The Guild 2: Renaissance Image
  • Summary: For centuries Europe has been dominated by the church and nobility. On the shoulders of ordinary people the servants of god and the noble families justified their power and wealth. This was the incontrovertible, divine world order. A truly dark era In the 14th Century the world order is beginning to transform itself. Due to trade and commerce an increasing middle class obtains more and more power and wealth. Entire towns purchase their freedom and more privileges from the nobility. Reading and writing is no longer the domain of the nobility and the clergy and the invention of printing information may eventually be spread everywhere. This is the beginning of the renaissance... Expand
Score distribution:
  1. Positive: 1 out of 5
  2. Negative: 2 out of 5
  1. The Guild 2 - Renaissance is a standalone-add-on for the game The Guild 2. It contains new professions, maps, buildings and countless new possibilities as well as ambiance improvements.
  2. Although far from perfect, this stand-alone add-on delivers at least a thoroughly playable The Guild 2-experience. It adds some new professions and maps to the game that fit perfectly into the system. But most of all, the young developers have managed to eradicate most of the bugs of the main game and the horrible expansion Venice. Plus, the network code now actually works! There are still typical errors like trade carts being stuck or graphical glitches. But the developers have succeeded in carving out the core game experience of The Guild 2 under all of the bugs and design flaws of recent years.
  3. Standalone add-on to a popular merchant simulation suffers from obsolete visuals, technical issues and an overcomplicated user interface. Lack of tutorials discourages any newcomers. [Issue#195]

See all 5 Critic Reviews

Score distribution:
  1. Positive: 6 out of 7
  2. Negative: 0 out of 7
  1. Bottom-Line I would only and very much recommend this game to anyone who looks for an RTS that isn't trendy. If your more into killing, return to C&C or SC. It lightly delivers an RPG feel, has a great economic system, and unique way of going about the game from a military point of view. Not only does it provide objective based rules, there is a sandbox to try out new things for single and multiplayer. However, you have to weigh bugs, your patience, and an absent multiplayer(online) into playability of the game. However, the community has a way around the multiplayer through the use of third party programs that allow players to join games through their Lan. This is the first game I've tried of the series, so I can't compare/contrast of the others, but I have to say its a good play. I've played 75hours. I've paid sale price for this game and I definitely got my money's worth. Any game nearing 100 hours of enjoyable/challenging experience is no doubt in my opinion is something to definitely try out! Youtube Tutorial on basics, quit whining about absent manual and enjoy gaming. Expand
    • 2 of 2 users said yes
  2. Yes, The Game is Buggy and the Graphics don't compare to newer games, but I have bought this for myself and 6 other friends and we have loved playing multiplayer together, we have been playing for 50+ hours and when it bugs out of sync we load the last save and keep going (Q is quick save, regular quicksaves solve all problems along with the 4.17 beta patch) Anyone who doesn't recognise the brilliance of this game doesn't deserve to play it. I think of it as 50% The Sims, 50% The Settlers with a multiplayer mode and a great sandbox mode. Great Game! Expand
    • 2 of 2 users said yes
  3. The Guild 2: Renaissance does everything The Guild 2 does. Same graphics, same game mechanics and the same interface. It adds some new building types and some new maps to play on but there are still the game-breaking bugs that make you just want to just start over and hope the hospital's queue doesn't break this time around or that you won't be firebombed while the guard is stuck behind your property with no way of getting him loose. It still features the same tedious way of generating an income and the developer still prioritizes everything the AI does and shows over the user's input. Everything The Guild 2 does, save the graphics, could be executed as a text-only game and I think it'd be better off that way. As it stands, The Guild 2: Renaissance is a mildly entertaining but frustrating and often tedious The Sims knock-off. As one reviewer puts it; "The Guild II is a game which really emphasises the mundane realism of medieval life, almost down to the stench of the peasants." The Guild 2: Renaissance does not change any of that. Still, if you're new to The Guild Series you might as well start out with The Guild 2: Renaissance and never look back because it is the best of the worst. Expand
    • 0 of 0 users said yes

See all 7 User Reviews