• Publisher: Aspyr
  • Release Date: Oct 12, 2006

Mixed or average reviews - based on 18 Critics

Critic score distribution:
  1. Positive: 2 out of 18
  2. Negative: 2 out of 18
  1. A fairly solid economic strategy simulation where the player can utilize a number of varying tactics and maneuvers to gain an advantage in a well-designed medieval environment. Unfortunately, the impressive level of detail and the interesting gameplay options at your disposal take a backseat to the technical issues and repetitive micromanagement.
  2. The Guild 2 is an open-ended game that has a great concept and carries it almost to full fruition. Unfortunately, some frustrating bugs mar the package.
  3. Alchemy, brigands, gold management, and lots of trading [Christmas 2006, p.85]
  4. There is something captivating about The Guild 2 that makes you put up with the bugs, the bad animations and the memory leaks.
  5. Sadly the AI almost cripples the game and leaves questionable balances between class professions.
  6. All of its bugs certainly put a damper on things, but the pace of the game also seems to be much slower, and the activities seem much more repetitive than they were before (the daily council meetings in particular are a real killer).
  7. The game is a micromanager's dream, but if you don't like that type of gameplay, it may be your nightmare.
  8. It looks fairly dated, and is only really for the devotee of life-sim games, feeling as it does like a semi-precious curiosity. [Dec 2006, p.68]
  9. Micromanagement and repetition really bog down this original but unfulfilling game about directing the lives of people trying to make it in the Middle Ages.
  10. 60
    While fans of the original and people who are intrigued by the ins-and-outs of rising in a social ladder will enjoy the game, there isn’t enough to grab newcomer’s attention, and everything does become quite overwhelming at times.
  11. Although it may keep you interested for a while, and some of the classes offer some interesting challenges, The Guild 2 is even more rough around the edges than the original Europa, and not nearly as deep or even as interesting.
  12. Think of it as the medieval version of being an air traffic controller: hard to recommend to everyone, but if you're up for a challenge, and can handle all that micromanagement, give it a shot. Just be prepared to go take a long lie down in a darkened room when you're done.
  13. 60
    If The Guild 2 gets the patches it deserves, there’s a worthwhile simulation in here somewhere for niche-hybrid lovers. Else it’s just a glorious mess of ideas stumbling around in a soup of unrealized possibilities.
  14. 60
    It doesn't help that The Guild 2 ships with technical issues: characters that disappear into walls, visual artifacts that take a restart to clear, buttons that don't work at all, and drop-sync issues with multiplayer games.
  15. Ambitious and complex throughout, but lacking the fun factor. [Dec 2006, p.109]
  16. Lifestyle simming is engaging for a little while, but its sluggish pacing and repetitive tasks do irreparable damage to the game's fun quotient. [Jan. 2007, p.78]
  17. A maddening example of a game that was ruined by a lack of focus in its design stages - had it been released with a wider scope it may have made a great RPG, or had it been a little faster paced and involving it may have made a mediocre RTS.
  18. If it sounds a little like that other everyday-life game, "The Sims", that's because it is. But only a little. Both games are about your character's struggle to get ahead in the world, but The Guild 2 makes it a struggle for you as well. [Jan. 2007, p.70]
User Score

Mixed or average reviews- based on 40 Ratings

User score distribution:
  1. Positive: 7 out of 13
  2. Negative: 3 out of 13
  1. Aug 13, 2011
    The Sims on steroids; The Guild 2 is a unique game in many ways but falls short of being a fun game. I have a hard time deciding whether orThe Sims on steroids; The Guild 2 is a unique game in many ways but falls short of being a fun game. I have a hard time deciding whether or not I like it. On one side, it's comes across as a relaxing simulator but on the other side, there's quite a bit of pressure on you to be omnipresent. You can automate some the production once you acquire property but I never had the feeling that the AI was doing a very good job given how I kept going bankrupt. Your accountants aren't doing a very good job either, they'd make grade-A embezzlers with the kind of books they keep. It is very difficult to tell exactly what certain expenses mean, leaving you often wondering why you're losing so much money and what you can do about it. Later on I learned to manage production myself but with several businesses, this turned into a micromanagement circus that made the game lose the appeal it had before. I can't honestly imagine someone owning an entire town and fighting a feud with 7 other families and still enjoying this game. The interface could be better. You will often run into buttons hidden underneath buttons hidden underneath yet more buttons. Some actions being context dependent, requiring your character to be in a certain place before you can issue the order, making giving orders a frustrating task at times. Information is spread all over the place and requires you to click a lot to find out what you want to know. Events often take place with you not being present partially because time moves by rather fast while your characters are very slow in comparison. They move at real-life speed while the game burns through a life time in less than a few hours.. Even after several hours of playing, it is not very clear to me how exactly time goes by in this game. It seems that each year is made up out of 4 seasons and once all 4 seasons have gone by, the turn ends. Once the turn ends, you're suddenly 4 years further into the game! . Once your character dies, hopefully you'll have fathered (or mothered) a heir by then which be a combination of both parents to continue your dynasty from where you'll start all over training your character until it's their time to produce a heir. Given how quickly characters age, it is easy to lose sight of what exactly you had in mind for your children when you're already working on the next generation of heirs, micromanaging several buildings, keeping track of politics, fighting feuds, attending church and clicking your way through inefficient menus with an inefficient control scheme. All in all, The Guild 2 has some very interesting ideas and the mixture of RPG, RTS and (building) simulator that will appeal to people who enjoy the idea of the Sims but would like to witness a few beheadings every now and then. Full Review »
  2. May 17, 2011
    Extremely deep and intricate gameplay so probably not for the xbox crowd that may have an old pc tucked away. My friends 14 year old sonExtremely deep and intricate gameplay so probably not for the xbox crowd that may have an old pc tucked away. My friends 14 year old son hates it. But his father (my friend) and I, both keen gamers for many years and we love it. Its deep and you have total freedom to do as you would. Dont expect it to be easy or in anyway for lightweight. Its deep, you have to concerntrate (dont bother getting this if you have ADHD) and its doesnt have car chases or explosions. If you like games which actually reward you for playing strategically yet still ooze atmosphere and some graphical charm its still a good game. Full Review »
  3. Mar 25, 2011
    once you get over the bugs/glitches, language problems, corny npc romancing discussion this games would be one of the most unique, interestingonce you get over the bugs/glitches, language problems, corny npc romancing discussion this games would be one of the most unique, interesting and engrossing games ive played. As the player you start a family with 1 member, choosing a career path and depending on that you choose how you want set up businesses, who to employ etc, there is also politics to get into and rival 'dynasties' that need to be taken care of. There is an element of charm all over it and nothing beats in the game bribing political supporters or jurys for a court trial to gain leverage, or perhaps leading an assassination against a rival dynasty member.

    I give it a 7/10 based on all factors of the game, but if i were to rate the gameplay ideas and the world environment, it would easily be a 10
    Full Review »