With the credits rolling, sat in the dark having begun playing when it was light outside, I felt fulfilled with what I’d just played; a game that is assuredly made by a very talented group of people wanting to make something different.
Great game with fantastic graphics and very good voices. I liked the ending, but the next day I kept thinking about it and a new idea came to me. So I played the game again with this ending in mind and was blown away. Really well thought out. Highly recommended.
The Fidelio Incident offered little beyond a well-written and well-acted story that was far too sparsely scattered around disappointingly uninspiring gameplay.
The Fidelio Incident makes an admirable attempt to approach a difficult subject from a unique angle. But it fails to capture the emotional subtlety or artful storytelling that games like Gone Home, Firewatch and Virginia have demonstrated within the same kind of framework.
The Fidelio Incident being nice to look at and listen to doesn't necessarily make it interesting to play. The haunting, frozen vistas and enthralling backstory constantly trip over uninspired gameplay. Though there’s a measure of forgiveness to be had considering the length of the experience, even that concession is fragile in light of the obvious disparity that exists in the quality of the narrative and the gameplay that's forced upon it.
The Fidelio Incident covers some history that games don’t cover much at all in “The Troubles” part of Irish history. It is by no means meant to be historically accurate to a certain person, more a general overview of how it affected these fictional characters. You can piece together what happened to them by finding various pages of your wife’s journal after your plane has crashed. The story is fantastic and while I guessed the ending fairly early it was still a fun journey. The game has some puzzles to solve so it isn’t just a walking sim but many of them are pretty easy although they succeed in their goal of breaking up the game play and adding variety. The game adds a feature where you will freeze to death if you don’t find warmth in a certain amount of time. This sounds annoying but it is enough time that I only found myself dying a handful of times. The music was very well done as was the voice acting. The graphics were a mixed bag. The snow and vistas were great but the fire and trees were pretty poor.
I played The Fidelio Incident on Linux using Valve’s Proton. It never crashed on me and I didn’t notice any bugs. There is one graphics setting as well as 4 AA settings and a Vsync toggle. The game is locked to 60 FPS regardless of whether Vsync is used. Alt-Tab doesn’t work. There is no manual saving option, just checkpoints. There is also no indication of when these checkpoints occur. The game uses the Unreal Engine 4. For the most part the game ran at 60 FPS but it could have sudden drops that lasted a few seconds and the drops could be severe and with no credible cause.
Disk Space Used: 10.39GB
GPU Usage: 1-99 %
VRAM Usage: 1962-3615 MB
CPU Usage: 4-17 %
RAM Usage: 3.4-4.6 GB
Frame Rate: 1-60 FPS
Game Settings: Epic for both
If you enjoy walking sims I can easily recommend The Fidelio Incident. I finished it in 2 hours 24 minutes which felt like a good length. I paid $1.09 CAD for it but it is easily worth it’s current full price of $10.99 CAD. It’s story, music and voice acting really make it stand out. Similar games would be Layers of Fear or Fire Watch.
My Score: 8.5/10
My System:
AMD Ryzen 5 2600X | 16GB DDR4-3000 CL15 | MSI RX 5700 XT Gaming X 8GB | Mesa 20.0.7 | Samsung 970 Evo Plus 500GB | Manjaro 20.0.3 | Mate 1.24 | Kernel 5.7.0-3-MANJARO | Proton 5.0-9
Игра проходится максимум за 2-3 часа и за это время не успевает особо надоесть. Могу похвалить игру за атмосферу и историю, но геймплей у игры не о чём. Проходняк на вечер.
Atmospheric walking sim that will take around 3 hours to complete. Worth a look for fans of the genre, but making exploration difficult in a genre that relies on exploration? Frustrating at times.
Total size on my hard-drive: 10.5 GB
+ Good walking sims have a great soundtrack, and The Fidelio Incident is no exception. It’s not too much to claim the soundtrack saves the game.
+ Excellent voice acting.
+ Great visuals (Unreal 4). 1080p Medium is all my RX 470 could manage to maintain a steady 60fps.
+/- Story is… meh. A plane crashes, we’re at the bottom of a mountain, dude’s wife is at the top, find a path to reach her. As the journey progresses, we learn more about their backstories, why they were flying – somewhere – and what they were hoping to escape.
+/- Despite the vagueness of how to progress, there are usually only a few paths, and back-tracking won’t take that long because level size is small-ish.
+/- The Fidelio Incident breaks up the monotony of walking with some simple puzzles, usually involving turning valves or flicking switches. Nothing too complicated.
- Freezing mechanic. For large parts of the game, you’ll be darting from one heat source to another, trying to avoid freezing to death. Hinders exploration.
- Unlocking the complete backstory involves a collect-a-thon of finding all of the wife’s journal pages – which is hindered by the freezing mechanic.
- Swirling snow looks cool, but it can be hard to see in some levels, and you’ll wind up stumbling vaguely around, hoping to see the glint of a fire in the near distance.
- Dream sequences have overly heavy shadows, making it almost impossible to see a way forward. I frequently stumbled onto the path forward entirely by accident.
I picked The Fidelio Incident up for a dollar, and feel like I got my money’s worth. With no alternate paths and no reason to replay, I wouldn’t spend much more that, though.
possibly the worst walking simulator i have ever played. normally i hate the term walking simulator as it is belittling, but here it is fitting for what is presented, except you have to press shift a lot, so it's practically a "running while breathing heavily and shivering simulator". neither the monotonous, boring game play nor the pretentious, lame story is good enough to keep you going. puzzles are non-existent. you just get to come across some stuff and you have solved that "puzzle" to progress. this thing is really crappy, quit halfway through, stay clear.
SummaryThe Fidelio Incident is a single-player, first-person thriller set off the coast of Iceland. Inspired by Beethoven's only opera Fidelio. After a violent plane crash, Stanley must search a desolate frozen island in search of his wife Leonore while covering up any traces of their identity.