The Elder Scrolls III: Morrowind Image

Generally favorable reviews - based on 30 Critics What's this?

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Universal acclaim- based on 817 Ratings

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  • Summary: An epic, open-ended single-player game where you create and play any kind of character you can imagine. Be the noble hero embarking on an epic quest, or an insidious thief rising to leadership of his guild. Be a malevolent sorcerer developing the ultimate spell of destruction, or a reverent healer searching for the cure to a plague. Your actions define your character, and your gameplay changes and evolves in response to your actions. Confront the assassins' guild, and they take out a contract on you. Impress them, and they try to recruit you instead. No two sagas are the same in the world of Morrowind. [Bethesda Softworks] Expand
Score distribution:
  1. Positive: 28 out of 30
  2. Negative: 0 out of 30
  1. The most engrossing, deepest and open-ended videogame you’ll see for a very long time, at times it feels like more then a videogame, something to get completely caught up in and realise that time has no importance when you’re playing it.
  2. 100
    One of the largest and most richly detailed fantasy worlds ever to wear a set of polygons. There are literally hundreds of hours of gameplay.
  3. 94
    Shows more planning, talent (aesthetic, programming, and design) and creative vision than anything I've played in a very long time.
  4. Comes close to being the massive, sprawling, open-ended, role-playing epic you've always dreamed of. [August 2002, p.68]
  5. An impressive project, and I have an ocean full of respect and admiration for the ambition, energy, and devotion that the developers poured into this game.
  6. 89
    It ranks right up there with recent classics such as "Baldur's Gate," "Fallout," "Arcanum," and "Planescape: Torment" in terms of sheer enjoyment, and is a game every role-playing fan needs to own.
  7. At times this sense of freedom is overwhelming, and attending to the minutiae can be tiresome.

See all 30 Critic Reviews

Score distribution:
  1. Negative: 9 out of 166
  1. Mar 11, 2011
    Fantastic. Best Action-RPG I've ever played. Story was intricate and there was seemingly no limit to where you could explore. The variety of weapons is nice. I played this game long before oblivion, and I'm disappointed to see that oblivion didn't have spears or throwing weapons. Expand
  2. Nov 22, 2011
    Damn this game!! This was my original video game heroin. Before I played this game I only played video games very rarely, like during a long vacation. But this game gave me a glimpse of what a video game can be when it's at it's best. Ever since I seem to always be on a search to find games that allow me to sink into the world within the game so deeply. There's only be a few games since I played this one a few years back that have captured me so fully. Deus Ex, Gothic 1&2, Mass Effect 1&2 are probably the only other games I've played that would be anywhere near as good as this one. And yes, I like Morrowind a lot more than Oblivion. Oblivion was good, maybe even deserving of a 10 rating also, but the story in this one is much more interesting, and my desire to explore the nooks and crannies of the universe were much greater in this game. I don't know how many hours I spent on this game, but I do remember taking a day or two off from work just so that I could play this game. There's never been another game that has made me quite so lazy. Damn this game! Expand
  3. Jun 8, 2013
    Game offers large variety of armor and weapons, huge load of different gameplay aspects and a large island to explore. Some people consider the ''must make'' choices as cons for the game, but I prefer them as replay value. The DLC's add nice touch and the modding community keeps the game still very alive. Expand
  4. Sep 22, 2012
    AMAZING GAME! Great story, Bloodmoon and Tribunal were excellent expansions. A huge open world, many unique factions to join. Still, was a little bugged that I couldn't join House Dagoth and rule as a God-King without a mod. Expand
  5. Nov 11, 2012
    When I first played Morrowind, I knew I had something special. The unique setting, massive world, diverse quests, skills, epic music, storyline and moddability turned me on to the Elder Scrolls series. Even in 2012 it's still worth a look, and does certain things better than the later games. The only complaints I can really level at Morrowind are that the quest directions are sometimes vague (the infamous Balmora fighter's guild quest comes to mind) and dice-based combat in an FPS/RPG is a little wonky. Anyway, if you haven't played this yet, go and pick it up right away. Expand
  6. Aug 17, 2012
    What makes Morrowind so brilliant? It's very hard to define what makes this game stand out for many people; often it's something which needs to be experienced rather than explained. The actual mechanics of this game are actually quite bad; the combat is so abysmal that you'll be tempted to cheat just to avoid slogging though it and the controls feel clunky and difficult. So if you want good combat and tight mechanics then Morrowind isn't for you. But let's actually move onto positive thoughts. You start the game as an unknown prisoner being transported to the mysterious island of Vvardenfell: upon your arrival you are slowly introduced to the different mechanics and pick each aspect of your character (name, race, class) before you're given the simple task of delivering a letter to a certain individual a few miles down the road. That's it. That's the entire opening sequence that introduces you to this strange world. The main quest, like may parts of the game, is like a jigsaw puzzle; at first obscure, all the different pieces come together to reveal the bigger picture. Even the simplest of quests have a hand-crafted feel to them, making each and every one special in their own way. The design of the world is fantastical; one moment you might be wandering through a washed-up village and then find yourself in a forest of giant mushrooms with surreal 'cattle' roaming the fields. It's hard to describe here why all this is significant; the subtleties are what made Morrowind so special. Neither the technology nor the graphics are what define this game; it's that sense of being a small part of a big world, being in a land like no other, doing more than just grinding a set of numbers and stats. Everything feels unique and that feeling of awe as you wonder what lies beyond this village is what draws you in. This is something the later games (particularly Oblivion) didn't quite get; setting defines the story. It's not about how advanced the graphics are whether there are spears or stats in the game; it's about the world. How does it look? How does it feel? What part are we to play in it? This Bethesda, is why we play these games: we want to enter this alien, conflicting land and more importantly, become a part of it. Expand
  7. Dec 15, 2010
    Morrowind's combat is broken. It has no quest system. To get into cities you have to levitate into them-not walk through a door. There is no fast travel. It is a tedious and **** game, do not recommend to anyone. Expand

See all 166 User Reviews

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