Great addon to a masterpiece of game. New interesting gameplay mechanics by playing the good and evil path and have the possibility to see a village growing and changing himself into a werwolf. Again the politic content is first class, the same for the wirting of the nord people. Bethesda, why cant you produce such games anymore?
One of the best expansions for a PC game I've ever seen. This adds a completely different map to your game with a very different culture, environment and climate. Keeping the good gameplay but refreshing the setting.
The quests try to convey deeper philosophical thoughts about the relation between man and nature. And they actually succeed.
The story itself is enthralling and brings the complete Morrowind to it's climax.
The Elder Scrolls 3: Bloodmoon is a fine expansion for an already excellent game; it strives to push the Morrowind gameplay system to its limits, adds new good/evil options to quests, and supplies a fully-detailed new island to run around on.
Maybe Bloodmoon could have been down as a free, or low cost, download, but the added value of the werewolf alone make the twenty dollar cost seem like a bargain.
New scenery, new enemies, and new quests abound for fans of the third Elder Scrolls game, but the familiar story line and lack of any real innovation keeps Bloodmoon from shining too brightly.
Bloodmoon is DLC done right; the land is vast but varied making it interesting to explore. The entire place has a vibe to it and a different culture to make it interesting. Yes, in case you're wondering Bloodmoon's island is pretty much a smaller version of Skyrim; so if you don't like snow, glaciers, mountains or other spectacular scenery then this probably isn't for you. If you aren't boring and actually like sweeping vistas and a unique culture then Bloodmoon is a perfect piece of DLC that's more or less a smaller version of the main game. If you don't have it, then seek a copy out immediately.
A nice expansion. Morrowind had enough places to explore. Morrowind didn't need an expansion, but it got one and it added more than I expected it would.
The new werewolf questline is great and adds even more fun and open elements to an already massive world. This game and the mods added by the community is still hard to match.
As much as I love Morrowind to death and really enjoyed the previous DLC Tribunal that was expanding on the main story, after hearing praise on the Bloodmoon DLC, it left me a bit disappointed. The whole thing seems a bit like Skyrim demo to me, Bethesda was trying out winter environments, mountains, snow, ice, werewolves, Nord lore and while Bloodmoon is still quite enjoyable, it just felt like a Skyrim betatest to me. Unfortunately for Bloodmoon, I played Skyrim before Bloodmoon, so that might have hurt my impressions, as in Skyrim all those elements were even better. Still good, but nevertheless, Bloodmoon was the least favourite part of my entire Morrowind experience, which is otherwise still one of the best RPG's ever created to this day. 6/10
SummaryBloodmoon takes you to the frozen Island of Solstheim where the Empire is establishing a new mining colony - a venture being threatened by the prophecy of the Bloodmoon and rumors of werewolves. [Bethesda Softworks]