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Generally favorable reviews - based on 35 Critics What's this?

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Generally favorable reviews- based on 124 Ratings

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  • Summary: In the legendary continent of heroes, adventure and mysteries, something is on the move. And it’s an event which role players have been eagerly awaiting ever since the Nordland Trilogy.With "Aventuria: Drakensang", dtp and Radon Labs are once again bringing Aventuria to the monitors of the role-playing community.Welcome to Aventuria, welcome to a new adventure! The story centres around Ferdok, an important trading city on the Great River.
    The feared female lancers of Ferdok and Ferdok’s famous beer have given the city a reputation throughout the continent and the humans here live in harmony with the dwarves.But despite the cheerful and peaceful atmosphere, the peace is now being shaken by a mysterious series of murders.
    Sinister figures are pursuing their dark schemes, while the fear among the population grows with every new murder.And while the adventures are still pondering whether the crimes are connected to the proclamation made by the Church of Hesinde on the tenth anniversary of the Dragonquest, they themselves are dragged into the mysterious events by a very particular murder. [Radon Labs]
Score distribution:
  1. Positive: 23 out of 35
  2. Negative: 0 out of 35
  1. As a long-standing TDE-Fan I am literally overjoyed to delve once more into the fantastical world of Aventuria – and if it’s this well made, all the better! Though of course there’s the usual parade of odds and ends to criticize, like the missing character customization, but they’re all barely affecting the myriad ways to have fun with this title. To me, TDE:Drakensang is without a doubt the greatest RPG of German origin – Gothic 3, watch out! [Issue#15]
  2. A very solid role playing game, capable of even winning in some aspects to major videogames from this genre like The Witcher or Neverwinter Nights 2. The worst problem, though, it's a subpar storyline.
  3. But for my money, it's time well spent, as it succeeds more often than not in recapturing the spirit of some of the more highly regarded CRPG titles of the earlier part of the decade.
  4. A huge role-playing game in its purest form, and you won't find any simplifications typical of today's games.
  5. While I won’t try and tell you this game serves as a replacement for Mass Effect or Fallout 3, it is pretty well done on the whole. I hope this means Radon Labs will be working on further RPGs, as Drakensang is a series with great potential.
  6. As far as reasonable-budget party-based RPGs go, it's detailed enough to fill the months until we see whether Dragon Age is going to live up to BioWare's legacy.
  7. I will say that I have spent enough time on this game to encompass my two playthroughs of Mass Effect, or both of the Knights of the Old Republic titles. And I can honestly say that, in comparison, I didn’t enjoy one minute of it. Good-day.

See all 35 Critic Reviews

Score distribution:
  1. Positive: 25 out of 27
  2. Negative: 1 out of 27
  1. Mar 20, 2011
    Agonizingly slow gameplay at times, boring loot tables and perhaps a bit too much freedom spoil the game for me. It's a classic RPG - way different from the current crup of ActionRPGs out there. It has all the stats tweaks, the dice throws and all the other goodies made the old school RPGs fun, but still manages to be accessible for newbies to the classic RPG genre. Expand
  2. Oct 28, 2010
    One of the crowning achievements of RPG games. The production value was tagged around two million euros. The developers over at Radon labs hit their stride and kept on going. They nailed the details, and the essence of tactical rpg games. The game is based off the Dark eye p&p game, very well titles have been released over the years, off such a well polished system. The combat rolls system rolls can take a while to grasp, for those unfamiliar with this niche of rpg's. The mathematics for the combat system are not on any physics level so, don't sweat it. The game resolves around the old pause, setup party and engage. The fights are quite challenging, the mobs will fight as if they are another player. The AI was well done in combat situations. The scripts are well written, the dialogues have options. The game lacks full range voice acting, this was obviously due to their budget. The character customization is lacking, especially on looks and cosmetics. The atmosphere and immersion is first class. I've nothing really negative to say about this game, pick it up if you're into tactical RPG's. There is possibly over 80 hours of gameplay, maybe more. Look forwards to Drakensang: River of time to be released in the 'near' future. Thanks for reading. Expand
  3. JesuM
    Feb 26, 2009
    The story takes place in a very rich environment, visually beautiful, and the game plays very well. There are some difficulties in comprehending the rpg mechanics for anyone, like myself, who didn't play Das Schwarze Auge, but nothing that can't be fixed with a little bit of effort. The best CRPG since The Witcher, and equally interesting and entertaining from my modest point of view. Expand
  4. SampaG
    Mar 10, 2009
    Could become a classic since true oldschool-RPG fans had to wait for quite a long time to get something similar to Icewind Dale, without watering the gameplay down for the masses. The game has no real flaws, a nice and very fantasy-like presentation, a well-done (but not perfect) interface, a large variety of well written quests and a beautiful level design. I missed some more NPC interaction within the party, but the quests and levels easily compensate that. I would give it 8.5 out of 10, since it still could use some more refinement, but the game runs smooth and stable. Furthermore I like the more strategic and tactical, party-based gameplay and the classic fantasy setting. So if you're a fan of oldschool party RPGs (BG, Torment, IWD) it's surely worth a look. Expand
  5. Sep 7, 2013
    n my opinion Drakensang the Dark Eye is a good RPG that could have been great. There are certainly some great aspects to it. In particular, the skill development system is one of the best I've seen. Not only is there a large set of varied skills to develop, but not so many that I found it overwhelming, the game also takes a somewhat unique approach by letting you spend experience points to raise skills at any time and not only when reaching a new level. Instead your level limits how high you can raise skills. I thought this was a very good approach to skill development. There are also several other nice touches to the game, like for example how you early on get your own house where you can store items, easily travel anywhere on the map and you can install workbenches to use for crafting. The game has a good crafting system and there are some items that can only be obtained by crafting them. Other nice touches include the ability to use perfume to temporarily raise your charisma and some unexpected humorous moments the details of which I won't reveal.

    Unfortunately there are also some negative aspects to the game that keeps it from being the great game that it could have been. In particular, there is too much dull filler combat. While there are a few interesting and challenging battles in the game it mostly keeps throwing the same enemies at you in gradually increasing amounts. A bit more variation would have been appreciated and it only rarely felt like battles had been designed to require a bit of strategical thinking. I also found it unecessary that locations where locked after finishing everything related to the main quest there making it impossible to return to them. This just made the game feel somewhat more linear without adding anything (but perhaps it was required for technical reasons?).

    The combat system is similar to that in the Baldurs Gate and Icewind Dale series. Combat takes place in real time but with the option to pause at any time to issue new commands to your characters. There is also an autopause option that essentially makes combat turn-based. This works fairly well in general, but I found that the autopause option sometimes made combat feel slower than in most other turn-based RPGs.

    The story is a rather standard unoriginal fantasy RPG story, although it does have a few fairly interesting twists along the way. The intro and ending felt totally unoriginal, though. I did not find this to be a major problem, however, since I don't play this kind of game for the story anyway.

    In conclusion this could have been a great game if the combats had been more varied and better designed. As it stands, I found it to deserve a (somewhat weak) eight.
  6. Jul 27, 2013
    The Dark Eye system takes some getting used to, and there's minor annoyances and sub-par voice acting, as well as a rushed ending, but overall this is a great classic RPG reminiscent of games from the peak of the genre in the '90s. Expand
  7. Jul 26, 2013
    What a shame. This game had potential, but there are some huge problems that made this game unplayable for me.

    The controls are exceedingly
    bad, annoying while exploring and painfully wrong during combat. This literally killed the game for me, hence the low score. There are other problems tough. This game fails at properly introducing the player into its mechanics, and it fails at creating an interesting story and characters. Too many cliches, much too generic. I do not recommend it. Expand

See all 27 User Reviews