The Immortals of Terra: A Perry Rhodan Adventure Image
Metascore
63

Mixed or average reviews - based on 16 Critics What's this?

User Score
7.1

Mixed or average reviews- based on 11 Ratings

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  • Summary: (Also known as "Rhodan: Myth of the Illochim") The year is 1346 by the New Galactic Calendar (4934). Almost 3000 years have passed since Perry Rhodan landed on the moon in his Saturn rocket STARDUST and encountered Arkonide space travdelers. Mankind's first contact with a sophisticated(Also known as "Rhodan: Myth of the Illochim") The year is 1346 by the New Galactic Calendar (4934). Almost 3000 years have passed since Perry Rhodan landed on the moon in his Saturn rocket STARDUST and encountered Arkonide space travdelers. Mankind's first contact with a sophisticated alien race changed history: Immortalized by a cell activator, PERRY has held the Terrans' fate in his hands ever since. [BrainGame] Expand
Score distribution:
  1. Positive: 7 out of 16
  2. Negative: 2 out of 16
  1. At the end of my adventure, I found The Immortals of Terra to be a highly enjoyably title. While I may not have had a real connection to the main character, I came off with a better understanding of why the Perryverse has lasted this long.
  2. It's an auspicious debut that should appeal to sci-fi adventure fans, even if you’re not familiar with the American astronaut and his “Perryverse”.
  3. As adventure games go, it is almost a sci-fi opus and it is intriguing to think that only a miniscule portion of the Perryverse has been plumbed.
  4. An above-average sci-fi adventure, but if you're fond of rollercoasters, join a different queue. [Aug 2008, p.71]
  5. Only the most die-hard fans of the Perry Rhodan series will truly love this game. Others looking for a well-thought out and engaging adventure may want to look elsewhere.
  6. Immortals is not a game that I would choose to play in order to relax or pass the time in the airport.
  7. Like all games based on successful licenses from the written world, it’s a shame to see Immortals of Terra struggle so much in terms of overall direction. I’m sure in the vast Perry Rhodan landscape there’s more than enough material to make several blockbuster titles, yet this game fails to even make it out of the starting block.

See all 16 Critic Reviews

Score distribution:
  1. Positive: 2 out of 5
  2. Negative: 2 out of 5
  1. NikolayS
    Jul 30, 2008
    10
    Well, comparing this one with other adventures, i can only say it is pity it was not full 3d Game - it look like some professional Artbook. I Well, comparing this one with other adventures, i can only say it is pity it was not full 3d Game - it look like some professional Artbook. I would like to see it as realtime graphics, this would be one of the best styled sf games. ps. the cinematics are awsome. An advice to developers: please make the next game as action game with better story and gameplay than this adventure ;) ! Expand
  2. SandraM
    Aug 10, 2008
    10
    i don't like shooters and play actually mostly adventures and fantasy games. this is one of the best and maybe the best sf adventre i don't like shooters and play actually mostly adventures and fantasy games. this is one of the best and maybe the best sf adventre (there are not many) Expand
  3. GSmith
    Sep 14, 2008
    5
    Story line almost impossible to follow. Graphics are interesting, but definately not state of the art.
  4. Nov 24, 2010
    4
    Only for hardcore sci-fi and adventure game players. One of the few games where I had to use TWO walkthroughs to finish the game. This is aOnly for hardcore sci-fi and adventure game players. One of the few games where I had to use TWO walkthroughs to finish the game. This is a long game, and after awhile ... you just resort constantly to the walkthroughs ... knowing that some unrelated object or trivial encounter that couldn't be anticipated is stopping you from progressing. It's a shame, because a lot of effort was put into making this. Some uniquely creative thinking went into features such as a preview pic of the next room -- off screen. And there's no scrolling inventory! Unfortunately there was no basic check of: Does the plot hang together? Hotspots are very easy to locate, yet clicking that hotspot can be trying, and what to do can be completely obscure: it's schitzophrenic! Multiple walkthoughs are necessary, because different versions of the game were released, E.g., one where approaching a wall lights up the initial button to press, while the other does not! Well, that sort of thing leaves the player quite confused whether the game is suggesting they've missed something. Only if you like combing two walkthroughs for missed details are you likely to find this amusing. Toward the end, you just wish it was over. Expand
  5. rilds
    Jan 20, 2010
    1
    Bad, very , very bad . I can't believe the people responsible for the green light on this 'game' proudly display their names Bad, very , very bad . I can't believe the people responsible for the green light on this 'game' proudly display their names at the end. Seriously the "puzzles" don't follow any logical or engaging pattern , the "story" is so poorly intertwined with the mostly pointless 'running back and forth during random item/location combination' time-waster fluff that there is NO satisfying redemption to be found in I.o.T. gameplay . However teh art department did quite a nice job , and that smoke at the end of the zombie/soldier video was an excellent piece of work, otherwise this game would get a negative number for being absolute corporate "oh god I hate my job " complacency . Expand