The Immortals of Terra: A Perry Rhodan Adventure Image
Metascore
63

Mixed or average reviews - based on 16 Critics What's this?

User Score
6.8

Mixed or average reviews- based on 9 Ratings

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  • Summary: (Also known as "Rhodan: Myth of the Illochim") The year is 1346 by the New Galactic Calendar (4934). Almost 3000 years have passed since Perry Rhodan landed on the moon in his Saturn rocket STARDUST and encountered Arkonide space travdelers. Mankind's first contact with a sophisticated alien race changed history: Immortalized by a cell activator, PERRY has held the Terrans' fate in his hands ever since. [BrainGame] Expand
Score distribution:
  1. Positive: 7 out of 16
  2. Negative: 2 out of 16
  1. At the end of my adventure, I found The Immortals of Terra to be a highly enjoyably title. While I may not have had a real connection to the main character, I came off with a better understanding of why the Perryverse has lasted this long.
  2. It's an auspicious debut that should appeal to sci-fi adventure fans, even if you’re not familiar with the American astronaut and his “Perryverse”.
  3. It has all of the prerequisites for an amazing game: good graphics, strong fiction to draw upon, and an interesting plot. Unfortunately it stumbles in its execution of gameplay, and not because it tries to hard to do something new.
  4. An above-average sci-fi adventure, but if you're fond of rollercoasters, join a different queue. [Aug 2008, p.71]
  5. Only the most die-hard fans of the Perry Rhodan series will truly love this game. Others looking for a well-thought out and engaging adventure may want to look elsewhere.
  6. Even an innovative sci-fi setting can't save the illogical and boring Immortals of Terra.
  7. Like all games based on successful licenses from the written world, it’s a shame to see Immortals of Terra struggle so much in terms of overall direction. I’m sure in the vast Perry Rhodan landscape there’s more than enough material to make several blockbuster titles, yet this game fails to even make it out of the starting block.

See all 16 Critic Reviews

Score distribution:
  1. Positive: 2 out of 5
  2. Negative: 2 out of 5
  1. Nov 24, 2010
    4
    Only for hardcore sci-fi and adventure game players. One of the few games where I had to use TWO walkthroughs to finish the game. This is a long game, and after awhile ... you just resort constantly to the walkthroughs ... knowing that some unrelated object or trivial encounter that couldn't be anticipated is stopping you from progressing. It's a shame, because a lot of effort was put into making this. Some uniquely creative thinking went into features such as a preview pic of the next room -- off screen. And there's no scrolling inventory! Unfortunately there was no basic check of: Does the plot hang together? Hotspots are very easy to locate, yet clicking that hotspot can be trying, and what to do can be completely obscure: it's schitzophrenic! Multiple walkthoughs are necessary, because different versions of the game were released, E.g., one where approaching a wall lights up the initial button to press, while the other does not! Well, that sort of thing leaves the player quite confused whether the game is suggesting they've missed something. Only if you like combing two walkthroughs for missed details are you likely to find this amusing. Toward the end, you just wish it was over. Expand

See all 5 User Reviews