Feb 24, 2015This game is AMAZING its unique as there is not many prison break games
lots of items plenty of prisons to offer a challenge
also ALOT ofThis game is AMAZING its unique as there is not many prison break games
lots of items plenty of prisons to offer a challenge
also ALOT of future updates like multiplayer prison editor more prisons and more items!
Get it I recommend it to everyone!… Expand
Mar 31, 2015An incredibly intriguing game with a great replay value. The mechanics and idea of the game is remarkable, with great game-play and greatAn incredibly intriguing game with a great replay value. The mechanics and idea of the game is remarkable, with great game-play and great challenges. What's there not to like?… Expand
May 24, 2015I played this game and I was amazed with the in-game freedom. A friend wanted me to play it and I was not sure if I want too, but I love it.I played this game and I was amazed with the in-game freedom. A friend wanted me to play it and I was not sure if I want too, but I love it. My prefered Game.… Expand
Mar 11, 2015What is this game?!: You are a prisoner and you have to craft items, hoard contraband, and devise a plan to escape.
Pros: -The game doesWhat is this game?!: You are a prisoner and you have to craft items, hoard contraband, and devise a plan to escape.
-The game does not hold your hand. You need to figure out how to escape on your own and you also need to figure out what you will need to complete your plan and where you'll hide those items while you bid your time.
-Sims-esque as you have a routine of eating, showering, working out, reading, working, spending money, all while coming up with a master plan behind the guards backs.
-Money management, crafting, and limited resources help build tension as you pray your plan works. Some of the most satisfying moments to be had in gaming is seeing your plans come to fruition and finally escaping.
-Inmates say funny little one liners as they walk by. I got a few chuckles and one hardy laugh out of it.
-Graphics could bother some. It didn't bother me stylistically however I did feel more eye strain than normal.
-Realistically if you want to save time and frustration you should consult a wiki for all the items you can craft. Collecting blueprints in game and randomly trying to mash items together to see what fits takes too long and wastes valuable resources. Some crafted items also don't seem very realistic. Did you know paper mache and ink will build you a fake wall? I did not.
-While it is cool to be able to name all your prisonmates and guards I think it would be a lot cooler if your inmate pals had any real personality and background.
Conclusion: A game with a great premise and a good execution that I pray is harbinger for a bigger better sequel with a great premise and an even greater execution.… Expand
Feb 15, 2015So the game is good but for me it was false advertising. Why can`t I play as Yahtzee or Critical Miss, bu the replay value is grate and theSo the game is good but for me it was false advertising. Why can`t I play as Yahtzee or Critical Miss, bu the replay value is grate and the game is different every time. I would recommend it to almost everyone.… Expand
Mar 13, 2015This game is great, it had the potential to be so much more.
The art style and the simple, yet challenging, gameplay is a little annoying atThis game is great, it had the potential to be so much more.
The art style and the simple, yet challenging, gameplay is a little annoying at times.
I would rather want to see this in a different kind of sandbox and with proper controls. Different art style.… Expand
Apr 29, 2015One of the worst game designs in all of gaming.
This game has a great concept, interesting components for gameplay, and a good enough artOne of the worst game designs in all of gaming.
This game has a great concept, interesting components for gameplay, and a good enough art style. However, the positives end after the idea of the game.
Once the novelty wears off, this game is not just repetitive, but full of incredible bugs, horrible game mechanics, and utterly frustrating time sinks.
One example is that a guard will see through two layers of walls, find your hole, and then confiscate 10+ items. Items which took you forever to find because of a massive waste of time grinding away trying to find very few items. Items which are only sold on 1-2 characters, and only change a few times each day. All randomly generated, with no intelligence by the developer (No procedural generation to lessen the grind). So you may go through a day and see 12 chocolate bars, never finding any duct tape, and on some maps it is as if a crowbar is impossible to find. Have the crowbar? Too bad, you can now never find any magazines, even though you found them plentiful for the past 7 days.
Once the guard makes an irrational or totally unrealistic "caught you!", no matter the reason it is always the same punishment. So even if you get caught for something entirely different, they close all your holes and take all you stored in walls, holes, everything.
The developer is incredibly lazy. From making it just take all items to simple popups "You were caught! Haha!" to the irrational design decisions (clearly he has no idea what good game design even is), this game was rushed together by an amateur trying to cut as many corners as possible. Screw a quality game, screw game design or good ideas, rush ASAP for profits!
The worst part though are the levels. Horrible level design. The game's core design encourages you to choose a multitude of ways to escape. Many of the levels literally force you to only escape ONE, maybe two ways out of that multitude. This is just pure idiocy on the part of the game designer. The game forces something contrary to what it encourages. Not all the maps are like this, but most are. Even worse, you won't know it sometimes until you spent days trying to escape, only to find out that your method is literally impossible (ex. CANNOT dig out, ever.) resulting in you wasting all that valuable duct tape you grinded for hours on shovels you can't use to win.
Wouldn't be surprised if the developer was either very very amateur (barely knew how to program or make games), very incompetent (knows about all this stuff, but is extremely lazy or a HORRIBLE game designer) or very greedy (rush to profit; fast release for money at the sacrifice of everything and anything).
Overall, the game is fun for the few few missions (before novelty wears off and things get repetitive / frustrating time sinks) and it's addicting because of the challenge. Unfortunately, too many bugs and flaws make it feasible to enjoy.… Expand