The Immortals of Terra: A Perry Rhodan Adventure Image
  • Summary: (Also known as "Rhodan: Myth of the Illochim") The year is 1346 by the New Galactic Calendar (4934). Almost 3000 years have passed since Perry Rhodan landed on the moon in his Saturn rocket STARDUST and encountered Arkonide space travdelers. Mankind's first contact with a sophisticated alien race changed history: Immortalized by a cell activator, PERRY has held the Terrans' fate in his hands ever since. [BrainGame] Expand
Score distribution:
  1. Positive: 7 out of 16
  2. Negative: 2 out of 16
  1. At the end of my adventure, I found The Immortals of Terra to be a highly enjoyably title. While I may not have had a real connection to the main character, I came off with a better understanding of why the Perryverse has lasted this long.
  2. With the set pieces all working this well, it's a shame Immortals features such a forgettable plot with so few appealing characters. [Nov 2008, p.73]
  3. Stuffy science fiction nonsense without a scrap of humour. [Sept 2008, p.91]

See all 16 Critic Reviews

Score distribution:
  1. Positive: 2 out of 5
  2. Negative: 2 out of 5
  1. SandraM
    10
    i don't like shooters and play actually mostly adventures and fantasy games. this is one of the best and maybe the best sf adventre (there are not many) Expand
    • 0 of 0 users said yes
  2. GSmith
    5
    Story line almost impossible to follow. Graphics are interesting, but definately not state of the art.
    • 0 of 0 users said yes
  3. Only for hardcore sci-fi and adventure game players. One of the few games where I had to use TWO walkthroughs to finish the game. This is a long game, and after awhile ... you just resort constantly to the walkthroughs ... knowing that some unrelated object or trivial encounter that couldn't be anticipated is stopping you from progressing. It's a shame, because a lot of effort was put into making this. Some uniquely creative thinking went into features such as a preview pic of the next room -- off screen. And there's no scrolling inventory! Unfortunately there was no basic check of: Does the plot hang together? Hotspots are very easy to locate, yet clicking that hotspot can be trying, and what to do can be completely obscure: it's schitzophrenic! Multiple walkthoughs are necessary, because different versions of the game were released, E.g., one where approaching a wall lights up the initial button to press, while the other does not! Well, that sort of thing leaves the player quite confused whether the game is suggesting they've missed something. Only if you like combing two walkthroughs for missed details are you likely to find this amusing. Toward the end, you just wish it was over. Expand
    • 0 of 0 users said yes

See all 5 User Reviews