’s open-world shtick has been overplayed so many times that his puns look fresh by comparison.
  7. Jul 9, 2014
    The Amazing Spider-Man 2 reminds of a time when ‘based on a movie’ was the quickest way to describe and berate a game in the same sentence.

See all 9 Critic Reviews

Score distribution:
  1. Positive: 5 out of 13
  2. Mixed: 0 out of 13
  3. Negative: 8 out of 13
  1. May 14, 2014
    Not quite sure people are saying the graphics in the game are bad. I have mine maxed out and it looks really great. Don't have a crappy PC with the graphics turns on low and it won't look like crap. The controls are easy to use on a PC, but I am a PC Gamer, not a console newb. The game itself does require more than just one button mashing like one guy said, you do have to dodge, use your webs, etc to keep yourself from getting killed. If you even try to button mash in this game you'll get killed easily. The boss fights are eh... too quick. The story line is lacking a bit in this game compared to the first Amazing Spider-Man. The suits do offer different stat changes, not sure what the other guy was talking about. Anyways, it is a fun game if you want to kill time for a bit. Does require a pretty good gaming PC to run it, so don't try to run it on a dual core then complain cause you can't run the graphics very high. Expand
  2. May 10, 2014
    This is a game for Spidey fans. It plays well on my awesome pc with all eye candy maxed out. Set the difficulty to hero level and enjoy it for what it is. I like the story and the gameplay, but the humour is light hearted, and I realise that many gamers do not appreciate that. I do. I like it. One last thing. I do play it with a pc usb Xbox controller. I can't vouch for the keyboard/mouse controls. Expand
  3. May 1, 2014
    It's certainly an improvement from the previous game. It borrows a lot from the Batman Arkham series, which is not that bad. Swinging is cool as well, not spiderman 2 swinging, but still cool. Graphics are fine. It's not perfect but it's a good game that you will not regret buying. Expand
  4. May 2, 2014
    The swinging feels worthless becuse web rush feels faster, the hero or menace system doesn't have a meaning to exist becuse if your a menace than your making the game harder then it needs to be so you will always be the hero but to reach hero you have to do side missions that HAVE UNSKIPABLE CUTSCENES that show the same thing over and over and over with the same voice saying the same stuff everytime it gets tediuos doing the same stuff multiple times before reaching level 3 hero oh and I might I add the rank can fall randomly becuse you are not at 2 locations at the same time you can complete one side quest gain some points and then lose the amount for not doing the other quest that is in the other side of Manhattan. The gameplay is rather redundent and formulaic go there, beat up bad guys, fight a boss that even a monkey can beat (they are patheticly easy), repeat. Stealth sometimes feels impossible becuse of the AI being inconsistent sometimes the enemys will see you on the roof at complete night or they wont notice you when your standing behind a pole that doesnt even hide spidys body. The other problem for stealth is the controls, it can say that you can repeal from the roof but what spidey does is he jumps down to the floor getting instantly spotted. Fighting is like in Batman Arkham Asylum/City but less responsive you cant switch from an attack instantly to a counter becuse of a delay or downright unresponsiveness of the controls. Tho the game can be fun for the first hour or two but everything after that becomes pointless becuse fighting crime is tedious like I mentioned, colleting comics are only for the completionist or the Marvel fans and exploring Manhattan is pointless when there is nothing to do in the whole city after the main missions. The costumes are a cool idea, but I didint notice a diffrence from being original Spider-man, 2012 Spider-man, Vigilante Spider-man or any other costume it says that they give buffs but they dont seem to do a diffrence. Just stay away from this Expand
  5. May 3, 2014
    The 2004 Spiderman 2 for the Playstation 2 and Gamecube had the best movement system for getting around an open world of any game ever (counting the fast-running of Saints Row 4, the glide/hookshot of Batman:Arkham City, the high jump/wallrunning of the Hulk/Prototype series). All they had to do to make a great sequel would be to base more, better missions around that movement scheme. It is pathetic that in 10 years no other Spiderman game has come close. I got excited for The Amazing Spider-Man 2 because I had seen videos of them "improving" the web-swinging (i.e., restoring it to S2). But the end result is dissapointing, a game that is worse than the 10-year-old S2 on almost every level. In case anyone with the authority to make a Spiderman videogame is reading, I'll explain why.
    Most of the problem comes from the way they have simplified everything to make it easier. For example, in TASM2, you don't die or take damage from high falls (unlike S2); In S2, it was easy to get slowed down unless you timed everything properly, which made it fun to try and race across the city; since there are no consequences (not evern slowing down) for swinging poorly in TASM2, it's not fun. The wall-running is accomplished by continuing to hold the web swing button (in S2, you had to consciously let go of the web line and press the "wall cling" plus "run" buttons); it's how the Assassin's Creed system of auto-jumping to make parkour easier has actually made its platforming much less fun than the Mario64 system of actually pressing a jump button. And speaking of, you can no longer jump in between web swings, or wall-jump back and forth between buildings in TASM2. They took out (or failed to code) all the options of S2 that made you feel in control.
    Also, the physics in TASM2 feel wrong, like you're moving at a constant speed. The physics of S2 were alot sharper, like you were a weight at the end of a pendulum, moving with real angular acceleration.
    The one improvement of TASM2 in web-swinging is that there's a separate shoulder button for left and right web strands, which does work better than having the one web-swing button of S2. But that one improvement does not compensate for everything they took out.
    The combat of TASM2 is much worse than S2, and it wasn't that great in S2. TASM2's combat is a copy of the Batman:Arkham Series' (or any recent Ubisoft game), minus the near-perfect "feel" that only comes with repeat playtesting, minus the different kinds of enemies that have to be approached differently, minus anything new at all in any way. S2 had a better system: instead of a "counter" button, there was a "dodge" button, that you then followed up with different options (attack or web-grab). S2 also let you web-grab, hold, and throw enemies at each other, which was pretty fun in a "Minority-Report-Everybody-Runs more-of-a-toy-than-a-game" kind of way. My main gripe in S2 was that enemies would randomly block your web-grab attempts without visual indicators of when you could and couldn't grab an enemy. In TASM2 your only option besides "punch" and "counter" is a web-shot attack; there's no way to grab enemies outside of an automated pre-animated finisher. Again, S2 wins out over TASM2 in terms of combat.
    The stealth is functional but uninteresting. Enemy AI is as simplistic as it can be without being broken.
    The segments where you play as Peter Parker are pointless, boring, and unskippable. I can't imagine how they managed to publish TASM2 without anyone pointing out how much better all of those bits would have worked as (SHORT) cutscenes instead. Yes, S2 had Peter Parker segments, but they lasted like 5-10 seconds, and even then they felt pointless.
    The graphics of TASM2 are average (so, better than S2), and the animations are better, but the characters no longer have rag-doll-physics; game creators, take note: physics always, always, always make the game look better in motion than just having more raw polygons or high-res textures. So even in terms of looks, the 10-year-old S2 still wins out over TASM2.
    S2 was not perfect. There was alot more S2 could have done with missions to take advantage of the movement system (i.e. actual character chases with AI instead of just get-to-the-checkpoint-in-time), the submissions got repetitive, the combat was a little simplistic and the plot was insipid. TASM2 has fixed none of these problems and actually (by comparison) made the web-swinging and combat much, much worse.
    TASM2 is not average. A higher-resolution verion of S2 without other improvements would be "average," i.e., the least-they-could-do. TASM is just a major dissapointment. It doesn't matter if it's an improvement over TASM1's web-swinging, this is just not acceptable.
    And incidentally, the metacritic-tampering (perfect ratings posted by people who created their accounts the day of release, writing in obvious marketing language?) was pathetic on every level, though it didn't influence my score.
  6. May 23, 2014
    I really liked the Spider-man games, but sadly this isn't a game i'm happy with. Thanks to the unstable framerate this game is really hard to play. Doesn't matter on which settings I play, it just doesn't get any better.

    I know the framerate issues isn't a problem with my PC (Maybe some unsupported hardware), but I can play other good looking games like Battlefield 4 on normal settings with 60fps, so I ask myself why not The Amazing Spider-man 2 on very low. Even on high the game doesn't really look much better than The Amazing Spider-man 1 and that game ran fine on my system.

    The controls aren't really good, but that could be because of the low FPS, or they're just really bad.
  7. May 11, 2014
    No Spiderman, you wasted my time no points for you hahahaha. The game is utter s***, a role model for laziness and earn a quick buck scheme. Graphics looks like it was from 2004 not 2014. Combat is a one button mash (even against bosses). Side missions are stupid to say the least, you can raid hideouts to get new suits that offer nothing than a different look (their stats don't do anything), you can race (didn't bother), you can get photos (unlocks not so interesting audio logs). The game also forces this hero/menace thing WHOSE ONLY PURPOSE IS TO ANNOY YOU. The area you are in is VERY small and empty. Expand

See all 13 User Reviews