Mixed or average reviews - based on 64 Critics What's this?

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Mixed or average reviews- based on 2007 Ratings

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  • Summary: Experience this epic adventure on your own or together with your friends, guild mates, and thousands of alliance members. Explore dangerous caves and dungeons, embark upon adventurous quests across Tamriel, and engage in massive player versus player battles, where the victors reap the spoils of war.
Score distribution:
  1. Positive: 27 out of 64
  2. Negative: 1 out of 64
  1. 90
    A few bugs and balance issues aside, it genuinely feels like its single-player predecessors rather than a cookie cutter MMO, and that in itself is enough to draw back in the weary crowd yearning for something fresh from the genre.
  2. Apr 17, 2014
    Zenimax had a steep mountain to climb: They had to cater to both the expectations of fans of Offline-Tamriel as well as demands of online-mechanics. And even though the result is far from perfect and seems to lose focus here or there, I don’t regret any of the rather large amount of time I’ve spent with TESO.
  3. Apr 15, 2014
    The Elder Scrolls Online is a remarkable MMORPG that keeps the essence of the original series. The game could have been more original in the design of its missions, but its PvP mode and the high quality of its contents are very good.
  4. Apr 15, 2014
    Under the surface, not enough has changed to the formula that separates The Elder Scrolls Online from existing free or established properties, and I would find it genuinely hard to recommend to anyone seeking an experience outside of a cosy, well presented, box.
  5. May 16, 2014
    Something good is being brewed here by Zenimax. The Elder Scrolls Online definitely needs a lot of work just to be able to reach other MMOs, but by playing this game you get a feeling that the online version of this franchise could become a milestone for the genre.
  6. May 5, 2014
    The Elder Scrolls Online is a big game with a lot of work put into its creation. ZeniMax Online has created a large world with many quests and a cool PvP mode. The game tries to satisfy both solo gamers and MMO lovers, but the end result is short of expectations. TESO can be recommended only to the fans of the genre, who accept its flaws: repetitiveness, not very exciting combat and lots of simplifications. This "Skyrim online" is well made, but not very original.
  7. Apr 29, 2014
    Apparently existing only to serve as a strawman for future arguments against the whole genre, Elder Scrolls Online is a game of exposed weaknesses and failed potential. If you’re hankering for Scrolls, I recommend modded Skyrim. If you’re after an MMO, I recommend any other.

See all 64 Critic Reviews

Score distribution:
  1. Jul 17, 2014
    In all honesty, this is a decent MMO when you get past the bugs and the random whining TES fans thinking it would be like Skyrim with multiplayer. A lot of fun and the quest storys are interesting with great voice acting. I'd say to get this for maybe 1 month and see if you like it. Expand
  2. Apr 5, 2014
    By far most graphic, lore and combat wise superior MMO in the world right now. Absolutely enjoying it. Don't listen to the haters and bad ratings, they probably don't even own the game. Expand
  3. Apr 4, 2014
    Did you ever play WoW and wished it wouldn't be so boring levelling up? Welcome to the Elder Scrolls Online. It plays very differently from traditional MMOs in the sense that there are not quest hubs. This means that it is up to you to find and explore and by doing so level up. The combat is fantastic, there are no cool down timers. It is up to you to dodge, block, interrupt, cast, heal. It's very hectic and very fun, but also true to the Elder Scrolls Combat formula. Being able to play in first person adds immersion. The graphics are fantastic. All quest texts are voiced. The list goes on and on, in short I couldn't be happier with this game. Expand
  4. Jun 22, 2014
    This game is NOT a bad game. That said, this game was... disappointing. Being an "Elder Scrolls" MMO meant a compromise between the beloved elder scrolls game mechanics and the mechanics necessary to make an MMO work. Unfortunately, this compromise ended with almost nobody happy. The MMO crowd- or specifically, the WOW crowd, was actively cheering for this game to die from the inception. The Elder Scrolls crowd was disappointed by the lack of player housing, a crime system, the Dark Brotherhood and Thieves Guild. And of course, the game had its share of bugs. It had the stability issues found commonly in Bethesda games, with random crashes to desktop. It has the latency issues inherent in MMOs, with players missing blocks and counter attacks they should have gotten. It has, in true Elder Scrolls fashion, random incredibly imbalanced NPCs in solo missions. Then, of course, we have the glitches with unspawned NPCs or objects you need to interact with, which can only be fixed by relogging. You can and will fall through the floor. Getting stuck is also a common occurrence. Then of course, there is the infamous duping glitch, which ruined the in-game economy. From the standing of somebody who played (and was ambivalent to) Guild Wars 2, the game seems to be actively inconveniencing you. None of those convenient things like Trading Posts or 'deposit all collectables' buttons exist in this game. There is no option to dye your armor, or transmute your gear (unless you bought the Imperial edition, in which case you can transmute some of it). Most damning in my opinion, however, is the weak endgame. After you save the world (shocker), you are sent to another faction's area to do their mind- numbing faction quest-line, without the incentives of the main or guild stories to keep you going.. There is just no motivation to continue playing, and no reason to pay the subscription fee for another month. The "veteran dungeons" are simply the normal dungeons, with higher leveled enemies. The faction war is, depending on the server you chose, either a zergfest filled with AOE-spammers where battles are decided by sheer numbers, or it is a ghost town.
    However, not everything in this game is bad. The combat is more skill- based than many other MMOs, although there is still no substitute for grinding gear in order to win. The game is immersive, fully voiced (which is a must for me), and with a good soundtrack. The quests are well-written, if somewhat... underwhelming at times. The graphics are nice, although not ground- breaking. You can choose between first and third-person, a choice between immersion and combat effectiveness. The crafting is an interesting system, although it can be tedious. The game has a nice soundtrack, and a large diverse world.

    So in the end, the game is... decent. Definitely not bad, but not great. 7/10
  5. Apr 16, 2014
    I am giving ESO a 5 out of 10 because it has a potential. The crafting for once is a useful thing, I wish it was in more MMOs, the storyline is great and the quests are interesting. The problem with it is the clunky interface, horrible animations and sadly just terrible gameplay. I wish I spent the money on Wildstar instead, it's in beta but it's so much better. Expand
  6. Apr 22, 2014
    Terrible. Just awful. It's embarrassing to have a title as large as elderscrolls be associated with such a boring mediocre game. Hopefully the next Elder Scrolls Is done right. Expand
  7. Sep 8, 2014
    Autoaim?.... really??? A ELDER SCROLLS WITH AUTOAIM!???

    Is at least disappointing, coming from the heritage of a game series that dared to
    be different from the crowd and define its own genre of open fps rpg gaming like.
    Nice scenery and crafting is good, everything else is just generic,dull and poorly executed. What an absolute disappointment!!!

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