The Elder Scrolls IV: Knights of the Nine Image
Metascore

Generally favorable reviews - based on 12 Critics What's this?

User Score

Generally favorable reviews- based on 59 Ratings

  • Summary: Knights of the Nine is a compilation that includes all the other Oblivion downloadable content released to date: Horse Armor, The Orrery, Wizard’s Tower, Vile Lair, Thieves Den, Mehrunes' Razor, and Spell Tomes. Knights of the Nine features an all-new faction and quests for noble characters s and answers many of the questions surrounding the Ayleid ruins found throughout Oblivion. Players can join a new faction and found their own order of holy knights – leading them into battle against a sorcerer-king and his demonic minions while exploring massive dungeons and searching for legendary relics – the holy armor and weapons of the Divine Crusader. [Bethesda Softworks] Expand
Score distribution:
  1. Positive: 10 out of 12
  2. Negative: 0 out of 12
  1. This quest line is the biggest yet and keeps you hooked right to the end. While the dungeons are not as big or as maze-like as the previous expansions, the chance to really explore Cyrodiil really makes this quest much more effective and allows for a greater appreciation of the graphical tweaks and new locations.
  2. 85
    Knights seamlessly melds a good 6 to 10 hours of highly entertaining gameplay and maintains the level of quality Oblivion is known for.
  3. Yes, it’s a bit on the short side but it’s a compelling quest with all the things we love about the many sub-quests found in the game.
  4. An engrossing but overly geeky sortie. [Jan 2007, p.84]

See all 12 Critic Reviews

Score distribution:
  1. Positive: 6 out of 9
  2. Negative: 2 out of 9
  1. Mathew
    10
    Bethesda Softworks did an amazing job with this expansion. I've seen a lot of people complain about it, but what do you expect an expansion to be, an entirely new game? That would require them to release The Elder Scrolls V: (insert name here), which they have not done yet. It's an expansion; it expands on the original story with a great set of new options and features. I say, for everyone who liked oblivion check this out. You will not regret it. Expand
  2. KipH.
    8
    40+ hours on this expansion Danny - no offense but you must have got lost alot on the way. I think it took me about 8 tops and I am a stealth player.That said it was a fantastically fun 8 hours and really got me back into playing Oblivion. Great quests with variety and puzzles. Just left me wanting more, but what there is is fine Expand
  3. JamesH.
    7
    This expansion shows extreme promise, but as many subsequent reviews will concede, it is entirely too short. This expansion presumably is aimed at seasoned players of Oblivion who are eager for new quests and not for new players who will be occupied for hours to come, so with that in mind the brevity of thie new quest is quite unnerving. Two leisurely evenings, perhaps 2 or 3 hours total is all it took to complete this quest. There are a few new models, but the areas and maps seem to be mostly recycled from existing Oblivion models and textures. The shear magnitude of the player's quest, which is to face a new demigod evil foe on par with Mehrunes Dagon (the existing bad guy in Oblivion) makes the the shortness and extreme ease of the quest seem all the more ludicrous. However, it did satiate my desire for more Oblivion, but only just barely. The scope of the storyline indicates a new facet of culture in Cyrodil, yet the populace seems unaware or unaffected by the presence of this new knightly order nor the danger posed by Umaril. Once you complete the quest, it's over and done with and no longer has any lasting significance for the overall game (take the lasting effect of the guild quests: guildmaster role, income, etc.) Bethesda really needs to put in overtime and produce expansions that don't nickel and dime their players $9.99 at a time. They should follow the model of Bioware and Neverwinter Nights, whose expansions were extremely creative, timely, and most importantly very long and occupying. Expand
  4. BobH.
    1
    I agree with Susie and I'll take it a step further and say that both games are inferior to daggerfall. Especially in scope, both Morrowind and Oblivion feel miniscule. And while Morrowind's expansions were nice, this downloadable junk for Oblivion is downright pathetic. Expand

See all 9 User Reviews