Mixed or average reviews - based on 21 Critics What's this?

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Generally favorable reviews- based on 172 Ratings

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  • Summary: The Cave is an adventure game from the mind of Ron Gilbert.
Score distribution:
  1. Positive: 7 out of 21
  2. Negative: 1 out of 21
  1. Jun 10, 2013
    A dialogue system and a fully functional inventory would not only vastly enhance the game, we could be talking about the birth of a new sub-genre. Even so, we enjoyed it. From now on, when someone asks, what the heck of a game is The Cave, we will answer “a really great game”… after all, that’s what really matters. [March 2013]
  2. Feb 4, 2013
    The Cave may not turn out to be the genre trailblazer that Maniac Mansion was, but this modern day classic puts a new spin on many of the adventure conventions that have been around since Colossal Cave.
  3. Jan 25, 2013
    The Cave is really funny, with great puzzles, but it isn't a masterpiece because of some flaws.
  4. Jan 29, 2013
    GameSpy, however, is a website that gives away the answer to the riddle of whether The Cave is worth playing: yes. It doesn't hit the ability-powered platforming highs of Trine or the old-school adventure challenge of Maniac Mansion, and it appears the devs struggled to focus and define this ambiguous hybrid.
  5. Apr 14, 2013
    The Cave is a game that showed lots of promise, given those pulling the strings, and when it’s great, it’s really great.
  6. Mar 12, 2013
    Far from Ron Gilbert or Double Fine's best, but The Cave manages to deliver just enough satisfaction to avoid disaster. [Apr 2013, p.74]
  7. Jan 31, 2013
    There is some dark-ish humour but it never goes far enough and borders on embarrassingly bad in most places. Those attuned to adventure titles will feel their puzzle sensibilities tickled but definitely not itched.

See all 21 Critic Reviews

Score distribution:
  1. Positive: 18 out of 30
  2. Negative: 6 out of 30
  1. Feb 1, 2013
    This game is misunderstood by the press hard to imagine why. I'm grew up with maniac mansion, monkey island and all the great lucasarts stuff. The Cave is different according to these old games, but its quite as funny as they were. The most puzzles are well done, they could've been a bit harder to solve, but it was okay. For some people maybe its harder if they dont have much experience in doing adventure games. Backtracking is one of the things, the press most argues about. I really don't know why. Backtracking was quite normal in the good old days. How long i ran through the forest in Monkey Island 1. I love that, Maybe u see something u missed before or some details the graphics art style is awesome... not as detailed as some other games like "trine 2", but too many details would kill the cave's atmosphere anyway. There are problems with gamepad controls for me. I think there is a little bit of input lag. But its ok as well.

    To make it short: I love the game, its humor, the voice of the cave... and all the funny things u are going through with the lovely characters. Thanks Ron Double Fine. Hope to see more things coming
  2. Apr 26, 2013
    It's a wonderful game. I think of it as a mix of an adventure game with "The Lost Vikings" gameplay (or maybe Trine, if you're younger). The possibility of selecting 3 from 7 characters with distinct abilities is the main positive thing about the game, because it gives you a lot of possibilities. I just think the "Cave" humour could be a little less forced. Expand
  3. Jan 25, 2013
    First of all it is important to approach this game for what it is. Don't expect a Monkey Island because its from Gilbert, and keep in mind this is a $15 game.

    With that being said the game is pretty bold in its mix of traditional point and click adventure aspects and jump and run mechanics. You choose 3 out 7 characters, who all come with their unique abilities, background story and areas. You move around by climbing ladders and ropes. There are common areas where you need all three characters to solver puzzles, and specific character areas that need the respective character's ability to be solved. The puzzles are never too easy or hard, but need some critical thinking. The game is not very linear, which will catch many modern gamers by surprise, who are used to heavy handed scripted playing. The humor is dark and entertaining, so are the individual stories behind the characters. The art and mood is amazing in this game. There are also countless references to old Lucasarts Adventure games, such as the Grog machine and Chuck the plant. The annoying part of this game is that you often times have to walk back and forth to solve a puzzle, which is compounded by the fact that you sometimes need to move three characters to a specific location. A character summon function would have been neat here. But that doesn't ruin a excellent gaming experience for a low price. Kudos to Gilbert for trying something money, I hope younger gamers will appreciate it despite lacking the heavy scripting from newer games.
  4. May 7, 2013
    On a basis of value you really can't ask for more out of this game. Yes, it's less than what we expect from Ron Gilbert. And yes, it's not on the level of Monkey Island. But given the ambitious concept and overall great execution for a small budget game, you can't ask for more. Especially at $15. Expand
  5. Feb 28, 2013
    Nice puzzles, loving animations, cute characters with cool voices and a great humor in a big and mysterious cave.
  6. Feb 21, 2013
    This game is not bad but could be easier puzzles. The management is not that bad, but sometimes breaks off a bit of the game. Playing the game is boring, just feel like playing with it. Just feel like it sometimes is. Expand
  7. Feb 12, 2013
    A mediocre game. Not surprising though. I don't get all the hype about Ron Gilbert, really. Look at any of the games he has been involved in making for the past 20 years or so. All rubbish. Even if you take Lucas Arts games, the ones he worked on are nothing compared to, say, The Day of the Tentacle or Grim Fandango. Even if his idea was used for TDotT, it was Tim Schafer who brought it to realization. Now Tim brought Mr. Gilbert in... and it was a mistake. Double Fine was producing vivid original games, it was on a streak that felt like it's not going to end. And then came Ron Gilbert and ended it. I hope he won't be leading any more projects. Expand

See all 30 User Reviews